godot/core/extension
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
..
extension_api_dump.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
extension_api_dump.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdnative_interface.cpp Add GDNativeInterface::get_library_path to GDExtension 2022-04-29 00:51:04 +02:00
gdnative_interface.h Implement exponential operator (**) to GDScript/Expressions 2022-05-11 16:30:37 +03:00
make_wrappers.py Add GDExtension support to Script 2022-03-27 16:13:00 +02:00
native_extension.cpp Merge pull request #55876 from bradc6/feature/AllowForAbsoluteLibraryPaths 2022-05-10 13:38:41 +02:00
native_extension.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
native_extension_manager.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
native_extension_manager.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
SCsub Add GDExtension support to Script 2022-03-27 16:13:00 +02:00