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f42a837e92
Due to a lack of variable name, the BVH lock guards lifetimes previously did not cover the whole function call. This is fixed, and the warning message for contention is removed as multithread mode seems to be desired in production in 4.x.
810 lines
27 KiB
C++
810 lines
27 KiB
C++
/**************************************************************************/
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/* bvh.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef BVH_H
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#define BVH_H
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// BVH
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// This class provides a wrapper around BVH tree, which contains most of the functionality
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// for a dynamic BVH with templated leaf size.
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// However BVH also adds facilities for pairing, to maintain compatibility with Godot 3.2.
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// Pairing is a collision pairing system, on top of the basic BVH.
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// Some notes on the use of BVH / Octree from Godot 3.2.
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// This is not well explained elsewhere.
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// The rendering tree mask and types that are sent to the BVH are NOT layer masks.
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// They are INSTANCE_TYPES (defined in visual_server.h), e.g. MESH, MULTIMESH, PARTICLES etc.
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// Thus the lights do no cull by layer mask in the BVH.
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// Layer masks are implemented in the renderers as a later step, and light_cull_mask appears to be
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// implemented in GLES3 but not GLES2. Layer masks are not yet implemented for directional lights.
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// In the physics, the pairable_type is based on 1 << p_object->get_type() where:
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// TYPE_AREA,
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// TYPE_BODY
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// and pairable_mask is either 0 if static, or set to all if non static
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#include "bvh_tree.h"
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#include "core/os/mutex.h"
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#define BVHTREE_CLASS BVH_Tree<T, NUM_TREES, 2, MAX_ITEMS, USER_PAIR_TEST_FUNCTION, USER_CULL_TEST_FUNCTION, USE_PAIRS, BOUNDS, POINT>
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#define BVH_LOCKED_FUNCTION BVHLockedFunction _lock_guard(&_mutex, BVH_THREAD_SAFE &&_thread_safe);
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template <class T, int NUM_TREES = 1, bool USE_PAIRS = false, int MAX_ITEMS = 32, class USER_PAIR_TEST_FUNCTION = BVH_DummyPairTestFunction<T>, class USER_CULL_TEST_FUNCTION = BVH_DummyCullTestFunction<T>, class BOUNDS = AABB, class POINT = Vector3, bool BVH_THREAD_SAFE = true>
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class BVH_Manager {
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public:
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// note we are using uint32_t instead of BVHHandle, losing type safety, but this
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// is for compatibility with octree
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typedef void *(*PairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int);
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typedef void (*UnpairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int, void *);
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typedef void *(*CheckPairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int, void *);
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// allow locally toggling thread safety if the template has been compiled with BVH_THREAD_SAFE
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void params_set_thread_safe(bool p_enable) {
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_thread_safe = p_enable;
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}
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// these 2 are crucial for fine tuning, and can be applied manually
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// see the variable declarations for more info.
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void params_set_node_expansion(real_t p_value) {
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BVH_LOCKED_FUNCTION
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if (p_value >= 0.0) {
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tree._node_expansion = p_value;
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tree._auto_node_expansion = false;
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} else {
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tree._auto_node_expansion = true;
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}
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}
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void params_set_pairing_expansion(real_t p_value) {
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BVH_LOCKED_FUNCTION
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tree.params_set_pairing_expansion(p_value);
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}
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void set_pair_callback(PairCallback p_callback, void *p_userdata) {
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BVH_LOCKED_FUNCTION
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pair_callback = p_callback;
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pair_callback_userdata = p_userdata;
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}
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void set_unpair_callback(UnpairCallback p_callback, void *p_userdata) {
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BVH_LOCKED_FUNCTION
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unpair_callback = p_callback;
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unpair_callback_userdata = p_userdata;
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}
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void set_check_pair_callback(CheckPairCallback p_callback, void *p_userdata) {
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BVH_LOCKED_FUNCTION
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check_pair_callback = p_callback;
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check_pair_callback_userdata = p_userdata;
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}
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BVHHandle create(T *p_userdata, bool p_active = true, uint32_t p_tree_id = 0, uint32_t p_tree_collision_mask = 1, const BOUNDS &p_aabb = BOUNDS(), int p_subindex = 0) {
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BVH_LOCKED_FUNCTION
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// not sure if absolutely necessary to flush collisions here. It will cost performance to, instead
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// of waiting for update, so only uncomment this if there are bugs.
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if (USE_PAIRS) {
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//_check_for_collisions();
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}
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BVHHandle h = tree.item_add(p_userdata, p_active, p_aabb, p_subindex, p_tree_id, p_tree_collision_mask);
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if (USE_PAIRS) {
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// for safety initialize the expanded AABB
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BOUNDS &expanded_aabb = tree._pairs[h.id()].expanded_aabb;
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expanded_aabb = p_aabb;
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expanded_aabb.grow_by(tree._pairing_expansion);
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// force a collision check no matter the AABB
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if (p_active) {
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_add_changed_item(h, p_aabb, false);
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_check_for_collisions(true);
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}
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}
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return h;
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}
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////////////////////////////////////////////////////
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// wrapper versions that use uint32_t instead of handle
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// for backward compatibility. Less type safe
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void move(uint32_t p_handle, const BOUNDS &p_aabb) {
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BVHHandle h;
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h.set(p_handle);
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move(h, p_aabb);
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}
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void recheck_pairs(uint32_t p_handle) {
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BVHHandle h;
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h.set(p_handle);
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recheck_pairs(h);
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}
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void erase(uint32_t p_handle) {
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BVHHandle h;
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h.set(p_handle);
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erase(h);
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}
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void force_collision_check(uint32_t p_handle) {
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BVHHandle h;
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h.set(p_handle);
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force_collision_check(h);
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}
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bool activate(uint32_t p_handle, const BOUNDS &p_aabb, bool p_delay_collision_check = false) {
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BVHHandle h;
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h.set(p_handle);
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return activate(h, p_aabb, p_delay_collision_check);
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}
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bool deactivate(uint32_t p_handle) {
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BVHHandle h;
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h.set(p_handle);
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return deactivate(h);
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}
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void set_tree(uint32_t p_handle, uint32_t p_tree_id, uint32_t p_tree_collision_mask, bool p_force_collision_check = true) {
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BVHHandle h;
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h.set(p_handle);
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set_tree(h, p_tree_id, p_tree_collision_mask, p_force_collision_check);
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}
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uint32_t get_tree_id(uint32_t p_handle) const {
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BVHHandle h;
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h.set(p_handle);
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return item_get_tree_id(h);
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}
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int get_subindex(uint32_t p_handle) const {
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BVHHandle h;
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h.set(p_handle);
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return item_get_subindex(h);
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}
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T *get(uint32_t p_handle) const {
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BVHHandle h;
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h.set(p_handle);
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return item_get_userdata(h);
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}
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////////////////////////////////////////////////////
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void move(BVHHandle p_handle, const BOUNDS &p_aabb) {
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DEV_ASSERT(!p_handle.is_invalid());
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BVH_LOCKED_FUNCTION
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if (tree.item_move(p_handle, p_aabb)) {
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if (USE_PAIRS) {
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_add_changed_item(p_handle, p_aabb);
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}
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}
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}
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void recheck_pairs(BVHHandle p_handle) {
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DEV_ASSERT(!p_handle.is_invalid());
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force_collision_check(p_handle);
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}
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void erase(BVHHandle p_handle) {
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DEV_ASSERT(!p_handle.is_invalid());
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BVH_LOCKED_FUNCTION
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// call unpair and remove all references to the item
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// before deleting from the tree
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if (USE_PAIRS) {
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_remove_changed_item(p_handle);
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}
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tree.item_remove(p_handle);
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_check_for_collisions(true);
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}
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// use in conjunction with activate if you have deferred the collision check, and
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// set pairable has never been called.
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// (deferred collision checks are a workaround for visual server for historical reasons)
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void force_collision_check(BVHHandle p_handle) {
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DEV_ASSERT(!p_handle.is_invalid());
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BVH_LOCKED_FUNCTION
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if (USE_PAIRS) {
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// the aabb should already be up to date in the BVH
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BOUNDS aabb;
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item_get_AABB(p_handle, aabb);
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// add it as changed even if aabb not different
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_add_changed_item(p_handle, aabb, false);
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// force an immediate full collision check, much like calls to set_pairable
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_check_for_collisions(true);
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}
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}
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// these should be read as set_visible for render trees,
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// but generically this makes items add or remove from the
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// tree internally, to speed things up by ignoring inactive items
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bool activate(BVHHandle p_handle, const BOUNDS &p_aabb, bool p_delay_collision_check = false) {
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DEV_ASSERT(!p_handle.is_invalid());
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BVH_LOCKED_FUNCTION
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// sending the aabb here prevents the need for the BVH to maintain
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// a redundant copy of the aabb.
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// returns success
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if (tree.item_activate(p_handle, p_aabb)) {
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if (USE_PAIRS) {
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// in the special case of the render tree, when setting visibility we are using the combination of
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// activate then set_pairable. This would case 2 sets of collision checks. For efficiency here we allow
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// deferring to have a single collision check at the set_pairable call.
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// Watch for bugs! This may cause bugs if set_pairable is not called.
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if (!p_delay_collision_check) {
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_add_changed_item(p_handle, p_aabb, false);
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// force an immediate collision check, much like calls to set_pairable
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_check_for_collisions(true);
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}
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}
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return true;
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}
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return false;
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}
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bool deactivate(BVHHandle p_handle) {
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DEV_ASSERT(!p_handle.is_invalid());
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BVH_LOCKED_FUNCTION
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// returns success
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if (tree.item_deactivate(p_handle)) {
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// call unpair and remove all references to the item
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// before deleting from the tree
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if (USE_PAIRS) {
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_remove_changed_item(p_handle);
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// force check for collisions, much like an erase was called
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_check_for_collisions(true);
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}
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return true;
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}
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return false;
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}
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bool get_active(BVHHandle p_handle) {
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DEV_ASSERT(!p_handle.is_invalid());
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BVH_LOCKED_FUNCTION
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return tree.item_get_active(p_handle);
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}
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// call e.g. once per frame (this does a trickle optimize)
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void update() {
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BVH_LOCKED_FUNCTION
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tree.update();
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_check_for_collisions();
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#ifdef BVH_INTEGRITY_CHECKS
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tree._integrity_check_all();
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#endif
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}
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// this can be called more frequently than per frame if necessary
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void update_collisions() {
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BVH_LOCKED_FUNCTION
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_check_for_collisions();
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}
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// prefer calling this directly as type safe
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void set_tree(const BVHHandle &p_handle, uint32_t p_tree_id, uint32_t p_tree_collision_mask, bool p_force_collision_check = true) {
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DEV_ASSERT(!p_handle.is_invalid());
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BVH_LOCKED_FUNCTION
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// Returns true if the pairing state has changed.
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bool state_changed = tree.item_set_tree(p_handle, p_tree_id, p_tree_collision_mask);
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if (USE_PAIRS) {
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// not sure if absolutely necessary to flush collisions here. It will cost performance to, instead
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// of waiting for update, so only uncomment this if there are bugs.
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//_check_for_collisions();
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if ((p_force_collision_check || state_changed) && tree.item_get_active(p_handle)) {
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// when the pairable state changes, we need to force a collision check because newly pairable
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// items may be in collision, and unpairable items might move out of collision.
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// We cannot depend on waiting for the next update, because that may come much later.
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BOUNDS aabb;
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item_get_AABB(p_handle, aabb);
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// passing false disables the optimization which prevents collision checks if
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// the aabb hasn't changed
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_add_changed_item(p_handle, aabb, false);
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// force an immediate collision check (probably just for this one item)
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// but it must be a FULL collision check, also checking pairable state and masks.
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// This is because AABB intersecting objects may have changed pairable state / mask
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// such that they should no longer be paired. E.g. lights.
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_check_for_collisions(true);
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} // only if active
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}
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}
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// cull tests
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int cull_aabb(const BOUNDS &p_aabb, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF, int *p_subindex_array = nullptr) {
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BVH_LOCKED_FUNCTION
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typename BVHTREE_CLASS::CullParams params;
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params.result_count_overall = 0;
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params.result_max = p_result_max;
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params.result_array = p_result_array;
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params.subindex_array = p_subindex_array;
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params.tree_collision_mask = p_tree_collision_mask;
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params.abb.from(p_aabb);
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params.tester = p_tester;
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tree.cull_aabb(params);
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return params.result_count_overall;
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}
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int cull_segment(const POINT &p_from, const POINT &p_to, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF, int *p_subindex_array = nullptr) {
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BVH_LOCKED_FUNCTION
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typename BVHTREE_CLASS::CullParams params;
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params.result_count_overall = 0;
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params.result_max = p_result_max;
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params.result_array = p_result_array;
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params.subindex_array = p_subindex_array;
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params.tester = p_tester;
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params.tree_collision_mask = p_tree_collision_mask;
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params.segment.from = p_from;
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params.segment.to = p_to;
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tree.cull_segment(params);
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return params.result_count_overall;
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}
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int cull_point(const POINT &p_point, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF, int *p_subindex_array = nullptr) {
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BVH_LOCKED_FUNCTION
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typename BVHTREE_CLASS::CullParams params;
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params.result_count_overall = 0;
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params.result_max = p_result_max;
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params.result_array = p_result_array;
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params.subindex_array = p_subindex_array;
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params.tester = p_tester;
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params.tree_collision_mask = p_tree_collision_mask;
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params.point = p_point;
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tree.cull_point(params);
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return params.result_count_overall;
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}
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int cull_convex(const Vector<Plane> &p_convex, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF) {
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BVH_LOCKED_FUNCTION
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if (!p_convex.size()) {
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return 0;
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}
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Vector<Vector3> convex_points = Geometry3D::compute_convex_mesh_points(&p_convex[0], p_convex.size());
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if (convex_points.size() == 0) {
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return 0;
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}
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typename BVHTREE_CLASS::CullParams params;
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params.result_count_overall = 0;
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params.result_max = p_result_max;
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params.result_array = p_result_array;
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params.subindex_array = nullptr;
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params.tester = p_tester;
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params.tree_collision_mask = p_tree_collision_mask;
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params.hull.planes = &p_convex[0];
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params.hull.num_planes = p_convex.size();
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params.hull.points = &convex_points[0];
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params.hull.num_points = convex_points.size();
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tree.cull_convex(params);
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return params.result_count_overall;
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}
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private:
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// do this after moving etc.
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void _check_for_collisions(bool p_full_check = false) {
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if (!changed_items.size()) {
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// noop
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return;
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}
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BOUNDS bb;
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typename BVHTREE_CLASS::CullParams params;
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params.result_count_overall = 0;
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params.result_max = INT_MAX;
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params.result_array = nullptr;
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params.subindex_array = nullptr;
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for (const BVHHandle &h : changed_items) {
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// use the expanded aabb for pairing
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const BOUNDS &expanded_aabb = tree._pairs[h.id()].expanded_aabb;
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BVHABB_CLASS abb;
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abb.from(expanded_aabb);
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tree.item_fill_cullparams(h, params);
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// find all the existing paired aabbs that are no longer
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// paired, and send callbacks
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_find_leavers(h, abb, p_full_check);
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uint32_t changed_item_ref_id = h.id();
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params.abb = abb;
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|
|
|
params.result_count_overall = 0; // might not be needed
|
|
tree.cull_aabb(params, false);
|
|
|
|
for (const uint32_t ref_id : tree._cull_hits) {
|
|
// don't collide against ourself
|
|
if (ref_id == changed_item_ref_id) {
|
|
continue;
|
|
}
|
|
|
|
// checkmasks is already done in the cull routine.
|
|
BVHHandle h_collidee;
|
|
h_collidee.set_id(ref_id);
|
|
|
|
// find NEW enterers, and send callbacks for them only
|
|
_collide(h, h_collidee);
|
|
}
|
|
}
|
|
_reset();
|
|
}
|
|
|
|
public:
|
|
void item_get_AABB(BVHHandle p_handle, BOUNDS &r_aabb) {
|
|
DEV_ASSERT(!p_handle.is_invalid());
|
|
BVHABB_CLASS abb;
|
|
tree.item_get_ABB(p_handle, abb);
|
|
abb.to(r_aabb);
|
|
}
|
|
|
|
private:
|
|
// supplemental funcs
|
|
uint32_t item_get_tree_id(BVHHandle p_handle) const { return _get_extra(p_handle).tree_id; }
|
|
T *item_get_userdata(BVHHandle p_handle) const { return _get_extra(p_handle).userdata; }
|
|
int item_get_subindex(BVHHandle p_handle) const { return _get_extra(p_handle).subindex; }
|
|
|
|
void _unpair(BVHHandle p_from, BVHHandle p_to) {
|
|
tree._handle_sort(p_from, p_to);
|
|
|
|
typename BVHTREE_CLASS::ItemExtra &exa = tree._extra[p_from.id()];
|
|
typename BVHTREE_CLASS::ItemExtra &exb = tree._extra[p_to.id()];
|
|
|
|
// if the userdata is the same, no collisions should occur
|
|
if ((exa.userdata == exb.userdata) && exa.userdata) {
|
|
return;
|
|
}
|
|
|
|
typename BVHTREE_CLASS::ItemPairs &pairs_from = tree._pairs[p_from.id()];
|
|
typename BVHTREE_CLASS::ItemPairs &pairs_to = tree._pairs[p_to.id()];
|
|
|
|
void *ud_from = pairs_from.remove_pair_to(p_to);
|
|
pairs_to.remove_pair_to(p_from);
|
|
|
|
#ifdef BVH_VERBOSE_PAIRING
|
|
print_line("_unpair " + itos(p_from.id()) + " from " + itos(p_to.id()));
|
|
#endif
|
|
|
|
// callback
|
|
if (unpair_callback) {
|
|
unpair_callback(pair_callback_userdata, p_from, exa.userdata, exa.subindex, p_to, exb.userdata, exb.subindex, ud_from);
|
|
}
|
|
}
|
|
|
|
void *_recheck_pair(BVHHandle p_from, BVHHandle p_to, void *p_pair_data) {
|
|
tree._handle_sort(p_from, p_to);
|
|
|
|
typename BVHTREE_CLASS::ItemExtra &exa = tree._extra[p_from.id()];
|
|
typename BVHTREE_CLASS::ItemExtra &exb = tree._extra[p_to.id()];
|
|
|
|
// if the userdata is the same, no collisions should occur
|
|
if ((exa.userdata == exb.userdata) && exa.userdata) {
|
|
return p_pair_data;
|
|
}
|
|
|
|
// callback
|
|
if (check_pair_callback) {
|
|
return check_pair_callback(check_pair_callback_userdata, p_from, exa.userdata, exa.subindex, p_to, exb.userdata, exb.subindex, p_pair_data);
|
|
}
|
|
|
|
return p_pair_data;
|
|
}
|
|
|
|
// returns true if unpair
|
|
bool _find_leavers_process_pair(typename BVHTREE_CLASS::ItemPairs &p_pairs_from, const BVHABB_CLASS &p_abb_from, BVHHandle p_from, BVHHandle p_to, bool p_full_check) {
|
|
BVHABB_CLASS abb_to;
|
|
tree.item_get_ABB(p_to, abb_to);
|
|
|
|
// do they overlap?
|
|
if (p_abb_from.intersects(abb_to)) {
|
|
// the full check for pairable / non pairable (i.e. tree_id and tree_masks) and mask changes is extra expense
|
|
// this need not be done in most cases (for speed) except in the case where set_tree is called
|
|
// where the masks etc of the objects in question may have changed
|
|
if (!p_full_check) {
|
|
return false;
|
|
}
|
|
const typename BVHTREE_CLASS::ItemExtra &exa = _get_extra(p_from);
|
|
const typename BVHTREE_CLASS::ItemExtra &exb = _get_extra(p_to);
|
|
|
|
// Checking tree_ids and tree_collision_masks
|
|
if (exa.are_item_trees_compatible(exb)) {
|
|
bool pair_allowed = USER_PAIR_TEST_FUNCTION::user_pair_check(exa.userdata, exb.userdata);
|
|
|
|
// the masks must still be compatible to pair
|
|
// i.e. if there is a hit between the two and they intersect, then they should stay paired
|
|
if (pair_allowed) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
_unpair(p_from, p_to);
|
|
return true;
|
|
}
|
|
|
|
// find all the existing paired aabbs that are no longer
|
|
// paired, and send callbacks
|
|
void _find_leavers(BVHHandle p_handle, const BVHABB_CLASS &expanded_abb_from, bool p_full_check) {
|
|
typename BVHTREE_CLASS::ItemPairs &p_from = tree._pairs[p_handle.id()];
|
|
|
|
BVHABB_CLASS abb_from = expanded_abb_from;
|
|
|
|
// remove from pairing list for every partner
|
|
for (unsigned int n = 0; n < p_from.extended_pairs.size(); n++) {
|
|
BVHHandle h_to = p_from.extended_pairs[n].handle;
|
|
if (_find_leavers_process_pair(p_from, abb_from, p_handle, h_to, p_full_check)) {
|
|
// we need to keep the counter n up to date if we deleted a pair
|
|
// as the number of items in p_from.extended_pairs will have decreased by 1
|
|
// and we don't want to miss an item
|
|
n--;
|
|
}
|
|
}
|
|
}
|
|
|
|
// find NEW enterers, and send callbacks for them only
|
|
// handle a and b
|
|
void _collide(BVHHandle p_ha, BVHHandle p_hb) {
|
|
// only have to do this oneway, lower ID then higher ID
|
|
tree._handle_sort(p_ha, p_hb);
|
|
|
|
const typename BVHTREE_CLASS::ItemExtra &exa = _get_extra(p_ha);
|
|
const typename BVHTREE_CLASS::ItemExtra &exb = _get_extra(p_hb);
|
|
|
|
// user collision callback
|
|
if (!USER_PAIR_TEST_FUNCTION::user_pair_check(exa.userdata, exb.userdata)) {
|
|
return;
|
|
}
|
|
|
|
// if the userdata is the same, no collisions should occur
|
|
if ((exa.userdata == exb.userdata) && exa.userdata) {
|
|
return;
|
|
}
|
|
|
|
typename BVHTREE_CLASS::ItemPairs &p_from = tree._pairs[p_ha.id()];
|
|
typename BVHTREE_CLASS::ItemPairs &p_to = tree._pairs[p_hb.id()];
|
|
|
|
// does this pair exist already?
|
|
// or only check the one with lower number of pairs for greater speed
|
|
if (p_from.num_pairs <= p_to.num_pairs) {
|
|
if (p_from.contains_pair_to(p_hb)) {
|
|
return;
|
|
}
|
|
} else {
|
|
if (p_to.contains_pair_to(p_ha)) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
// callback
|
|
void *callback_userdata = nullptr;
|
|
|
|
#ifdef BVH_VERBOSE_PAIRING
|
|
print_line("_pair " + itos(p_ha.id()) + " to " + itos(p_hb.id()));
|
|
#endif
|
|
|
|
if (pair_callback) {
|
|
callback_userdata = pair_callback(pair_callback_userdata, p_ha, exa.userdata, exa.subindex, p_hb, exb.userdata, exb.subindex);
|
|
}
|
|
|
|
// new pair! .. only really need to store the userdata on the lower handle, but both have storage so...
|
|
p_from.add_pair_to(p_hb, callback_userdata);
|
|
p_to.add_pair_to(p_ha, callback_userdata);
|
|
}
|
|
|
|
// if we remove an item, we need to immediately remove the pairs, to prevent reading the pair after deletion
|
|
void _remove_pairs_containing(BVHHandle p_handle) {
|
|
typename BVHTREE_CLASS::ItemPairs &p_from = tree._pairs[p_handle.id()];
|
|
|
|
// remove from pairing list for every partner.
|
|
// can't easily use a for loop here, because removing changes the size of the list
|
|
while (p_from.extended_pairs.size()) {
|
|
BVHHandle h_to = p_from.extended_pairs[0].handle;
|
|
_unpair(p_handle, h_to);
|
|
}
|
|
}
|
|
|
|
// Send pair callbacks again for all existing pairs for the given handle.
|
|
void _recheck_pairs(BVHHandle p_handle) {
|
|
typename BVHTREE_CLASS::ItemPairs &from = tree._pairs[p_handle.id()];
|
|
|
|
// checking pair for every partner.
|
|
for (unsigned int n = 0; n < from.extended_pairs.size(); n++) {
|
|
typename BVHTREE_CLASS::ItemPairs::Link &pair = from.extended_pairs[n];
|
|
BVHHandle h_to = pair.handle;
|
|
void *new_pair_data = _recheck_pair(p_handle, h_to, pair.userdata);
|
|
|
|
if (new_pair_data != pair.userdata) {
|
|
pair.userdata = new_pair_data;
|
|
|
|
// Update pair data for the second item.
|
|
typename BVHTREE_CLASS::ItemPairs &to = tree._pairs[h_to.id()];
|
|
for (unsigned int to_index = 0; to_index < to.extended_pairs.size(); to_index++) {
|
|
typename BVHTREE_CLASS::ItemPairs::Link &to_pair = to.extended_pairs[to_index];
|
|
if (to_pair.handle == p_handle) {
|
|
to_pair.userdata = new_pair_data;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
const typename BVHTREE_CLASS::ItemExtra &_get_extra(BVHHandle p_handle) const {
|
|
return tree._extra[p_handle.id()];
|
|
}
|
|
const typename BVHTREE_CLASS::ItemRef &_get_ref(BVHHandle p_handle) const {
|
|
return tree._refs[p_handle.id()];
|
|
}
|
|
|
|
void _reset() {
|
|
changed_items.clear();
|
|
_tick++;
|
|
}
|
|
|
|
void _add_changed_item(BVHHandle p_handle, const BOUNDS &aabb, bool p_check_aabb = true) {
|
|
// Note that non pairable items can pair with pairable,
|
|
// so all types must be added to the list
|
|
|
|
#ifdef BVH_EXPAND_LEAF_AABBS
|
|
// if using expanded AABB in the leaf, the redundancy check will already have been made
|
|
BOUNDS &expanded_aabb = tree._pairs[p_handle.id()].expanded_aabb;
|
|
item_get_AABB(p_handle, expanded_aabb);
|
|
#else
|
|
// aabb check with expanded aabb. This greatly decreases processing
|
|
// at the cost of slightly less accurate pairing checks
|
|
// Note this pairing AABB is separate from the AABB in the actual tree
|
|
BOUNDS &expanded_aabb = tree._pairs[p_handle.id()].expanded_aabb;
|
|
|
|
// passing p_check_aabb false disables the optimization which prevents collision checks if
|
|
// the aabb hasn't changed. This is needed where set_pairable has been called, but the position
|
|
// has not changed.
|
|
if (p_check_aabb && tree.expanded_aabb_encloses_not_shrink(expanded_aabb, aabb)) {
|
|
return;
|
|
}
|
|
|
|
// ALWAYS update the new expanded aabb, even if already changed once
|
|
// this tick, because it is vital that the AABB is kept up to date
|
|
expanded_aabb = aabb;
|
|
expanded_aabb.grow_by(tree._pairing_expansion);
|
|
#endif
|
|
|
|
// this code is to ensure that changed items only appear once on the updated list
|
|
// collision checking them multiple times is not needed, and repeats the same thing
|
|
uint32_t &last_updated_tick = tree._extra[p_handle.id()].last_updated_tick;
|
|
|
|
if (last_updated_tick == _tick) {
|
|
return; // already on changed list
|
|
}
|
|
|
|
// mark as on list
|
|
last_updated_tick = _tick;
|
|
|
|
// add to the list
|
|
changed_items.push_back(p_handle);
|
|
}
|
|
|
|
void _remove_changed_item(BVHHandle p_handle) {
|
|
// Care has to be taken here for items that are deleted. The ref ID
|
|
// could be reused on the same tick for new items. This is probably
|
|
// rare but should be taken into consideration
|
|
|
|
// callbacks
|
|
_remove_pairs_containing(p_handle);
|
|
|
|
// remove from changed items (not very efficient yet)
|
|
for (int n = 0; n < (int)changed_items.size(); n++) {
|
|
if (changed_items[n] == p_handle) {
|
|
changed_items.remove_at_unordered(n);
|
|
|
|
// because we are using an unordered remove,
|
|
// the last changed item will now be at spot 'n',
|
|
// and we need to redo it, so we prevent moving on to
|
|
// the next n at the next for iteration.
|
|
n--;
|
|
}
|
|
}
|
|
|
|
// reset the last updated tick (may not be necessary but just in case)
|
|
tree._extra[p_handle.id()].last_updated_tick = 0;
|
|
}
|
|
|
|
PairCallback pair_callback = nullptr;
|
|
UnpairCallback unpair_callback = nullptr;
|
|
CheckPairCallback check_pair_callback = nullptr;
|
|
void *pair_callback_userdata = nullptr;
|
|
void *unpair_callback_userdata = nullptr;
|
|
void *check_pair_callback_userdata = nullptr;
|
|
|
|
BVHTREE_CLASS tree;
|
|
|
|
// for collision pairing,
|
|
// maintain a list of all items moved etc on each frame / tick
|
|
LocalVector<BVHHandle, uint32_t, true> changed_items;
|
|
uint32_t _tick = 1; // Start from 1 so items with 0 indicate never updated.
|
|
|
|
class BVHLockedFunction {
|
|
public:
|
|
BVHLockedFunction(Mutex *p_mutex, bool p_thread_safe) {
|
|
// will be compiled out if not set in template
|
|
if (p_thread_safe) {
|
|
_mutex = p_mutex;
|
|
_mutex->lock();
|
|
|
|
} else {
|
|
_mutex = nullptr;
|
|
}
|
|
}
|
|
~BVHLockedFunction() {
|
|
// will be compiled out if not set in template
|
|
if (_mutex) {
|
|
_mutex->unlock();
|
|
}
|
|
}
|
|
|
|
private:
|
|
Mutex *_mutex = nullptr;
|
|
};
|
|
|
|
Mutex _mutex;
|
|
|
|
// local toggle for turning on and off thread safety in project settings
|
|
bool _thread_safe = BVH_THREAD_SAFE;
|
|
|
|
public:
|
|
BVH_Manager() {}
|
|
};
|
|
|
|
#undef BVHTREE_CLASS
|
|
|
|
#endif // BVH_H
|