godot/modules/gdscript/editor/script_templates/Object/empty.gd
Rémi Verschelde c9b75431f3 Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
2022-03-28 16:21:00 +02:00

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GDScript

# meta-description: Empty template suitable for all Objects
extends _BASE_