godot/modules/gdscript/editor/script_templates/EditorScript/basic_editor_script.gd
Rémi Verschelde c9b75431f3 Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
2022-03-28 16:21:00 +02:00

9 lines
180 B
GDScript

# meta-description: Basic editor script template
@tool
extends EditorScript
# Called when the script is executed (using File -> Run in Script Editor).
func _run() -> void:
pass