godot/tests
reduz 09b951b99b Refactor Object metadata
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change.
* Metadata now exposed as individual properties.
* Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace.
* Added the ability to Add/Remove metadata properties to the inspector.

This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
2022-03-24 14:21:52 +01:00
..
core Refactor Object metadata 2022-03-24 14:21:52 +01:00
data Tests: Improve coverage for File::get_csv_line() 2021-08-04 11:53:21 +02:00
scene Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
servers Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
SCsub Remove unused GDNative code 2022-03-09 13:59:03 +01:00
test_macros.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_macros.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_main.cpp Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
test_main.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_tools.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_utils.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_validate_testing.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00