godot/scene/resources/convex_polygon_shape_2d.cpp

144 lines
5.6 KiB
C++

/**************************************************************************/
/* convex_polygon_shape_2d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/
#include "convex_polygon_shape_2d.h"
#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
bool ConvexPolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
return Geometry2D::is_point_in_polygon(p_point, points);
}
#ifdef DEBUG_ENABLED
// Check if point p3 is to the left of [p1, p2] segment or on it.
bool left_test(const Vector2 &p1, const Vector2 &p2, const Vector2 &p3) {
Vector2 p12 = p2 - p1;
Vector2 p13 = p3 - p1;
// If the value of the cross product is positive or zero; p3 is to the left or on the segment, respectively.
return p12.cross(p13) >= 0;
}
bool is_convex(const Vector<Vector2> &p_points) {
// Pre-condition: Polygon is in counter-clockwise order.
int polygon_size = p_points.size();
for (int i = 0; i < polygon_size && polygon_size > 3; i++) {
int j = (i + 1) % polygon_size;
int k = (j + 1) % polygon_size;
// If any consecutive three points fail left-test, then there is a concavity.
if (!left_test(p_points[i], p_points[j], p_points[k])) {
return false;
}
}
return true;
}
#endif
void ConvexPolygonShape2D::_update_shape() {
Vector<Vector2> final_points = points;
if (Geometry2D::is_polygon_clockwise(final_points)) { //needs to be counter clockwise
final_points.reverse();
}
#ifdef DEBUG_ENABLED
if (!is_convex(final_points)) {
WARN_PRINT("Concave polygon is assigned to ConvexPolygonShape2D.");
}
#endif
PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), final_points);
emit_changed();
}
void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) {
Vector<Point2> hull = Geometry2D::convex_hull(p_points);
ERR_FAIL_COND(hull.size() < 3);
set_points(hull);
}
void ConvexPolygonShape2D::set_points(const Vector<Vector2> &p_points) {
points = p_points;
_update_shape();
}
Vector<Vector2> ConvexPolygonShape2D::get_points() const {
return points;
}
void ConvexPolygonShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_point_cloud", "point_cloud"), &ConvexPolygonShape2D::set_point_cloud);
ClassDB::bind_method(D_METHOD("set_points", "points"), &ConvexPolygonShape2D::set_points);
ClassDB::bind_method(D_METHOD("get_points"), &ConvexPolygonShape2D::get_points);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "points"), "set_points", "get_points");
}
void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) {
if (points.size() < 3) {
return;
}
Vector<Color> col = { p_color };
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
if (is_collision_outline_enabled()) {
col = { Color(p_color, 1.0) };
RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
// Draw the last segment.
RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], Color(p_color, 1.0));
}
}
Rect2 ConvexPolygonShape2D::get_rect() const {
Rect2 rect;
for (int i = 0; i < points.size(); i++) {
if (i == 0) {
rect.position = points[i];
} else {
rect.expand_to(points[i]);
}
}
return rect;
}
real_t ConvexPolygonShape2D::get_enclosing_radius() const {
real_t r = 0.0;
for (int i(0); i < get_points().size(); i++) {
r = MAX(get_points()[i].length_squared(), r);
}
return Math::sqrt(r);
}
ConvexPolygonShape2D::ConvexPolygonShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->convex_polygon_shape_create()) {
}