godot/editor/project_manager/project_tag.cpp
2024-05-14 15:51:28 +02:00

75 lines
3.5 KiB
C++

/**************************************************************************/
/* project_tag.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "project_tag.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/button.h"
#include "scene/gui/color_rect.h"
void ProjectTag::_notification(int p_what) {
if (display_close && p_what == NOTIFICATION_THEME_CHANGED) {
button->set_icon(get_theme_icon(SNAME("close"), SNAME("TabBar")));
}
}
void ProjectTag::connect_button_to(const Callable &p_callable) {
button->connect(SceneStringName(pressed), p_callable, CONNECT_DEFERRED);
}
const String ProjectTag::get_tag() const {
return tag_string;
}
ProjectTag::ProjectTag(const String &p_text, bool p_display_close) {
add_theme_constant_override(SNAME("separation"), 0);
set_v_size_flags(SIZE_SHRINK_CENTER);
tag_string = p_text;
display_close = p_display_close;
Color tag_color = Color(1, 0, 0);
tag_color.set_ok_hsl_s(0.8);
tag_color.set_ok_hsl_h(float(p_text.hash() * 10001 % UINT32_MAX) / float(UINT32_MAX));
set_self_modulate(tag_color);
ColorRect *cr = memnew(ColorRect);
add_child(cr);
cr->set_custom_minimum_size(Vector2(4, 0) * EDSCALE);
cr->set_color(tag_color);
button = memnew(Button);
add_child(button);
button->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
button->set_text(p_text.capitalize());
button->set_focus_mode(FOCUS_NONE);
button->set_icon_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
button->set_theme_type_variation(SNAME("ProjectTag"));
}