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godot/editor/groups_editor.h
Trevor Davenport 39ae82623d
Use ObjectID to track cached scene groups.
This prevents a crash that could occur when using the Node pointer
would reference a Node which had been freed after node_removal.
2024-01-09 11:14:38 +01:00

145 lines
5.0 KiB
C++

/**************************************************************************/
/* groups_editor.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GROUPS_EDITOR_H
#define GROUPS_EDITOR_H
#include "scene/gui/dialogs.h"
class Button;
class CheckBox;
class CheckButton;
class EditorValidationPanel;
class Label;
class LineEdit;
class PopupMenu;
class Tree;
class TreeItem;
class GroupsEditor : public VBoxContainer {
GDCLASS(GroupsEditor, VBoxContainer);
const String GLOBAL_GROUP_PREFIX = "global_group/";
bool updating_tree = false;
bool updating_groups = false;
bool groups_dirty = false;
bool update_groups_and_tree_queued = false;
Node *node = nullptr;
Node *scene_root_node = nullptr;
SceneTree *scene_tree = nullptr;
ConfirmationDialog *add_group_dialog = nullptr;
LineEdit *add_group_name = nullptr;
LineEdit *add_group_description = nullptr;
CheckButton *global_group_button = nullptr;
EditorValidationPanel *add_validation_panel = nullptr;
ConfirmationDialog *rename_group_dialog = nullptr;
LineEdit *rename_group = nullptr;
CheckBox *rename_check_box = nullptr;
EditorValidationPanel *rename_validation_panel = nullptr;
ConfirmationDialog *remove_group_dialog = nullptr;
CheckBox *remove_check_box = nullptr;
Label *remove_label = nullptr;
PopupMenu *menu = nullptr;
LineEdit *filter = nullptr;
Button *add = nullptr;
Tree *tree = nullptr;
HashMap<ObjectID, HashMap<StringName, bool>> scene_groups_cache;
HashMap<StringName, bool> scene_groups_for_caching;
HashMap<StringName, bool> scene_groups;
HashMap<StringName, String> global_groups;
void _update_scene_groups(const ObjectID &p_id);
void _cache_scene_groups(const ObjectID &p_id);
void _show_add_group_dialog();
void _show_rename_group_dialog();
void _show_remove_group_dialog();
void _check_add();
void _check_rename();
void _validate_name(const String &p_name, EditorValidationPanel *p_validation_panel);
void _update_tree();
void _update_groups();
void _load_scene_groups(Node *p_node);
void _add_scene_group(const String &p_name);
void _rename_scene_group(const String &p_old_name, const String &p_new_name);
void _remove_scene_group(const String &p_name);
bool _has_group(const String &p_name);
void _set_group_checked(const String &p_name, bool p_checked);
void _confirm_add();
void _confirm_rename();
void _confirm_delete();
void _item_edited();
void _item_mouse_selected(const Vector2 &p_pos, MouseButton p_mouse_button);
void _modify_group(Object *p_item, int p_column, int p_id, MouseButton p_mouse_button);
void _menu_id_pressed(int p_id);
void _update_groups_and_tree();
void _queue_update_groups_and_tree();
void _groups_gui_input(Ref<InputEvent> p_event);
void _node_removed(Node *p_node);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
enum ModifyButton {
DELETE_GROUP,
COPY_GROUP,
RENAME_GROUP,
CONVERT_GROUP,
};
void set_current(Node *p_node);
GroupsEditor();
~GroupsEditor();
};
#endif // GROUPS_EDITOR_H