godot/platform/windows/os_windows.h
Rémi Verschelde 9e4315bb50
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00

240 lines
9 KiB
C++

/**************************************************************************/
/* os_windows.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef OS_WINDOWS_H
#define OS_WINDOWS_H
#include "crash_handler_windows.h"
#include "key_mapping_windows.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/os/os.h"
#include "drivers/unix/ip_unix.h"
#include "drivers/wasapi/audio_driver_wasapi.h"
#include "drivers/winmidi/midi_driver_winmidi.h"
#include "servers/audio_server.h"
#ifdef XAUDIO2_ENABLED
#include "drivers/xaudio2/audio_driver_xaudio2.h"
#endif
#if defined(VULKAN_ENABLED)
#include "vulkan_context_win.h"
#include "drivers/vulkan/rendering_device_vulkan.h"
#endif
#include <io.h>
#include <shellapi.h>
#include <stdio.h>
#define WIN32_LEAN_AND_MEAN
#include <dwrite.h>
#include <dwrite_2.h>
#include <windows.h>
#include <windowsx.h>
#ifdef DEBUG_ENABLED
// forward error messages to OutputDebugString
#define WINDOWS_DEBUG_OUTPUT_ENABLED
#endif
#ifndef ENABLE_VIRTUAL_TERMINAL_PROCESSING
#define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x4
#endif
template <class T>
class ComAutoreleaseRef {
public:
T *reference = nullptr;
_FORCE_INLINE_ T *operator->() { return reference; }
_FORCE_INLINE_ const T *operator->() const { return reference; }
_FORCE_INLINE_ T *operator*() { return reference; }
_FORCE_INLINE_ const T *operator*() const { return reference; }
_FORCE_INLINE_ bool is_valid() const { return reference != nullptr; }
_FORCE_INLINE_ bool is_null() const { return reference == nullptr; }
ComAutoreleaseRef() {}
ComAutoreleaseRef(T *p_ref) {
reference = p_ref;
}
~ComAutoreleaseRef() {
if (reference != nullptr) {
reference->Release();
reference = nullptr;
}
}
};
class JoypadWindows;
class OS_Windows : public OS {
uint64_t ticks_start = 0;
uint64_t ticks_per_second = 0;
HINSTANCE hInstance;
MainLoop *main_loop = nullptr;
#ifdef WASAPI_ENABLED
AudioDriverWASAPI driver_wasapi;
#endif
#ifdef XAUDIO2_ENABLED
AudioDriverXAudio2 driver_xaudio2;
#endif
#ifdef WINMIDI_ENABLED
MIDIDriverWinMidi driver_midi;
#endif
CrashHandler crash_handler;
#ifdef WINDOWS_DEBUG_OUTPUT_ENABLED
ErrorHandlerList error_handlers;
#endif
HWND main_window;
IDWriteFactory *dwrite_factory = nullptr;
IDWriteFactory2 *dwrite_factory2 = nullptr;
IDWriteFontCollection *font_collection = nullptr;
IDWriteFontFallback *system_font_fallback = nullptr;
bool dwrite_init = false;
bool dwrite2_init = false;
String _get_default_fontname(const String &p_font_name) const;
DWRITE_FONT_WEIGHT _weight_to_dw(int p_weight) const;
DWRITE_FONT_STRETCH _stretch_to_dw(int p_stretch) const;
// functions used by main to initialize/deinitialize the OS
protected:
virtual void initialize() override;
virtual void set_main_loop(MainLoop *p_main_loop) override;
virtual void delete_main_loop() override;
virtual void finalize() override;
virtual void finalize_core() override;
virtual String get_stdin_string() override;
String _quote_command_line_argument(const String &p_text) const;
struct ProcessInfo {
STARTUPINFO si;
PROCESS_INFORMATION pi;
};
HashMap<ProcessID, ProcessInfo> *process_map = nullptr;
public:
virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override;
virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) override;
virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false, String *r_resolved_path = nullptr) override;
virtual Error close_dynamic_library(void *p_library_handle) override;
virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false) override;
virtual MainLoop *get_main_loop() const override;
virtual String get_name() const override;
virtual String get_distribution_name() const override;
virtual String get_version() const override;
virtual Vector<String> get_video_adapter_driver_info() const override;
virtual void initialize_joypads() override {}
virtual DateTime get_datetime(bool p_utc) const override;
virtual TimeZoneInfo get_time_zone_info() const override;
virtual double get_unix_time() const override;
virtual Error set_cwd(const String &p_cwd) override;
virtual void delay_usec(uint32_t p_usec) const override;
virtual uint64_t get_ticks_usec() const override;
virtual Dictionary get_memory_info() const override;
virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) override;
virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) override;
virtual Error kill(const ProcessID &p_pid) override;
virtual int get_process_id() const override;
virtual bool is_process_running(const ProcessID &p_pid) const override;
virtual bool has_environment(const String &p_var) const override;
virtual String get_environment(const String &p_var) const override;
virtual void set_environment(const String &p_var, const String &p_value) const override;
virtual void unset_environment(const String &p_var) const override;
virtual Vector<String> get_system_fonts() const override;
virtual String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
virtual Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
virtual String get_executable_path() const override;
virtual String get_locale() const override;
virtual String get_processor_name() const override;
virtual uint64_t get_embedded_pck_offset() const override;
virtual String get_config_path() const override;
virtual String get_data_path() const override;
virtual String get_cache_path() const override;
virtual String get_godot_dir_name() const override;
virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const override;
virtual String get_user_data_dir() const override;
virtual String get_unique_id() const override;
virtual Error shell_open(String p_uri) override;
virtual Error shell_show_in_file_manager(String p_path, bool p_open_folder) override;
void run();
virtual bool _check_internal_feature_support(const String &p_feature) override;
virtual void disable_crash_handler() override;
virtual bool is_disable_crash_handler() const override;
virtual void initialize_debugging() override;
virtual Error move_to_trash(const String &p_path) override;
virtual String get_system_ca_certificates() override;
void set_main_window(HWND p_main_window) { main_window = p_main_window; }
HINSTANCE get_hinstance() { return hInstance; }
OS_Windows(HINSTANCE _hInstance);
~OS_Windows();
};
#endif // OS_WINDOWS_H