godot/platform/windows/gl_manager_windows_native.cpp
Aitor Guevara b8edc64379 [Windows] Disable G-SYNC in windowed mode
G-SYNC (NVIDIA's VRR) is known to be buggy on windowed mode in Windows.
While the driver only enables G-SYNC for full screen mode by default,
users can toggle it on for windowed mode too, resulting in unstable
refresh rates during Editor usage.
This patch extends Godot's NVIDIA profile to force the default full
screen mode only G-SYNC with Godot.
2024-06-29 13:40:15 +02:00

558 lines
20 KiB
C++

/**************************************************************************/
/* gl_manager_windows_native.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gl_manager_windows_native.h"
#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED)
#include "core/config/project_settings.h"
#include "core/version.h"
#include "thirdparty/nvapi/nvapi_minimal.h"
#include <dwmapi.h>
#include <stdio.h>
#include <stdlib.h>
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
#if defined(__GNUC__)
// Workaround GCC warning from -Wcast-function-type.
#define GetProcAddress (void *)GetProcAddress
#endif
typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXT)(HDC);
typedef BOOL(APIENTRY *PFNWGLDELETECONTEXT)(HGLRC);
typedef BOOL(APIENTRY *PFNWGLMAKECURRENT)(HDC, HGLRC);
typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
typedef void *(APIENTRY *PFNWGLGETPROCADDRESS)(LPCSTR);
static String format_error_message(DWORD id) {
LPWSTR messageBuffer = nullptr;
size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr);
String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size);
LocalFree(messageBuffer);
return msg;
}
const int OGL_THREAD_CONTROL_ID = 0x20C1221E;
const int OGL_THREAD_CONTROL_DISABLE = 0x00000002;
const int OGL_THREAD_CONTROL_ENABLE = 0x00000001;
const int VRR_MODE_ID = 0x1194F158;
const int VRR_MODE_FULLSCREEN_ONLY = 0x1;
typedef int(__cdecl *NvAPI_Initialize_t)();
typedef int(__cdecl *NvAPI_Unload_t)();
typedef int(__cdecl *NvAPI_GetErrorMessage_t)(unsigned int, NvAPI_ShortString);
typedef int(__cdecl *NvAPI_DRS_CreateSession_t)(NvDRSSessionHandle *);
typedef int(__cdecl *NvAPI_DRS_DestroySession_t)(NvDRSSessionHandle);
typedef int(__cdecl *NvAPI_DRS_LoadSettings_t)(NvDRSSessionHandle);
typedef int(__cdecl *NvAPI_DRS_CreateProfile_t)(NvDRSSessionHandle, NVDRS_PROFILE *, NvDRSProfileHandle *);
typedef int(__cdecl *NvAPI_DRS_CreateApplication_t)(NvDRSSessionHandle, NvDRSProfileHandle, NVDRS_APPLICATION *);
typedef int(__cdecl *NvAPI_DRS_SaveSettings_t)(NvDRSSessionHandle);
typedef int(__cdecl *NvAPI_DRS_SetSetting_t)(NvDRSSessionHandle, NvDRSProfileHandle, NVDRS_SETTING *);
typedef int(__cdecl *NvAPI_DRS_FindProfileByName_t)(NvDRSSessionHandle, NvAPI_UnicodeString, NvDRSProfileHandle *);
typedef int(__cdecl *NvAPI_DRS_GetApplicationInfo_t)(NvDRSSessionHandle, NvDRSProfileHandle, NvAPI_UnicodeString, NVDRS_APPLICATION *);
typedef int(__cdecl *NvAPI_DRS_DeleteProfile_t)(NvDRSSessionHandle, NvDRSProfileHandle);
NvAPI_GetErrorMessage_t NvAPI_GetErrorMessage__;
static bool nvapi_err_check(const char *msg, int status) {
if (status != 0) {
if (OS::get_singleton()->is_stdout_verbose()) {
NvAPI_ShortString err_desc = { 0 };
NvAPI_GetErrorMessage__(status, err_desc);
print_verbose(vformat("%s: %s(code %d)", msg, err_desc, status));
}
return false;
}
return true;
}
// On windows we have to customize the NVIDIA application profile:
// * disable threaded optimization when using NVIDIA cards to avoid stuttering, see
// https://stackoverflow.com/questions/36959508/nvidia-graphics-driver-causing-noticeable-frame-stuttering/37632948
// https://github.com/Ryujinx/Ryujinx/blob/master/src/Ryujinx.Common/GraphicsDriver/NVThreadedOptimization.cs
// * disable G-SYNC in windowed mode, as it results in unstable editor refresh rates
void GLManagerNative_Windows::_nvapi_setup_profile() {
HMODULE nvapi = nullptr;
#ifdef _WIN64
nvapi = LoadLibraryA("nvapi64.dll");
#else
nvapi = LoadLibraryA("nvapi.dll");
#endif
if (nvapi == nullptr) {
return;
}
void *(__cdecl * NvAPI_QueryInterface)(unsigned int interface_id) = nullptr;
NvAPI_QueryInterface = (void *(__cdecl *)(unsigned int))(void *)GetProcAddress(nvapi, "nvapi_QueryInterface");
if (NvAPI_QueryInterface == nullptr) {
print_verbose("Error getting NVAPI NvAPI_QueryInterface");
return;
}
// Setup NVAPI function pointers
NvAPI_Initialize_t NvAPI_Initialize = (NvAPI_Initialize_t)NvAPI_QueryInterface(0x0150E828);
NvAPI_GetErrorMessage__ = (NvAPI_GetErrorMessage_t)NvAPI_QueryInterface(0x6C2D048C);
NvAPI_DRS_CreateSession_t NvAPI_DRS_CreateSession = (NvAPI_DRS_CreateSession_t)NvAPI_QueryInterface(0x0694D52E);
NvAPI_DRS_DestroySession_t NvAPI_DRS_DestroySession = (NvAPI_DRS_DestroySession_t)NvAPI_QueryInterface(0xDAD9CFF8);
NvAPI_Unload_t NvAPI_Unload = (NvAPI_Unload_t)NvAPI_QueryInterface(0xD22BDD7E);
NvAPI_DRS_LoadSettings_t NvAPI_DRS_LoadSettings = (NvAPI_DRS_LoadSettings_t)NvAPI_QueryInterface(0x375DBD6B);
NvAPI_DRS_CreateProfile_t NvAPI_DRS_CreateProfile = (NvAPI_DRS_CreateProfile_t)NvAPI_QueryInterface(0xCC176068);
NvAPI_DRS_CreateApplication_t NvAPI_DRS_CreateApplication = (NvAPI_DRS_CreateApplication_t)NvAPI_QueryInterface(0x4347A9DE);
NvAPI_DRS_SaveSettings_t NvAPI_DRS_SaveSettings = (NvAPI_DRS_SaveSettings_t)NvAPI_QueryInterface(0xFCBC7E14);
NvAPI_DRS_SetSetting_t NvAPI_DRS_SetSetting = (NvAPI_DRS_SetSetting_t)NvAPI_QueryInterface(0x577DD202);
NvAPI_DRS_FindProfileByName_t NvAPI_DRS_FindProfileByName = (NvAPI_DRS_FindProfileByName_t)NvAPI_QueryInterface(0x7E4A9A0B);
NvAPI_DRS_GetApplicationInfo_t NvAPI_DRS_GetApplicationInfo = (NvAPI_DRS_GetApplicationInfo_t)NvAPI_QueryInterface(0xED1F8C69);
NvAPI_DRS_DeleteProfile_t NvAPI_DRS_DeleteProfile = (NvAPI_DRS_DeleteProfile_t)NvAPI_QueryInterface(0x17093206);
if (!nvapi_err_check("NVAPI: Init failed", NvAPI_Initialize())) {
return;
}
print_verbose("NVAPI: Init OK!");
NvDRSSessionHandle session_handle;
if (NvAPI_DRS_CreateSession == nullptr) {
return;
}
if (!nvapi_err_check("NVAPI: Error creating DRS session", NvAPI_DRS_CreateSession(&session_handle))) {
NvAPI_Unload();
return;
}
if (!nvapi_err_check("NVAPI: Error loading DRS settings", NvAPI_DRS_LoadSettings(session_handle))) {
NvAPI_DRS_DestroySession(session_handle);
NvAPI_Unload();
return;
}
String app_executable_name = OS::get_singleton()->get_executable_path().get_file();
String app_profile_name = GLOBAL_GET("application/config/name");
// We need a name anyways, so let's use the engine name if an application name is not available
// (this is used mostly by the Project Manager)
if (app_profile_name.is_empty()) {
app_profile_name = VERSION_NAME;
}
String old_profile_name = app_profile_name + " Nvidia Profile";
Char16String app_profile_name_u16 = app_profile_name.utf16();
Char16String old_profile_name_u16 = old_profile_name.utf16();
Char16String app_executable_name_u16 = app_executable_name.utf16();
// A previous error in app creation logic could result in invalid profiles,
// clean these if they exist before proceeding.
NvDRSProfileHandle old_profile_handle;
int old_status = NvAPI_DRS_FindProfileByName(session_handle, (NvU16 *)(old_profile_name_u16.ptrw()), &old_profile_handle);
if (old_status == 0) {
print_verbose("NVAPI: Deleting old profile...");
if (!nvapi_err_check("NVAPI: Error deleting old profile", NvAPI_DRS_DeleteProfile(session_handle, old_profile_handle))) {
NvAPI_DRS_DestroySession(session_handle);
NvAPI_Unload();
return;
}
if (!nvapi_err_check("NVAPI: Error deleting old profile", NvAPI_DRS_SaveSettings(session_handle))) {
NvAPI_DRS_DestroySession(session_handle);
NvAPI_Unload();
return;
}
}
NvDRSProfileHandle profile_handle = nullptr;
int profile_status = NvAPI_DRS_FindProfileByName(session_handle, (NvU16 *)(app_profile_name_u16.ptrw()), &profile_handle);
if (profile_status != 0) {
print_verbose("NVAPI: Profile not found, creating...");
NVDRS_PROFILE profile_info;
profile_info.version = NVDRS_PROFILE_VER;
profile_info.isPredefined = 0;
memcpy(profile_info.profileName, app_profile_name_u16.get_data(), sizeof(char16_t) * app_profile_name_u16.size());
if (!nvapi_err_check("NVAPI: Error creating profile", NvAPI_DRS_CreateProfile(session_handle, &profile_info, &profile_handle))) {
NvAPI_DRS_DestroySession(session_handle);
NvAPI_Unload();
return;
}
}
NVDRS_APPLICATION_V4 app;
app.version = NVDRS_APPLICATION_VER_V4;
int app_status = NvAPI_DRS_GetApplicationInfo(session_handle, profile_handle, (NvU16 *)(app_executable_name_u16.ptrw()), &app);
if (app_status != 0) {
print_verbose("NVAPI: Application not found in profile, creating...");
app.isPredefined = 0;
memcpy(app.appName, app_executable_name_u16.get_data(), sizeof(char16_t) * app_executable_name_u16.size());
memcpy(app.launcher, L"", sizeof(wchar_t));
memcpy(app.fileInFolder, L"", sizeof(wchar_t));
if (!nvapi_err_check("NVAPI: Error creating application", NvAPI_DRS_CreateApplication(session_handle, profile_handle, &app))) {
NvAPI_DRS_DestroySession(session_handle);
NvAPI_Unload();
return;
}
}
NVDRS_SETTING ogl_thread_control_setting = { 0 };
ogl_thread_control_setting.version = NVDRS_SETTING_VER;
ogl_thread_control_setting.settingId = OGL_THREAD_CONTROL_ID;
ogl_thread_control_setting.settingType = NVDRS_DWORD_TYPE;
int thread_control_val = OGL_THREAD_CONTROL_DISABLE;
if (!GLOBAL_GET("rendering/gl_compatibility/nvidia_disable_threaded_optimization")) {
thread_control_val = OGL_THREAD_CONTROL_ENABLE;
}
ogl_thread_control_setting.u32CurrentValue = thread_control_val;
if (!nvapi_err_check("NVAPI: Error calling NvAPI_DRS_SetSetting", NvAPI_DRS_SetSetting(session_handle, profile_handle, &ogl_thread_control_setting))) {
NvAPI_DRS_DestroySession(session_handle);
NvAPI_Unload();
return;
}
NVDRS_SETTING vrr_mode_setting = { 0 };
vrr_mode_setting.version = NVDRS_SETTING_VER;
vrr_mode_setting.settingId = VRR_MODE_ID;
vrr_mode_setting.settingType = NVDRS_DWORD_TYPE;
vrr_mode_setting.u32CurrentValue = VRR_MODE_FULLSCREEN_ONLY;
if (!nvapi_err_check("NVAPI: Error calling NvAPI_DRS_SetSetting", NvAPI_DRS_SetSetting(session_handle, profile_handle, &vrr_mode_setting))) {
NvAPI_DRS_DestroySession(session_handle);
NvAPI_Unload();
return;
}
if (!nvapi_err_check("NVAPI: Error saving settings", NvAPI_DRS_SaveSettings(session_handle))) {
NvAPI_DRS_DestroySession(session_handle);
NvAPI_Unload();
return;
}
if (thread_control_val == OGL_THREAD_CONTROL_DISABLE) {
print_verbose("NVAPI: Disabled OpenGL threaded optimization successfully");
} else {
print_verbose("NVAPI: Enabled OpenGL threaded optimization successfully");
}
print_verbose("NVAPI: Disabled G-SYNC for windowed mode successfully");
NvAPI_DRS_DestroySession(session_handle);
}
int GLManagerNative_Windows::_find_or_create_display(GLWindow &win) {
// find display NYI, only 1 supported so far
if (_displays.size()) {
return 0;
}
// create
GLDisplay d_temp = {};
_displays.push_back(d_temp);
int new_display_id = _displays.size() - 1;
// create context
GLDisplay &d = _displays[new_display_id];
Error err = _create_context(win, d);
if (err != OK) {
// not good
// delete the _display?
_displays.remove_at(new_display_id);
return -1;
}
return new_display_id;
}
static Error _configure_pixel_format(HDC hDC) {
static PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1,
PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER,
(BYTE)PFD_TYPE_RGBA,
(BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24),
(BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored
(BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer
(BYTE)0, // Shift Bit Ignored
(BYTE)0, // No Accumulation Buffer
(BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored
(BYTE)24, // 24Bit Z-Buffer (Depth Buffer)
(BYTE)0, // No Stencil Buffer
(BYTE)0, // No Auxiliary Buffer
(BYTE)PFD_MAIN_PLANE, // Main Drawing Layer
(BYTE)0, // Reserved
0, 0, 0 // Layer Masks Ignored
};
int pixel_format = ChoosePixelFormat(hDC, &pfd);
if (!pixel_format) // Did Windows Find A Matching Pixel Format?
{
return ERR_CANT_CREATE; // Return FALSE
}
BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd);
if (!ret) // Are We Able To Set The Pixel Format?
{
return ERR_CANT_CREATE; // Return FALSE
}
return OK;
}
PFNWGLCREATECONTEXT gd_wglCreateContext;
PFNWGLMAKECURRENT gd_wglMakeCurrent;
PFNWGLDELETECONTEXT gd_wglDeleteContext;
PFNWGLGETPROCADDRESS gd_wglGetProcAddress;
Error GLManagerNative_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
Error err = _configure_pixel_format(win.hDC);
if (err != OK) {
return err;
}
HMODULE module = LoadLibraryW(L"opengl32.dll");
if (!module) {
return ERR_CANT_CREATE;
}
gd_wglCreateContext = (PFNWGLCREATECONTEXT)GetProcAddress(module, "wglCreateContext");
gd_wglMakeCurrent = (PFNWGLMAKECURRENT)GetProcAddress(module, "wglMakeCurrent");
gd_wglDeleteContext = (PFNWGLDELETECONTEXT)GetProcAddress(module, "wglDeleteContext");
gd_wglGetProcAddress = (PFNWGLGETPROCADDRESS)GetProcAddress(module, "wglGetProcAddress");
if (!gd_wglCreateContext || !gd_wglMakeCurrent || !gd_wglDeleteContext || !gd_wglGetProcAddress) {
return ERR_CANT_CREATE;
}
gl_display.hRC = gd_wglCreateContext(win.hDC);
if (!gl_display.hRC) // Are We Able To Get A Rendering Context?
{
return ERR_CANT_CREATE; // Return FALSE
}
if (!gd_wglMakeCurrent(win.hDC, gl_display.hRC)) {
ERR_PRINT("Could not attach OpenGL context to newly created window: " + format_error_message(GetLastError()));
}
int attribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context
WGL_CONTEXT_MINOR_VERSION_ARB, 3,
//and it shall be forward compatible so that we can only use up to date functionality
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/,
0
}; //zero indicates the end of the array
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; //pointer to the method
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)gd_wglGetProcAddress("wglCreateContextAttribsARB");
if (wglCreateContextAttribsARB == nullptr) //OpenGL 3.0 is not supported
{
gd_wglDeleteContext(gl_display.hRC);
gl_display.hRC = nullptr;
return ERR_CANT_CREATE;
}
HGLRC new_hRC = wglCreateContextAttribsARB(win.hDC, nullptr, attribs);
if (!new_hRC) {
gd_wglDeleteContext(gl_display.hRC);
gl_display.hRC = nullptr;
return ERR_CANT_CREATE;
}
if (!gd_wglMakeCurrent(win.hDC, nullptr)) {
ERR_PRINT("Could not detach OpenGL context from newly created window: " + format_error_message(GetLastError()));
}
gd_wglDeleteContext(gl_display.hRC);
gl_display.hRC = new_hRC;
if (!gd_wglMakeCurrent(win.hDC, gl_display.hRC)) // Try to activate the rendering context.
{
ERR_PRINT("Could not attach OpenGL context to newly created window with replaced OpenGL context: " + format_error_message(GetLastError()));
gd_wglDeleteContext(gl_display.hRC);
gl_display.hRC = nullptr;
return ERR_CANT_CREATE;
}
if (!wglSwapIntervalEXT) {
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)gd_wglGetProcAddress("wglSwapIntervalEXT");
}
return OK;
}
Error GLManagerNative_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) {
HDC hDC = GetDC(p_hwnd);
if (!hDC) {
return ERR_CANT_CREATE;
}
// configure the HDC to use a compatible pixel format
Error result = _configure_pixel_format(hDC);
if (result != OK) {
return result;
}
GLWindow win;
win.hwnd = p_hwnd;
win.hDC = hDC;
win.gldisplay_id = _find_or_create_display(win);
if (win.gldisplay_id == -1) {
return FAILED;
}
// WARNING: p_window_id is an eternally growing integer since popup windows keep coming and going
// and each of them has a higher id than the previous, so it must be used in a map not a vector
_windows[p_window_id] = win;
// make current
window_make_current(p_window_id);
return OK;
}
void GLManagerNative_Windows::window_destroy(DisplayServer::WindowID p_window_id) {
GLWindow &win = get_window(p_window_id);
if (_current_window == &win) {
_current_window = nullptr;
}
_windows.erase(p_window_id);
}
void GLManagerNative_Windows::release_current() {
if (!_current_window) {
return;
}
if (!gd_wglMakeCurrent(_current_window->hDC, nullptr)) {
ERR_PRINT("Could not detach OpenGL context from window marked current: " + format_error_message(GetLastError()));
}
_current_window = nullptr;
}
void GLManagerNative_Windows::window_make_current(DisplayServer::WindowID p_window_id) {
if (p_window_id == -1) {
return;
}
// crash if our data structures are out of sync, i.e. not found
GLWindow &win = _windows[p_window_id];
// noop
if (&win == _current_window) {
return;
}
const GLDisplay &disp = get_display(win.gldisplay_id);
if (!gd_wglMakeCurrent(win.hDC, disp.hRC)) {
ERR_PRINT("Could not switch OpenGL context to other window: " + format_error_message(GetLastError()));
}
_current_window = &win;
}
void GLManagerNative_Windows::swap_buffers() {
SwapBuffers(_current_window->hDC);
}
Error GLManagerNative_Windows::initialize() {
_nvapi_setup_profile();
return OK;
}
void GLManagerNative_Windows::set_use_vsync(DisplayServer::WindowID p_window_id, bool p_use) {
GLWindow &win = get_window(p_window_id);
if (&win != _current_window) {
window_make_current(p_window_id);
}
if (wglSwapIntervalEXT) {
win.use_vsync = p_use;
if (!wglSwapIntervalEXT(p_use ? 1 : 0)) {
WARN_PRINT_ONCE("Could not set V-Sync mode, as changing V-Sync mode is not supported by the graphics driver.");
}
} else {
WARN_PRINT_ONCE("Could not set V-Sync mode, as changing V-Sync mode is not supported by the graphics driver.");
}
}
bool GLManagerNative_Windows::is_using_vsync(DisplayServer::WindowID p_window_id) const {
return get_window(p_window_id).use_vsync;
}
HDC GLManagerNative_Windows::get_hdc(DisplayServer::WindowID p_window_id) {
return get_window(p_window_id).hDC;
}
HGLRC GLManagerNative_Windows::get_hglrc(DisplayServer::WindowID p_window_id) {
const GLWindow &win = get_window(p_window_id);
const GLDisplay &disp = get_display(win.gldisplay_id);
return disp.hRC;
}
GLManagerNative_Windows::GLManagerNative_Windows() {
direct_render = false;
glx_minor = glx_major = 0;
_current_window = nullptr;
}
GLManagerNative_Windows::~GLManagerNative_Windows() {
release_current();
}
#endif // WINDOWS_ENABLED && GLES3_ENABLED