godot/core/math
lawnjelly 5298e16e80 Float literals - fix main primitives to use .f
Converts float literals from double format (e.g. 0.0) to float format (e.g. 0.0f) where appropriate for 32 bit calculations.
2022-02-10 18:43:19 +00:00
..
a_star.cpp
a_star.h
aabb.cpp
aabb.h Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
audio_frame.h
basis.cpp Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
basis.h
bvh.h
bvh_abb.h
bvh_cull.inc
bvh_debug.inc
bvh_integrity.inc
bvh_logic.inc
bvh_misc.inc
bvh_pair.inc
bvh_public.inc
bvh_refit.inc
bvh_split.inc
bvh_structs.inc
bvh_tree.h
camera_matrix.cpp
camera_matrix.h
color.cpp Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
color.h Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
color_names.inc
convex_hull.cpp
convex_hull.h
delaunay_2d.h
delaunay_3d.h
disjoint_set.h
dynamic_bvh.cpp
dynamic_bvh.h
expression.cpp
expression.h
face3.cpp Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
face3.h Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
geometry_2d.cpp Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
geometry_2d.h Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
geometry_3d.cpp Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
geometry_3d.h Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
octree.h
plane.cpp Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
plane.h
quaternion.cpp Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
quaternion.h Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
quick_hull.cpp
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
rect2i.cpp
rect2i.h
SCsub
static_raycaster.cpp
static_raycaster.h
transform_2d.cpp Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
transform_2d.h
transform_3d.cpp
transform_3d.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
triangulate.h
vector2.cpp Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
vector2.h Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
vector2i.cpp
vector2i.h Fix Vector2 and Vector2i coord access via operator[] 2022-02-09 09:17:17 +01:00
vector3.cpp Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
vector3.h Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
vector3i.cpp
vector3i.h