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![]() We determined through discussion that composing the packed scene from a node tree was a better design because it removed duplication of code. |
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.. | ||
EditorSceneImporterGLTF.xml | ||
GLTFAccessor.xml | ||
GLTFAnimation.xml | ||
GLTFBufferView.xml | ||
GLTFCamera.xml | ||
GLTFDocument.xml | ||
GLTFLight.xml | ||
GLTFMesh.xml | ||
GLTFNode.xml | ||
GLTFSkeleton.xml | ||
GLTFSkin.xml | ||
GLTFSpecGloss.xml | ||
GLTFState.xml | ||
GLTFTexture.xml |