godot/platform
Michele Valente 51f9042a5b add option to use ThinLTO
This adds ThinLTO support when using Clang and the LLD Linker, it's
turned off by
default.
For now only support for Linux added as ThinLTO support on other
platforms may still be buggy.
2019-04-25 19:20:12 +02:00
..
android Android now (optionally) builds the template when exporting 2019-04-07 15:46:52 -03:00
haiku Add Input::get_current_cursor_shape 2019-04-15 15:22:09 -03:00
iphone Add Input::get_current_cursor_shape 2019-04-15 15:22:09 -03:00
javascript Move IDHandler JS module to platform from Websock 2019-04-12 12:41:49 +02:00
osx Add FileAccess::set_unix_permissions for Unix platforms 2019-04-07 15:45:30 -03:00
server Add Input::get_current_cursor_shape 2019-04-15 15:22:09 -03:00
uwp Add Input::get_current_cursor_shape 2019-04-15 15:22:09 -03:00
windows Fixes build for Windows cross-compilation 2019-04-23 17:48:46 +00:00
x11 add option to use ThinLTO 2019-04-25 19:20:12 +02:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00