mirror of
https://github.com/godotengine/godot
synced 2024-11-02 15:10:04 +00:00
696346f4cc
Co-authored-by: Gordon A Macpherson <gordon.a.macpherson@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
558 lines
15 KiB
C++
558 lines
15 KiB
C++
// SPDX-License-Identifier: Apache-2.0
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// ----------------------------------------------------------------------------
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// Copyright 2011-2022 Arm Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License"); you may not
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// use this file except in compliance with the License. You may obtain a copy
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// of the License at:
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations
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// under the License.
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// ----------------------------------------------------------------------------
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/**
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* @brief Functions for creating in-memory ASTC image structures.
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*/
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#include <cassert>
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#include <cstring>
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#include "astcenc_internal.h"
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/**
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* @brief Loader pipeline function type for data fetch from memory.
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*/
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using pixel_loader = vfloat4(*)(const void*, int);
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/**
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* @brief Loader pipeline function type for swizzling data in a vector.
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*/
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using pixel_swizzler = vfloat4(*)(vfloat4, const astcenc_swizzle&);
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/**
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* @brief Loader pipeline function type for converting data in a vector to LNS.
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*/
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using pixel_converter = vfloat4(*)(vfloat4, vmask4);
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/**
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* @brief Load a 8-bit UNORM texel from a data array.
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*
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* @param data The data pointer.
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* @param base_offset The index offset to the start of the pixel.
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*/
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static vfloat4 load_texel_u8(
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const void* data,
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int base_offset
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) {
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const uint8_t* data8 = static_cast<const uint8_t*>(data);
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return int_to_float(vint4(data8 + base_offset)) / 255.0f;
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}
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/**
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* @brief Load a 16-bit fp16 texel from a data array.
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*
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* @param data The data pointer.
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* @param base_offset The index offset to the start of the pixel.
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*/
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static vfloat4 load_texel_f16(
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const void* data,
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int base_offset
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) {
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const uint16_t* data16 = static_cast<const uint16_t*>(data);
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int r = data16[base_offset ];
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int g = data16[base_offset + 1];
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int b = data16[base_offset + 2];
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int a = data16[base_offset + 3];
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return float16_to_float(vint4(r, g, b, a));
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}
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/**
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* @brief Load a 32-bit float texel from a data array.
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*
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* @param data The data pointer.
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* @param base_offset The index offset to the start of the pixel.
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*/
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static vfloat4 load_texel_f32(
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const void* data,
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int base_offset
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) {
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const float* data32 = static_cast<const float*>(data);
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return vfloat4(data32 + base_offset);
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}
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/**
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* @brief Dummy no-op swizzle function.
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*
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* @param data The source RGBA vector to swizzle.
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* @param swz The swizzle to use.
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*/
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static vfloat4 swz_texel_skip(
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vfloat4 data,
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const astcenc_swizzle& swz
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) {
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(void)swz;
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return data;
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}
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/**
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* @brief Swizzle a texel into a new arrangement.
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*
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* @param data The source RGBA vector to swizzle.
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* @param swz The swizzle to use.
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*/
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static vfloat4 swz_texel(
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vfloat4 data,
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const astcenc_swizzle& swz
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) {
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alignas(16) float datas[6];
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storea(data, datas);
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datas[ASTCENC_SWZ_0] = 0.0f;
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datas[ASTCENC_SWZ_1] = 1.0f;
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return vfloat4(datas[swz.r], datas[swz.g], datas[swz.b], datas[swz.a]);
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}
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/**
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* @brief Encode a texel that is entirely LDR linear.
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*
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* @param data The RGBA data to encode.
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* @param lns_mask The mask for the HDR channels than need LNS encoding.
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*/
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static vfloat4 encode_texel_unorm(
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vfloat4 data,
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vmask4 lns_mask
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) {
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(void)lns_mask;
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return data * 65535.0f;
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}
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/**
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* @brief Encode a texel that includes at least some HDR LNS texels.
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*
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* @param data The RGBA data to encode.
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* @param lns_mask The mask for the HDR channels than need LNS encoding.
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*/
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static vfloat4 encode_texel_lns(
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vfloat4 data,
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vmask4 lns_mask
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) {
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vfloat4 datav_unorm = data * 65535.0f;
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vfloat4 datav_lns = float_to_lns(data);
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return select(datav_unorm, datav_lns, lns_mask);
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}
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/* See header for documentation. */
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void load_image_block(
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astcenc_profile decode_mode,
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const astcenc_image& img,
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image_block& blk,
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const block_size_descriptor& bsd,
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unsigned int xpos,
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unsigned int ypos,
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unsigned int zpos,
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const astcenc_swizzle& swz
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) {
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unsigned int xsize = img.dim_x;
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unsigned int ysize = img.dim_y;
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unsigned int zsize = img.dim_z;
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blk.xpos = xpos;
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blk.ypos = ypos;
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blk.zpos = zpos;
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// True if any non-identity swizzle
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bool needs_swz = (swz.r != ASTCENC_SWZ_R) || (swz.g != ASTCENC_SWZ_G) ||
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(swz.b != ASTCENC_SWZ_B) || (swz.a != ASTCENC_SWZ_A);
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int idx = 0;
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vfloat4 data_min(1e38f);
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vfloat4 data_mean(0.0f);
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vfloat4 data_mean_scale(1.0f / static_cast<float>(bsd.texel_count));
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vfloat4 data_max(-1e38f);
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vmask4 grayscalev(true);
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// This works because we impose the same choice everywhere during encode
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uint8_t rgb_lns = (decode_mode == ASTCENC_PRF_HDR) ||
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(decode_mode == ASTCENC_PRF_HDR_RGB_LDR_A) ? 1 : 0;
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uint8_t a_lns = decode_mode == ASTCENC_PRF_HDR ? 1 : 0;
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vint4 use_lns(rgb_lns, rgb_lns, rgb_lns, a_lns);
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vmask4 lns_mask = use_lns != vint4::zero();
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// Set up the function pointers for loading pipeline as needed
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pixel_loader loader = load_texel_u8;
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if (img.data_type == ASTCENC_TYPE_F16)
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{
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loader = load_texel_f16;
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}
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else if (img.data_type == ASTCENC_TYPE_F32)
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{
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loader = load_texel_f32;
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}
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pixel_swizzler swizzler = swz_texel_skip;
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if (needs_swz)
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{
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swizzler = swz_texel;
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}
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pixel_converter converter = encode_texel_unorm;
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if (any(lns_mask))
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{
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converter = encode_texel_lns;
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}
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for (unsigned int z = 0; z < bsd.zdim; z++)
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{
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unsigned int zi = astc::min(zpos + z, zsize - 1);
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void* plane = img.data[zi];
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for (unsigned int y = 0; y < bsd.ydim; y++)
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{
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unsigned int yi = astc::min(ypos + y, ysize - 1);
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for (unsigned int x = 0; x < bsd.xdim; x++)
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{
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unsigned int xi = astc::min(xpos + x, xsize - 1);
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vfloat4 datav = loader(plane, (4 * xsize * yi) + (4 * xi));
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datav = swizzler(datav, swz);
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datav = converter(datav, lns_mask);
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// Compute block metadata
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data_min = min(data_min, datav);
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data_mean += datav * data_mean_scale;
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data_max = max(data_max, datav);
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grayscalev = grayscalev & (datav.swz<0,0,0,0>() == datav.swz<1,1,2,2>());
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blk.data_r[idx] = datav.lane<0>();
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blk.data_g[idx] = datav.lane<1>();
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blk.data_b[idx] = datav.lane<2>();
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blk.data_a[idx] = datav.lane<3>();
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blk.rgb_lns[idx] = rgb_lns;
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blk.alpha_lns[idx] = a_lns;
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idx++;
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}
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}
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}
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// Reverse the encoding so we store origin block in the original format
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vfloat4 data_enc = blk.texel(0);
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vfloat4 data_enc_unorm = data_enc / 65535.0f;
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vfloat4 data_enc_lns = vfloat4::zero();
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if (rgb_lns || a_lns)
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{
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data_enc_lns = float16_to_float(lns_to_sf16(float_to_int(data_enc)));
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}
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blk.origin_texel = select(data_enc_unorm, data_enc_lns, lns_mask);
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// Store block metadata
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blk.data_min = data_min;
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blk.data_mean = data_mean;
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blk.data_max = data_max;
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blk.grayscale = all(grayscalev);
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}
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/* See header for documentation. */
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void load_image_block_fast_ldr(
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astcenc_profile decode_mode,
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const astcenc_image& img,
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image_block& blk,
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const block_size_descriptor& bsd,
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unsigned int xpos,
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unsigned int ypos,
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unsigned int zpos,
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const astcenc_swizzle& swz
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) {
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(void)swz;
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(void)decode_mode;
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unsigned int xsize = img.dim_x;
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unsigned int ysize = img.dim_y;
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blk.xpos = xpos;
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blk.ypos = ypos;
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blk.zpos = zpos;
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vfloat4 data_min(1e38f);
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vfloat4 data_mean = vfloat4::zero();
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vfloat4 data_max(-1e38f);
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vmask4 grayscalev(true);
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int idx = 0;
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const uint8_t* plane = static_cast<const uint8_t*>(img.data[0]);
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for (unsigned int y = ypos; y < ypos + bsd.ydim; y++)
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{
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unsigned int yi = astc::min(y, ysize - 1);
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for (unsigned int x = xpos; x < xpos + bsd.xdim; x++)
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{
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unsigned int xi = astc::min(x, xsize - 1);
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vint4 datavi = vint4(plane + (4 * xsize * yi) + (4 * xi));
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vfloat4 datav = int_to_float(datavi) * (65535.0f / 255.0f);
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// Compute block metadata
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data_min = min(data_min, datav);
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data_mean += datav;
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data_max = max(data_max, datav);
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grayscalev = grayscalev & (datav.swz<0,0,0,0>() == datav.swz<1,1,2,2>());
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blk.data_r[idx] = datav.lane<0>();
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blk.data_g[idx] = datav.lane<1>();
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blk.data_b[idx] = datav.lane<2>();
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blk.data_a[idx] = datav.lane<3>();
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idx++;
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}
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}
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// Reverse the encoding so we store origin block in the original format
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blk.origin_texel = blk.texel(0) / 65535.0f;
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// Store block metadata
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blk.rgb_lns[0] = 0;
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blk.alpha_lns[0] = 0;
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blk.data_min = data_min;
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blk.data_mean = data_mean / static_cast<float>(bsd.texel_count);
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blk.data_max = data_max;
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blk.grayscale = all(grayscalev);
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}
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/* See header for documentation. */
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void store_image_block(
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astcenc_image& img,
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const image_block& blk,
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const block_size_descriptor& bsd,
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unsigned int xpos,
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unsigned int ypos,
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unsigned int zpos,
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const astcenc_swizzle& swz
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) {
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unsigned int x_size = img.dim_x;
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unsigned int x_start = xpos;
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unsigned int x_end = astc::min(x_size, xpos + bsd.xdim);
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unsigned int x_count = x_end - x_start;
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unsigned int x_nudge = bsd.xdim - x_count;
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unsigned int y_size = img.dim_y;
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unsigned int y_start = ypos;
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unsigned int y_end = astc::min(y_size, ypos + bsd.ydim);
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unsigned int y_count = y_end - y_start;
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unsigned int y_nudge = (bsd.ydim - y_count) * bsd.xdim;
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unsigned int z_size = img.dim_z;
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unsigned int z_start = zpos;
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unsigned int z_end = astc::min(z_size, zpos + bsd.zdim);
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// True if any non-identity swizzle
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bool needs_swz = (swz.r != ASTCENC_SWZ_R) || (swz.g != ASTCENC_SWZ_G) ||
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(swz.b != ASTCENC_SWZ_B) || (swz.a != ASTCENC_SWZ_A);
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// True if any swizzle uses Z reconstruct
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bool needs_z = (swz.r == ASTCENC_SWZ_Z) || (swz.g == ASTCENC_SWZ_Z) ||
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(swz.b == ASTCENC_SWZ_Z) || (swz.a == ASTCENC_SWZ_Z);
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int idx = 0;
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if (img.data_type == ASTCENC_TYPE_U8)
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{
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for (unsigned int z = z_start; z < z_end; z++)
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{
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// Fetch the image plane
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uint8_t* data8 = static_cast<uint8_t*>(img.data[z]);
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for (unsigned int y = y_start; y < y_end; y++)
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{
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uint8_t* data8_row = data8 + (4 * x_size * y) + (4 * x_start);
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for (unsigned int x = 0; x < x_count; x += ASTCENC_SIMD_WIDTH)
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{
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unsigned int max_texels = ASTCENC_SIMD_WIDTH;
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unsigned int used_texels = astc::min(x_count - x, max_texels);
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// Unaligned load as rows are not always SIMD_WIDTH long
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vfloat data_r(blk.data_r + idx);
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vfloat data_g(blk.data_g + idx);
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vfloat data_b(blk.data_b + idx);
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vfloat data_a(blk.data_a + idx);
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vint data_ri = float_to_int_rtn(min(data_r, 1.0f) * 255.0f);
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vint data_gi = float_to_int_rtn(min(data_g, 1.0f) * 255.0f);
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vint data_bi = float_to_int_rtn(min(data_b, 1.0f) * 255.0f);
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vint data_ai = float_to_int_rtn(min(data_a, 1.0f) * 255.0f);
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if (needs_swz)
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{
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vint swizzle_table[7];
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swizzle_table[ASTCENC_SWZ_0] = vint(0);
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swizzle_table[ASTCENC_SWZ_1] = vint(255);
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swizzle_table[ASTCENC_SWZ_R] = data_ri;
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swizzle_table[ASTCENC_SWZ_G] = data_gi;
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swizzle_table[ASTCENC_SWZ_B] = data_bi;
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swizzle_table[ASTCENC_SWZ_A] = data_ai;
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if (needs_z)
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{
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vfloat data_x = (data_r * vfloat(2.0f)) - vfloat(1.0f);
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vfloat data_y = (data_a * vfloat(2.0f)) - vfloat(1.0f);
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vfloat data_z = vfloat(1.0f) - (data_x * data_x) - (data_y * data_y);
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data_z = max(data_z, 0.0f);
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data_z = (sqrt(data_z) * vfloat(0.5f)) + vfloat(0.5f);
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swizzle_table[ASTCENC_SWZ_Z] = float_to_int_rtn(min(data_z, 1.0f) * 255.0f);
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}
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data_ri = swizzle_table[swz.r];
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data_gi = swizzle_table[swz.g];
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data_bi = swizzle_table[swz.b];
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data_ai = swizzle_table[swz.a];
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}
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// Errors are NaN encoded - convert to magenta error color
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// Branch is OK here - it is almost never true so predicts well
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vmask nan_mask = data_r != data_r;
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if (any(nan_mask))
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{
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data_ri = select(data_ri, vint(0xFF), nan_mask);
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data_gi = select(data_gi, vint(0x00), nan_mask);
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data_bi = select(data_bi, vint(0xFF), nan_mask);
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data_ai = select(data_ai, vint(0xFF), nan_mask);
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}
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vint data_rgbai = interleave_rgba8(data_ri, data_gi, data_bi, data_ai);
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vmask store_mask = vint::lane_id() < vint(used_texels);
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store_lanes_masked(reinterpret_cast<int*>(data8_row), data_rgbai, store_mask);
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data8_row += ASTCENC_SIMD_WIDTH * 4;
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idx += used_texels;
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}
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idx += x_nudge;
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}
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idx += y_nudge;
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}
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}
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else if (img.data_type == ASTCENC_TYPE_F16)
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{
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for (unsigned int z = z_start; z < z_end; z++)
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{
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// Fetch the image plane
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uint16_t* data16 = static_cast<uint16_t*>(img.data[z]);
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for (unsigned int y = y_start; y < y_end; y++)
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{
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uint16_t* data16_row = data16 + (4 * x_size * y) + (4 * x_start);
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for (unsigned int x = 0; x < x_count; x++)
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{
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vint4 color;
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// NaNs are handled inline - no need to special case
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if (needs_swz)
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{
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float data[7];
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data[ASTCENC_SWZ_0] = 0.0f;
|
|
data[ASTCENC_SWZ_1] = 1.0f;
|
|
data[ASTCENC_SWZ_R] = blk.data_r[idx];
|
|
data[ASTCENC_SWZ_G] = blk.data_g[idx];
|
|
data[ASTCENC_SWZ_B] = blk.data_b[idx];
|
|
data[ASTCENC_SWZ_A] = blk.data_a[idx];
|
|
|
|
if (needs_z)
|
|
{
|
|
float xN = (data[0] * 2.0f) - 1.0f;
|
|
float yN = (data[3] * 2.0f) - 1.0f;
|
|
float zN = 1.0f - xN * xN - yN * yN;
|
|
if (zN < 0.0f)
|
|
{
|
|
zN = 0.0f;
|
|
}
|
|
data[ASTCENC_SWZ_Z] = (astc::sqrt(zN) * 0.5f) + 0.5f;
|
|
}
|
|
|
|
vfloat4 colorf(data[swz.r], data[swz.g], data[swz.b], data[swz.a]);
|
|
color = float_to_float16(colorf);
|
|
}
|
|
else
|
|
{
|
|
vfloat4 colorf = blk.texel(idx);
|
|
color = float_to_float16(colorf);
|
|
}
|
|
|
|
// TODO: Vectorize with store N shorts?
|
|
data16_row[0] = static_cast<uint16_t>(color.lane<0>());
|
|
data16_row[1] = static_cast<uint16_t>(color.lane<1>());
|
|
data16_row[2] = static_cast<uint16_t>(color.lane<2>());
|
|
data16_row[3] = static_cast<uint16_t>(color.lane<3>());
|
|
data16_row += 4;
|
|
idx++;
|
|
}
|
|
idx += x_nudge;
|
|
}
|
|
idx += y_nudge;
|
|
}
|
|
}
|
|
else // if (img.data_type == ASTCENC_TYPE_F32)
|
|
{
|
|
assert(img.data_type == ASTCENC_TYPE_F32);
|
|
|
|
for (unsigned int z = z_start; z < z_end; z++)
|
|
{
|
|
// Fetch the image plane
|
|
float* data32 = static_cast<float*>(img.data[z]);
|
|
|
|
for (unsigned int y = y_start; y < y_end; y++)
|
|
{
|
|
float* data32_row = data32 + (4 * x_size * y) + (4 * x_start);
|
|
|
|
for (unsigned int x = 0; x < x_count; x++)
|
|
{
|
|
vfloat4 color = blk.texel(idx);
|
|
|
|
// NaNs are handled inline - no need to special case
|
|
if (needs_swz)
|
|
{
|
|
float data[7];
|
|
data[ASTCENC_SWZ_0] = 0.0f;
|
|
data[ASTCENC_SWZ_1] = 1.0f;
|
|
data[ASTCENC_SWZ_R] = color.lane<0>();
|
|
data[ASTCENC_SWZ_G] = color.lane<1>();
|
|
data[ASTCENC_SWZ_B] = color.lane<2>();
|
|
data[ASTCENC_SWZ_A] = color.lane<3>();
|
|
|
|
if (needs_z)
|
|
{
|
|
float xN = (data[0] * 2.0f) - 1.0f;
|
|
float yN = (data[3] * 2.0f) - 1.0f;
|
|
float zN = 1.0f - xN * xN - yN * yN;
|
|
if (zN < 0.0f)
|
|
{
|
|
zN = 0.0f;
|
|
}
|
|
data[ASTCENC_SWZ_Z] = (astc::sqrt(zN) * 0.5f) + 0.5f;
|
|
}
|
|
|
|
color = vfloat4(data[swz.r], data[swz.g], data[swz.b], data[swz.a]);
|
|
}
|
|
|
|
store(color, data32_row);
|
|
data32_row += 4;
|
|
idx++;
|
|
}
|
|
idx += x_nudge;
|
|
}
|
|
idx += y_nudge;
|
|
}
|
|
}
|
|
}
|