godot/editor/plugins/text_shader_editor.cpp
PucklaMotzer09 d2e651f403 Add Duplicate Lines shortcut to CodeTextEditor
This keyboard shortcut has been made with inspiration from the VS Code keyboard shortcut editor.action.copyLinesDownAction. It duplicates all selected lines and inserts them below no matter where the caret is within the line.
2023-09-25 23:41:31 +02:00

1223 lines
43 KiB
C++

/**************************************************************************/
/* text_shader_editor.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "text_shader_editor.h"
#include "core/version_generated.gen.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/filesystem_dock.h"
#include "editor/project_settings_editor.h"
#include "scene/gui/split_container.h"
#include "servers/rendering/shader_preprocessor.h"
#include "servers/rendering/shader_types.h"
/*** SHADER SYNTAX HIGHLIGHTER ****/
Dictionary GDShaderSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
Dictionary color_map;
for (const Point2i &region : disabled_branch_regions) {
if (p_line >= region.x && p_line <= region.y) {
Dictionary highlighter_info;
highlighter_info["color"] = disabled_branch_color;
color_map[0] = highlighter_info;
return color_map;
}
}
return CodeHighlighter::_get_line_syntax_highlighting_impl(p_line);
}
void GDShaderSyntaxHighlighter::add_disabled_branch_region(const Point2i &p_region) {
ERR_FAIL_COND(p_region.x < 0);
ERR_FAIL_COND(p_region.y < 0);
for (int i = 0; i < disabled_branch_regions.size(); i++) {
ERR_FAIL_COND_MSG(disabled_branch_regions[i].x == p_region.x, "Branch region with a start line '" + itos(p_region.x) + "' already exists.");
}
Point2i disabled_branch_region;
disabled_branch_region.x = p_region.x;
disabled_branch_region.y = p_region.y;
disabled_branch_regions.push_back(disabled_branch_region);
clear_highlighting_cache();
}
void GDShaderSyntaxHighlighter::clear_disabled_branch_regions() {
disabled_branch_regions.clear();
clear_highlighting_cache();
}
void GDShaderSyntaxHighlighter::set_disabled_branch_color(const Color &p_color) {
disabled_branch_color = p_color;
clear_highlighting_cache();
}
/*** SHADER SCRIPT EDITOR ****/
static bool saved_warnings_enabled = false;
static bool saved_treat_warning_as_errors = false;
static HashMap<ShaderWarning::Code, bool> saved_warnings;
static uint32_t saved_warning_flags = 0U;
void ShaderTextEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
if (is_visible_in_tree()) {
_load_theme_settings();
if (warnings.size() > 0 && last_compile_result == OK) {
warnings_panel->clear();
_update_warning_panel();
}
}
} break;
}
}
Ref<Shader> ShaderTextEditor::get_edited_shader() const {
return shader;
}
Ref<ShaderInclude> ShaderTextEditor::get_edited_shader_include() const {
return shader_inc;
}
void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) {
set_edited_shader(p_shader, p_shader->get_code());
}
void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader, const String &p_code) {
if (shader == p_shader) {
return;
}
if (shader.is_valid()) {
shader->disconnect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed));
}
shader = p_shader;
shader_inc = Ref<ShaderInclude>();
set_edited_code(p_code);
if (shader.is_valid()) {
shader->connect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed));
}
}
void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_shader_inc) {
set_edited_shader_include(p_shader_inc, p_shader_inc->get_code());
}
void ShaderTextEditor::_shader_changed() {
// This function is used for dependencies (include changing changes main shader and forces it to revalidate)
if (block_shader_changed) {
return;
}
dependencies_version++;
_validate_script();
}
void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_shader_inc, const String &p_code) {
if (shader_inc == p_shader_inc) {
return;
}
if (shader_inc.is_valid()) {
shader_inc->disconnect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed));
}
shader_inc = p_shader_inc;
shader = Ref<Shader>();
set_edited_code(p_code);
if (shader_inc.is_valid()) {
shader_inc->connect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed));
}
}
void ShaderTextEditor::set_edited_code(const String &p_code) {
_load_theme_settings();
get_text_editor()->set_text(p_code);
get_text_editor()->clear_undo_history();
get_text_editor()->call_deferred(SNAME("set_h_scroll"), 0);
get_text_editor()->call_deferred(SNAME("set_v_scroll"), 0);
get_text_editor()->tag_saved_version();
_validate_script();
_line_col_changed();
}
void ShaderTextEditor::reload_text() {
ERR_FAIL_COND(shader.is_null() && shader_inc.is_null());
String code;
if (shader.is_valid()) {
code = shader->get_code();
} else {
code = shader_inc->get_code();
}
CodeEdit *te = get_text_editor();
int column = te->get_caret_column();
int row = te->get_caret_line();
int h = te->get_h_scroll();
int v = te->get_v_scroll();
te->set_text(code);
te->set_caret_line(row);
te->set_caret_column(column);
te->set_h_scroll(h);
te->set_v_scroll(v);
te->tag_saved_version();
update_line_and_column();
}
void ShaderTextEditor::set_warnings_panel(RichTextLabel *p_warnings_panel) {
warnings_panel = p_warnings_panel;
}
void ShaderTextEditor::_load_theme_settings() {
CodeEdit *te = get_text_editor();
Color updated_marked_line_color = EDITOR_GET("text_editor/theme/highlighting/mark_color");
if (updated_marked_line_color != marked_line_color) {
for (int i = 0; i < te->get_line_count(); i++) {
if (te->get_line_background_color(i) == marked_line_color) {
te->set_line_background_color(i, updated_marked_line_color);
}
}
marked_line_color = updated_marked_line_color;
}
syntax_highlighter->set_number_color(EDITOR_GET("text_editor/theme/highlighting/number_color"));
syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/theme/highlighting/symbol_color"));
syntax_highlighter->set_function_color(EDITOR_GET("text_editor/theme/highlighting/function_color"));
syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/theme/highlighting/member_variable_color"));
syntax_highlighter->clear_keyword_colors();
const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color");
const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color");
List<String> keywords;
ShaderLanguage::get_keyword_list(&keywords);
for (const String &E : keywords) {
if (ShaderLanguage::is_control_flow_keyword(E)) {
syntax_highlighter->add_keyword_color(E, control_flow_keyword_color);
} else {
syntax_highlighter->add_keyword_color(E, keyword_color);
}
}
List<String> pp_keywords;
ShaderPreprocessor::get_keyword_list(&pp_keywords, false);
for (const String &E : pp_keywords) {
syntax_highlighter->add_keyword_color(E, control_flow_keyword_color);
}
// Colorize built-ins like `COLOR` differently to make them easier
// to distinguish from keywords at a quick glance.
List<String> built_ins;
if (shader_inc.is_valid()) {
for (int i = 0; i < RenderingServer::SHADER_MAX; i++) {
for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(i))) {
for (const KeyValue<StringName, ShaderLanguage::BuiltInInfo> &F : E.value.built_ins) {
built_ins.push_back(F.key);
}
}
const Vector<ShaderLanguage::ModeInfo> &modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(i));
for (int j = 0; j < modes.size(); j++) {
const ShaderLanguage::ModeInfo &mode_info = modes[j];
if (!mode_info.options.is_empty()) {
for (int k = 0; k < mode_info.options.size(); k++) {
built_ins.push_back(String(mode_info.name) + "_" + String(mode_info.options[k]));
}
} else {
built_ins.push_back(String(mode_info.name));
}
}
}
} else if (shader.is_valid()) {
for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()))) {
for (const KeyValue<StringName, ShaderLanguage::BuiltInInfo> &F : E.value.built_ins) {
built_ins.push_back(F.key);
}
}
const Vector<ShaderLanguage::ModeInfo> &modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
for (int i = 0; i < modes.size(); i++) {
const ShaderLanguage::ModeInfo &mode_info = modes[i];
if (!mode_info.options.is_empty()) {
for (int j = 0; j < mode_info.options.size(); j++) {
built_ins.push_back(String(mode_info.name) + "_" + String(mode_info.options[j]));
}
} else {
built_ins.push_back(String(mode_info.name));
}
}
}
const Color user_type_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color");
for (const String &E : built_ins) {
syntax_highlighter->add_keyword_color(E, user_type_color);
}
// Colorize comments.
const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color");
syntax_highlighter->clear_color_regions();
syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
syntax_highlighter->add_color_region("//", "", comment_color, true);
// Disabled preprocessor branches use translucent text color to be easier to distinguish from comments.
syntax_highlighter->set_disabled_branch_color(Color(EDITOR_GET("text_editor/theme/highlighting/text_color")) * Color(1, 1, 1, 0.5));
te->clear_comment_delimiters();
te->add_comment_delimiter("/*", "*/", false);
te->add_comment_delimiter("//", "", true);
if (!te->has_auto_brace_completion_open_key("/*")) {
te->add_auto_brace_completion_pair("/*", "*/");
}
// Colorize preprocessor include strings.
const Color string_color = EDITOR_GET("text_editor/theme/highlighting/string_color");
syntax_highlighter->add_color_region("\"", "\"", string_color, false);
if (warnings_panel) {
// Warnings panel.
warnings_panel->add_theme_font_override("normal_font", EditorNode::get_singleton()->get_editor_theme()->get_font(SNAME("main"), EditorStringName(EditorFonts)));
warnings_panel->add_theme_font_size_override("normal_font_size", EditorNode::get_singleton()->get_editor_theme()->get_font_size(SNAME("main_size"), EditorStringName(EditorFonts)));
}
}
void ShaderTextEditor::_check_shader_mode() {
String type = ShaderLanguage::get_shader_type(get_text_editor()->get_text());
Shader::Mode mode;
if (type == "canvas_item") {
mode = Shader::MODE_CANVAS_ITEM;
} else if (type == "particles") {
mode = Shader::MODE_PARTICLES;
} else if (type == "sky") {
mode = Shader::MODE_SKY;
} else if (type == "fog") {
mode = Shader::MODE_FOG;
} else {
mode = Shader::MODE_SPATIAL;
}
if (shader->get_mode() != mode) {
set_block_shader_changed(true);
shader->set_code(get_text_editor()->get_text());
set_block_shader_changed(false);
_load_theme_settings();
}
}
static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_variable) {
RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(p_variable);
return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt);
}
static String complete_from_path;
static void _complete_include_paths_search(EditorFileSystemDirectory *p_efsd, List<ScriptLanguage::CodeCompletionOption> *r_options) {
if (!p_efsd) {
return;
}
for (int i = 0; i < p_efsd->get_file_count(); i++) {
if (p_efsd->get_file_type(i) == SNAME("ShaderInclude")) {
String path = p_efsd->get_file_path(i);
if (path.begins_with(complete_from_path)) {
path = path.replace_first(complete_from_path, "");
}
r_options->push_back(ScriptLanguage::CodeCompletionOption(path, ScriptLanguage::CODE_COMPLETION_KIND_FILE_PATH));
}
}
for (int j = 0; j < p_efsd->get_subdir_count(); j++) {
_complete_include_paths_search(p_efsd->get_subdir(j), r_options);
}
}
static void _complete_include_paths(List<ScriptLanguage::CodeCompletionOption> *r_options) {
_complete_include_paths_search(EditorFileSystem::get_singleton()->get_filesystem(), r_options);
}
void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options) {
List<ScriptLanguage::CodeCompletionOption> pp_options;
List<ScriptLanguage::CodeCompletionOption> pp_defines;
ShaderPreprocessor preprocessor;
String code;
String resource_path = (shader.is_valid() ? shader->get_path() : shader_inc->get_path());
complete_from_path = resource_path.get_base_dir();
if (!complete_from_path.ends_with("/")) {
complete_from_path += "/";
}
preprocessor.preprocess(p_code, resource_path, code, nullptr, nullptr, nullptr, nullptr, &pp_options, &pp_defines, _complete_include_paths);
complete_from_path = String();
if (pp_options.size()) {
for (const ScriptLanguage::CodeCompletionOption &E : pp_options) {
r_options->push_back(E);
}
return;
}
for (const ScriptLanguage::CodeCompletionOption &E : pp_defines) {
r_options->push_back(E);
}
ShaderLanguage sl;
String calltip;
ShaderLanguage::ShaderCompileInfo comp_info;
comp_info.global_shader_uniform_type_func = _get_global_shader_uniform_type;
if (shader.is_null()) {
comp_info.is_include = true;
sl.complete(code, comp_info, r_options, calltip);
get_text_editor()->set_code_hint(calltip);
return;
}
_check_shader_mode();
comp_info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()));
comp_info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
comp_info.shader_types = ShaderTypes::get_singleton()->get_types();
sl.complete(code, comp_info, r_options, calltip);
get_text_editor()->set_code_hint(calltip);
}
void ShaderTextEditor::_validate_script() {
emit_signal(SNAME("script_changed")); // Ensure to notify that it changed, so it is applied
String code;
if (shader.is_valid()) {
_check_shader_mode();
code = shader->get_code();
} else {
code = shader_inc->get_code();
}
ShaderPreprocessor preprocessor;
String code_pp;
String error_pp;
List<ShaderPreprocessor::FilePosition> err_positions;
List<ShaderPreprocessor::Region> regions;
String filename;
if (shader.is_valid()) {
filename = shader->get_path();
} else if (shader_inc.is_valid()) {
filename = shader_inc->get_path();
}
last_compile_result = preprocessor.preprocess(code, filename, code_pp, &error_pp, &err_positions, &regions);
for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
}
syntax_highlighter->clear_disabled_branch_regions();
for (const ShaderPreprocessor::Region &region : regions) {
if (!region.enabled) {
if (filename != region.file) {
continue;
}
syntax_highlighter->add_disabled_branch_region(Point2i(region.from_line, region.to_line));
}
}
set_error("");
set_error_count(0);
if (last_compile_result != OK) {
//preprocessor error
ERR_FAIL_COND(err_positions.size() == 0);
String err_text = error_pp;
int err_line = err_positions.front()->get().line;
if (err_positions.size() == 1) {
// Error in main file
err_text = "error(" + itos(err_line) + "): " + err_text;
} else {
err_text = "error(" + itos(err_line) + ") in include " + err_positions.back()->get().file.get_file() + ":" + itos(err_positions.back()->get().line) + ": " + err_text;
set_error_count(err_positions.size() - 1);
}
set_error(err_text);
set_error_pos(err_line - 1, 0);
for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
}
get_text_editor()->set_line_background_color(err_line - 1, marked_line_color);
set_warning_count(0);
} else {
ShaderLanguage sl;
sl.enable_warning_checking(saved_warnings_enabled);
uint32_t flags = saved_warning_flags;
if (shader.is_null()) {
if (flags & ShaderWarning::UNUSED_CONSTANT) {
flags &= ~(ShaderWarning::UNUSED_CONSTANT);
}
if (flags & ShaderWarning::UNUSED_FUNCTION) {
flags &= ~(ShaderWarning::UNUSED_FUNCTION);
}
if (flags & ShaderWarning::UNUSED_STRUCT) {
flags &= ~(ShaderWarning::UNUSED_STRUCT);
}
if (flags & ShaderWarning::UNUSED_UNIFORM) {
flags &= ~(ShaderWarning::UNUSED_UNIFORM);
}
if (flags & ShaderWarning::UNUSED_VARYING) {
flags &= ~(ShaderWarning::UNUSED_VARYING);
}
}
sl.set_warning_flags(flags);
ShaderLanguage::ShaderCompileInfo comp_info;
comp_info.global_shader_uniform_type_func = _get_global_shader_uniform_type;
if (shader.is_null()) {
comp_info.is_include = true;
} else {
Shader::Mode mode = shader->get_mode();
comp_info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(mode));
comp_info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(mode));
comp_info.shader_types = ShaderTypes::get_singleton()->get_types();
}
code = code_pp;
//compiler error
last_compile_result = sl.compile(code, comp_info);
if (last_compile_result != OK) {
String err_text;
int err_line;
Vector<ShaderLanguage::FilePosition> include_positions = sl.get_include_positions();
if (include_positions.size() > 1) {
//error is in an include
err_line = include_positions[0].line;
err_text = "error(" + itos(err_line) + ") in include " + include_positions[include_positions.size() - 1].file + ":" + itos(include_positions[include_positions.size() - 1].line) + ": " + sl.get_error_text();
set_error_count(include_positions.size() - 1);
} else {
err_line = sl.get_error_line();
err_text = "error(" + itos(err_line) + "): " + sl.get_error_text();
set_error_count(0);
}
set_error(err_text);
set_error_pos(err_line - 1, 0);
get_text_editor()->set_line_background_color(err_line - 1, marked_line_color);
} else {
set_error("");
}
if (warnings.size() > 0 || last_compile_result != OK) {
warnings_panel->clear();
}
warnings.clear();
for (List<ShaderWarning>::Element *E = sl.get_warnings_ptr(); E; E = E->next()) {
warnings.push_back(E->get());
}
if (warnings.size() > 0 && last_compile_result == OK) {
warnings.sort_custom<WarningsComparator>();
_update_warning_panel();
} else {
set_warning_count(0);
}
}
emit_signal(SNAME("script_validated"), last_compile_result == OK); // Notify that validation finished, to update the list of scripts
}
void ShaderTextEditor::_update_warning_panel() {
int warning_count = 0;
warnings_panel->push_table(2);
for (int i = 0; i < warnings.size(); i++) {
ShaderWarning &w = warnings[i];
if (warning_count == 0) {
if (saved_treat_warning_as_errors) {
String error_text = "error(" + itos(w.get_line()) + "): " + w.get_message() + " " + TTR("Warnings should be fixed to prevent errors.");
set_error_pos(w.get_line() - 1, 0);
set_error(error_text);
get_text_editor()->set_line_background_color(w.get_line() - 1, marked_line_color);
}
}
warning_count++;
int line = w.get_line();
// First cell.
warnings_panel->push_cell();
warnings_panel->push_color(warnings_panel->get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
if (line != -1) {
warnings_panel->push_meta(line - 1);
warnings_panel->add_text(TTR("Line") + " " + itos(line));
warnings_panel->add_text(" (" + w.get_name() + "):");
warnings_panel->pop(); // Meta goto.
} else {
warnings_panel->add_text(w.get_name() + ":");
}
warnings_panel->pop(); // Color.
warnings_panel->pop(); // Cell.
// Second cell.
warnings_panel->push_cell();
warnings_panel->add_text(w.get_message());
warnings_panel->pop(); // Cell.
}
warnings_panel->pop(); // Table.
set_warning_count(warning_count);
}
void ShaderTextEditor::_bind_methods() {
ADD_SIGNAL(MethodInfo("script_validated", PropertyInfo(Variant::BOOL, "valid")));
}
ShaderTextEditor::ShaderTextEditor() {
syntax_highlighter.instantiate();
get_text_editor()->set_syntax_highlighter(syntax_highlighter);
}
/*** SCRIPT EDITOR ******/
void TextShaderEditor::_menu_option(int p_option) {
switch (p_option) {
case EDIT_UNDO: {
shader_editor->get_text_editor()->undo();
} break;
case EDIT_REDO: {
shader_editor->get_text_editor()->redo();
} break;
case EDIT_CUT: {
shader_editor->get_text_editor()->cut();
} break;
case EDIT_COPY: {
shader_editor->get_text_editor()->copy();
} break;
case EDIT_PASTE: {
shader_editor->get_text_editor()->paste();
} break;
case EDIT_SELECT_ALL: {
shader_editor->get_text_editor()->select_all();
} break;
case EDIT_MOVE_LINE_UP: {
shader_editor->move_lines_up();
} break;
case EDIT_MOVE_LINE_DOWN: {
shader_editor->move_lines_down();
} break;
case EDIT_INDENT: {
if (shader.is_null() && shader_inc.is_null()) {
return;
}
shader_editor->get_text_editor()->indent_lines();
} break;
case EDIT_UNINDENT: {
if (shader.is_null() && shader_inc.is_null()) {
return;
}
shader_editor->get_text_editor()->unindent_lines();
} break;
case EDIT_DELETE_LINE: {
shader_editor->delete_lines();
} break;
case EDIT_DUPLICATE_SELECTION: {
shader_editor->duplicate_selection();
} break;
case EDIT_DUPLICATE_LINES: {
shader_editor->get_text_editor()->duplicate_lines();
} break;
case EDIT_TOGGLE_WORD_WRAP: {
TextEdit::LineWrappingMode wrap = shader_editor->get_text_editor()->get_line_wrapping_mode();
shader_editor->get_text_editor()->set_line_wrapping_mode(wrap == TextEdit::LINE_WRAPPING_BOUNDARY ? TextEdit::LINE_WRAPPING_NONE : TextEdit::LINE_WRAPPING_BOUNDARY);
} break;
case EDIT_TOGGLE_COMMENT: {
if (shader.is_null() && shader_inc.is_null()) {
return;
}
shader_editor->toggle_inline_comment("//");
} break;
case EDIT_COMPLETE: {
shader_editor->get_text_editor()->request_code_completion();
} break;
case SEARCH_FIND: {
shader_editor->get_find_replace_bar()->popup_search();
} break;
case SEARCH_FIND_NEXT: {
shader_editor->get_find_replace_bar()->search_next();
} break;
case SEARCH_FIND_PREV: {
shader_editor->get_find_replace_bar()->search_prev();
} break;
case SEARCH_REPLACE: {
shader_editor->get_find_replace_bar()->popup_replace();
} break;
case SEARCH_GOTO_LINE: {
goto_line_dialog->popup_find_line(shader_editor->get_text_editor());
} break;
case BOOKMARK_TOGGLE: {
shader_editor->toggle_bookmark();
} break;
case BOOKMARK_GOTO_NEXT: {
shader_editor->goto_next_bookmark();
} break;
case BOOKMARK_GOTO_PREV: {
shader_editor->goto_prev_bookmark();
} break;
case BOOKMARK_REMOVE_ALL: {
shader_editor->remove_all_bookmarks();
} break;
case HELP_DOCS: {
OS::get_singleton()->shell_open(vformat("%s/tutorials/shaders/shader_reference/index.html", VERSION_DOCS_URL));
} break;
}
if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) {
shader_editor->get_text_editor()->call_deferred(SNAME("grab_focus"));
}
}
void TextShaderEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
PopupMenu *popup = help_menu->get_popup();
popup->set_item_icon(popup->get_item_index(HELP_DOCS), get_editor_theme_icon(SNAME("ExternalLink")));
} break;
case NOTIFICATION_APPLICATION_FOCUS_IN: {
_check_for_external_edit();
} break;
}
}
void TextShaderEditor::_editor_settings_changed() {
shader_editor->update_editor_settings();
shader_editor->get_text_editor()->add_theme_constant_override("line_spacing", EDITOR_GET("text_editor/appearance/whitespace/line_spacing"));
shader_editor->get_text_editor()->set_draw_breakpoints_gutter(false);
shader_editor->get_text_editor()->set_draw_executing_lines_gutter(false);
trim_trailing_whitespace_on_save = EDITOR_GET("text_editor/behavior/files/trim_trailing_whitespace_on_save");
}
void TextShaderEditor::_show_warnings_panel(bool p_show) {
warnings_panel->set_visible(p_show);
}
void TextShaderEditor::_warning_clicked(Variant p_line) {
if (p_line.get_type() == Variant::INT) {
shader_editor->get_text_editor()->set_caret_line(p_line.operator int64_t());
}
}
void TextShaderEditor::_bind_methods() {
ClassDB::bind_method("_show_warnings_panel", &TextShaderEditor::_show_warnings_panel);
ClassDB::bind_method("_warning_clicked", &TextShaderEditor::_warning_clicked);
ADD_SIGNAL(MethodInfo("validation_changed"));
}
void TextShaderEditor::ensure_select_current() {
}
void TextShaderEditor::goto_line_selection(int p_line, int p_begin, int p_end) {
shader_editor->goto_line_selection(p_line, p_begin, p_end);
}
void TextShaderEditor::_project_settings_changed() {
_update_warnings(true);
}
void TextShaderEditor::_update_warnings(bool p_validate) {
bool changed = false;
bool warnings_enabled = GLOBAL_GET("debug/shader_language/warnings/enable").booleanize();
if (warnings_enabled != saved_warnings_enabled) {
saved_warnings_enabled = warnings_enabled;
changed = true;
}
bool treat_warning_as_errors = GLOBAL_GET("debug/shader_language/warnings/treat_warnings_as_errors").booleanize();
if (treat_warning_as_errors != saved_treat_warning_as_errors) {
saved_treat_warning_as_errors = treat_warning_as_errors;
changed = true;
}
bool update_flags = false;
for (int i = 0; i < ShaderWarning::WARNING_MAX; i++) {
ShaderWarning::Code code = (ShaderWarning::Code)i;
bool value = GLOBAL_GET("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code(code).to_lower());
if (saved_warnings[code] != value) {
saved_warnings[code] = value;
update_flags = true;
changed = true;
}
}
if (update_flags) {
saved_warning_flags = (uint32_t)ShaderWarning::get_flags_from_codemap(saved_warnings);
}
if (p_validate && changed && shader_editor && shader_editor->get_edited_shader().is_valid()) {
shader_editor->validate_script();
}
}
void TextShaderEditor::_check_for_external_edit() {
bool use_autoreload = bool(EDITOR_GET("text_editor/behavior/files/auto_reload_scripts_on_external_change"));
if (shader_inc.is_valid()) {
if (shader_inc->get_last_modified_time() != FileAccess::get_modified_time(shader_inc->get_path())) {
if (use_autoreload) {
_reload_shader_include_from_disk();
} else {
disk_changed->call_deferred(SNAME("popup_centered"));
}
}
return;
}
if (shader.is_null() || shader->is_built_in()) {
return;
}
if (shader->get_last_modified_time() != FileAccess::get_modified_time(shader->get_path())) {
if (use_autoreload) {
_reload_shader_from_disk();
} else {
disk_changed->call_deferred(SNAME("popup_centered"));
}
}
}
void TextShaderEditor::_reload_shader_from_disk() {
Ref<Shader> rel_shader = ResourceLoader::load(shader->get_path(), shader->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
ERR_FAIL_COND(!rel_shader.is_valid());
shader_editor->set_block_shader_changed(true);
shader->set_code(rel_shader->get_code());
shader_editor->set_block_shader_changed(false);
shader->set_last_modified_time(rel_shader->get_last_modified_time());
shader_editor->reload_text();
}
void TextShaderEditor::_reload_shader_include_from_disk() {
Ref<ShaderInclude> rel_shader_include = ResourceLoader::load(shader_inc->get_path(), shader_inc->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
ERR_FAIL_COND(!rel_shader_include.is_valid());
shader_editor->set_block_shader_changed(true);
shader_inc->set_code(rel_shader_include->get_code());
shader_editor->set_block_shader_changed(false);
shader_inc->set_last_modified_time(rel_shader_include->get_last_modified_time());
shader_editor->reload_text();
}
void TextShaderEditor::_reload() {
if (shader.is_valid()) {
_reload_shader_from_disk();
} else if (shader_inc.is_valid()) {
_reload_shader_include_from_disk();
}
}
void TextShaderEditor::edit(const Ref<Shader> &p_shader) {
if (p_shader.is_null() || !p_shader->is_text_shader()) {
return;
}
if (shader == p_shader) {
return;
}
shader = p_shader;
shader_inc = Ref<ShaderInclude>();
shader_editor->set_edited_shader(shader);
}
void TextShaderEditor::edit(const Ref<ShaderInclude> &p_shader_inc) {
if (p_shader_inc.is_null()) {
return;
}
if (shader_inc == p_shader_inc) {
return;
}
shader_inc = p_shader_inc;
shader = Ref<Shader>();
shader_editor->set_edited_shader_include(p_shader_inc);
}
void TextShaderEditor::save_external_data(const String &p_str) {
if (shader.is_null() && shader_inc.is_null()) {
disk_changed->hide();
return;
}
if (trim_trailing_whitespace_on_save) {
trim_trailing_whitespace();
}
apply_shaders();
Ref<Shader> edited_shader = shader_editor->get_edited_shader();
if (edited_shader.is_valid()) {
ResourceSaver::save(edited_shader);
}
if (shader.is_valid() && shader != edited_shader) {
ResourceSaver::save(shader);
}
Ref<ShaderInclude> edited_shader_inc = shader_editor->get_edited_shader_include();
if (edited_shader_inc.is_valid()) {
ResourceSaver::save(edited_shader_inc);
}
if (shader_inc.is_valid() && shader_inc != edited_shader_inc) {
ResourceSaver::save(shader_inc);
}
shader_editor->get_text_editor()->tag_saved_version();
disk_changed->hide();
}
void TextShaderEditor::trim_trailing_whitespace() {
shader_editor->trim_trailing_whitespace();
}
void TextShaderEditor::validate_script() {
shader_editor->_validate_script();
}
bool TextShaderEditor::is_unsaved() const {
return shader_editor->get_text_editor()->get_saved_version() != shader_editor->get_text_editor()->get_version();
}
void TextShaderEditor::tag_saved_version() {
shader_editor->get_text_editor()->tag_saved_version();
}
void TextShaderEditor::apply_shaders() {
String editor_code = shader_editor->get_text_editor()->get_text();
if (shader.is_valid()) {
String shader_code = shader->get_code();
if (shader_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) {
shader_editor->set_block_shader_changed(true);
shader->set_code(editor_code);
shader_editor->set_block_shader_changed(false);
shader->set_edited(true);
}
}
if (shader_inc.is_valid()) {
String shader_inc_code = shader_inc->get_code();
if (shader_inc_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) {
shader_editor->set_block_shader_changed(true);
shader_inc->set_code(editor_code);
shader_editor->set_block_shader_changed(false);
shader_inc->set_edited(true);
}
}
dependencies_version = shader_editor->get_dependencies_version();
}
void TextShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
CodeEdit *tx = shader_editor->get_text_editor();
Point2i pos = tx->get_line_column_at_pos(mb->get_global_position() - tx->get_global_position());
int row = pos.y;
int col = pos.x;
tx->set_move_caret_on_right_click_enabled(EDITOR_GET("text_editor/behavior/navigation/move_caret_on_right_click"));
if (tx->is_move_caret_on_right_click_enabled()) {
tx->remove_secondary_carets();
if (tx->has_selection()) {
int from_line = tx->get_selection_from_line();
int to_line = tx->get_selection_to_line();
int from_column = tx->get_selection_from_column();
int to_column = tx->get_selection_to_column();
if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) {
// Right click is outside the selected text
tx->deselect();
}
}
if (!tx->has_selection()) {
tx->set_caret_line(row, true, false);
tx->set_caret_column(col);
}
}
_make_context_menu(tx->has_selection(), get_local_mouse_position());
}
}
Ref<InputEventKey> k = ev;
if (k.is_valid() && k->is_pressed() && k->is_action("ui_menu", true)) {
CodeEdit *tx = shader_editor->get_text_editor();
tx->adjust_viewport_to_caret();
_make_context_menu(tx->has_selection(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->get_caret_draw_pos()));
context_menu->grab_focus();
}
}
void TextShaderEditor::_update_bookmark_list() {
bookmarks_menu->clear();
bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_bookmarks"), BOOKMARK_REMOVE_ALL);
bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT);
bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV);
PackedInt32Array bookmark_list = shader_editor->get_text_editor()->get_bookmarked_lines();
if (bookmark_list.size() == 0) {
return;
}
bookmarks_menu->add_separator();
for (int i = 0; i < bookmark_list.size(); i++) {
String line = shader_editor->get_text_editor()->get_line(bookmark_list[i]).strip_edges();
// Limit the size of the line if too big.
if (line.length() > 50) {
line = line.substr(0, 50);
}
bookmarks_menu->add_item(String::num((int)bookmark_list[i] + 1) + " - \"" + line + "\"");
bookmarks_menu->set_item_metadata(-1, bookmark_list[i]);
}
}
void TextShaderEditor::_bookmark_item_pressed(int p_idx) {
if (p_idx < 4) { // Any item before the separator.
_menu_option(bookmarks_menu->get_item_id(p_idx));
} else {
shader_editor->goto_line(bookmarks_menu->get_item_metadata(p_idx));
}
}
void TextShaderEditor::_make_context_menu(bool p_selection, Vector2 p_position) {
context_menu->clear();
if (p_selection) {
context_menu->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT);
context_menu->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY);
}
context_menu->add_shortcut(ED_GET_SHORTCUT("ui_paste"), EDIT_PASTE);
context_menu->add_separator();
context_menu->add_shortcut(ED_GET_SHORTCUT("ui_text_select_all"), EDIT_SELECT_ALL);
context_menu->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO);
context_menu->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO);
context_menu->add_separator();
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
context_menu->set_position(get_screen_position() + p_position);
context_menu->reset_size();
context_menu->popup();
}
TextShaderEditor::TextShaderEditor() {
_update_warnings(false);
shader_editor = memnew(ShaderTextEditor);
shader_editor->connect("script_validated", callable_mp(this, &TextShaderEditor::_script_validated));
shader_editor->set_v_size_flags(SIZE_EXPAND_FILL);
shader_editor->add_theme_constant_override("separation", 0);
shader_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
shader_editor->connect("show_warnings_panel", callable_mp(this, &TextShaderEditor::_show_warnings_panel));
shader_editor->connect("script_changed", callable_mp(this, &TextShaderEditor::apply_shaders));
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &TextShaderEditor::_editor_settings_changed));
ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &TextShaderEditor::_project_settings_changed));
shader_editor->get_text_editor()->set_code_hint_draw_below(EDITOR_GET("text_editor/completion/put_callhint_tooltip_below_current_line"));
shader_editor->get_text_editor()->set_symbol_lookup_on_click_enabled(true);
shader_editor->get_text_editor()->set_context_menu_enabled(false);
shader_editor->get_text_editor()->connect("gui_input", callable_mp(this, &TextShaderEditor::_text_edit_gui_input));
shader_editor->update_editor_settings();
context_menu = memnew(PopupMenu);
add_child(context_menu);
context_menu->connect("id_pressed", callable_mp(this, &TextShaderEditor::_menu_option));
VBoxContainer *main_container = memnew(VBoxContainer);
HBoxContainer *hbc = memnew(HBoxContainer);
edit_menu = memnew(MenuButton);
edit_menu->set_shortcut_context(this);
edit_menu->set_text(TTR("Edit"));
edit_menu->set_switch_on_hover(true);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_paste"), EDIT_PASTE);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_select_all"), EDIT_SELECT_ALL);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_up"), EDIT_MOVE_LINE_UP);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_down"), EDIT_MOVE_LINE_DOWN);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/duplicate_selection"), EDIT_DUPLICATE_SELECTION);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/duplicate_lines"), EDIT_DUPLICATE_LINES);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_word_wrap"), EDIT_TOGGLE_WORD_WRAP);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_completion_query"), EDIT_COMPLETE);
edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextShaderEditor::_menu_option));
search_menu = memnew(MenuButton);
search_menu->set_shortcut_context(this);
search_menu->set_text(TTR("Search"));
search_menu->set_switch_on_hover(true);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find"), SEARCH_FIND);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_previous"), SEARCH_FIND_PREV);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE);
search_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextShaderEditor::_menu_option));
MenuButton *goto_menu = memnew(MenuButton);
goto_menu->set_shortcut_context(this);
goto_menu->set_text(TTR("Go To"));
goto_menu->set_switch_on_hover(true);
goto_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextShaderEditor::_menu_option));
goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
goto_menu->get_popup()->add_separator();
bookmarks_menu = memnew(PopupMenu);
bookmarks_menu->set_name("Bookmarks");
goto_menu->get_popup()->add_child(bookmarks_menu);
goto_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "Bookmarks");
_update_bookmark_list();
bookmarks_menu->connect("about_to_popup", callable_mp(this, &TextShaderEditor::_update_bookmark_list));
bookmarks_menu->connect("index_pressed", callable_mp(this, &TextShaderEditor::_bookmark_item_pressed));
help_menu = memnew(MenuButton);
help_menu->set_text(TTR("Help"));
help_menu->set_switch_on_hover(true);
help_menu->get_popup()->add_item(TTR("Online Docs"), HELP_DOCS);
help_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextShaderEditor::_menu_option));
add_child(main_container);
main_container->add_child(hbc);
hbc->add_child(search_menu);
hbc->add_child(edit_menu);
hbc->add_child(goto_menu);
hbc->add_child(help_menu);
hbc->add_theme_style_override("panel", EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("ScriptEditorPanel"), EditorStringName(EditorStyles)));
VSplitContainer *editor_box = memnew(VSplitContainer);
main_container->add_child(editor_box);
editor_box->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
editor_box->set_v_size_flags(SIZE_EXPAND_FILL);
editor_box->add_child(shader_editor);
FindReplaceBar *bar = memnew(FindReplaceBar);
main_container->add_child(bar);
bar->hide();
shader_editor->set_find_replace_bar(bar);
warnings_panel = memnew(RichTextLabel);
warnings_panel->set_custom_minimum_size(Size2(0, 100 * EDSCALE));
warnings_panel->set_h_size_flags(SIZE_EXPAND_FILL);
warnings_panel->set_meta_underline(true);
warnings_panel->set_selection_enabled(true);
warnings_panel->set_context_menu_enabled(true);
warnings_panel->set_focus_mode(FOCUS_CLICK);
warnings_panel->hide();
warnings_panel->connect("meta_clicked", callable_mp(this, &TextShaderEditor::_warning_clicked));
editor_box->add_child(warnings_panel);
shader_editor->set_warnings_panel(warnings_panel);
goto_line_dialog = memnew(GotoLineDialog);
add_child(goto_line_dialog);
disk_changed = memnew(ConfirmationDialog);
VBoxContainer *vbc = memnew(VBoxContainer);
disk_changed->add_child(vbc);
Label *dl = memnew(Label);
dl->set_text(TTR("This shader has been modified on disk.\nWhat action should be taken?"));
vbc->add_child(dl);
disk_changed->connect("confirmed", callable_mp(this, &TextShaderEditor::_reload));
disk_changed->set_ok_button_text(TTR("Reload"));
disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
disk_changed->connect("custom_action", callable_mp(this, &TextShaderEditor::save_external_data));
trim_trailing_whitespace_on_save = EDITOR_GET("text_editor/behavior/files/trim_trailing_whitespace_on_save");
add_child(disk_changed);
_editor_settings_changed();
}