godot/editor/plugins/navigation_polygon_editor_plugin.h
smix8 0ee7e3102b Add 2D navigation mesh baking
Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00

94 lines
3.9 KiB
C++

/**************************************************************************/
/* navigation_polygon_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NAVIGATION_POLYGON_EDITOR_PLUGIN_H
#define NAVIGATION_POLYGON_EDITOR_PLUGIN_H
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "editor/editor_plugin.h"
class AcceptDialog;
class HBoxContainer;
class NavigationPolygon;
class NavigationRegion2D;
class NavigationPolygonEditor : public AbstractPolygon2DEditor {
friend class NavigationPolygonEditorPlugin;
GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor);
NavigationRegion2D *node = nullptr;
Ref<NavigationPolygon> _ensure_navpoly() const;
AcceptDialog *err_dialog = nullptr;
HBoxContainer *bake_hbox = nullptr;
Button *button_bake = nullptr;
Button *button_reset = nullptr;
Label *bake_info = nullptr;
void _bake_pressed();
void _clear_pressed();
void _update_polygon_editing_state();
protected:
void _notification(int p_what);
virtual Node2D *_get_node() const override;
virtual void _set_node(Node *p_polygon) override;
virtual int _get_polygon_count() const override;
virtual Variant _get_polygon(int p_idx) const override;
virtual void _set_polygon(int p_idx, const Variant &p_polygon) const override;
virtual void _action_add_polygon(const Variant &p_polygon) override;
virtual void _action_remove_polygon(int p_idx) override;
virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) override;
virtual bool _has_resource() const override;
virtual void _create_resource() override;
public:
NavigationPolygonEditor();
};
class NavigationPolygonEditorPlugin : public AbstractPolygon2DEditorPlugin {
GDCLASS(NavigationPolygonEditorPlugin, AbstractPolygon2DEditorPlugin);
NavigationPolygonEditor *navigation_polygon_editor = nullptr;
public:
NavigationPolygonEditorPlugin();
};
#endif // NAVIGATION_POLYGON_EDITOR_PLUGIN_H