mirror of
https://github.com/godotengine/godot
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98 lines
4.7 KiB
C++
98 lines
4.7 KiB
C++
/**************************************************************************/
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/* resource_importer_bmfont.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "resource_importer_bmfont.h"
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#include "core/io/resource_saver.h"
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String ResourceImporterBMFont::get_importer_name() const {
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return "font_data_bmfont";
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}
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String ResourceImporterBMFont::get_visible_name() const {
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return "Font Data (AngelCode BMFont)";
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}
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void ResourceImporterBMFont::get_recognized_extensions(List<String> *p_extensions) const {
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if (p_extensions) {
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p_extensions->push_back("font");
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p_extensions->push_back("fnt");
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}
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}
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String ResourceImporterBMFont::get_save_extension() const {
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return "fontdata";
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}
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String ResourceImporterBMFont::get_resource_type() const {
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return "FontFile";
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}
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bool ResourceImporterBMFont::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
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return true;
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}
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void ResourceImporterBMFont::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
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r_options->push_back(ImportOption(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font")), Array()));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress"), true));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "scaling_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled (Integer),Enabled (Fractional)"), TextServer::FIXED_SIZE_SCALE_ENABLED));
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}
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Error ResourceImporterBMFont::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
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print_verbose("Importing BMFont font from: " + p_source_file);
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Array fallbacks = p_options["fallbacks"];
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TextServer::FixedSizeScaleMode smode = (TextServer::FixedSizeScaleMode)p_options["scaling_mode"].operator int();
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Ref<FontFile> font;
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font.instantiate();
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Error err = font->load_bitmap_font(p_source_file);
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ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot load font to file \"" + p_source_file + "\".");
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font->set_allow_system_fallback(false);
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font->set_fallbacks(fallbacks);
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font->set_fixed_size_scale_mode(smode);
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int flg = 0;
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if ((bool)p_options["compress"]) {
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flg |= ResourceSaver::SaverFlags::FLAG_COMPRESS;
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}
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print_verbose("Saving to: " + p_save_path + ".fontdata");
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err = ResourceSaver::save(font, p_save_path + ".fontdata", flg);
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ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save font to file \"" + p_save_path + ".res\".");
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print_verbose("Done saving to: " + p_save_path + ".fontdata");
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return OK;
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}
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ResourceImporterBMFont::ResourceImporterBMFont() {
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}
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