mirror of
https://github.com/godotengine/godot
synced 2024-09-05 14:41:20 +00:00
503 lines
20 KiB
C++
503 lines
20 KiB
C++
/**************************************************************************/
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/* editor_interface.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_interface.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_feature_profile.h"
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#include "editor/editor_node.h"
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#include "editor/editor_paths.h"
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/filesystem_dock.h"
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#include "editor/gui/editor_run_bar.h"
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#include "editor/inspector_dock.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "main/main.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/control.h"
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#include "scene/main/window.h"
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#include "scene/resources/theme.h"
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EditorInterface *EditorInterface::singleton = nullptr;
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void EditorInterface::restart_editor(bool p_save) {
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if (p_save) {
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EditorNode::get_singleton()->save_all_scenes();
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}
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EditorNode::get_singleton()->restart_editor();
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}
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// Editor tools.
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EditorCommandPalette *EditorInterface::get_command_palette() const {
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return EditorCommandPalette::get_singleton();
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}
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EditorFileSystem *EditorInterface::get_resource_file_system() const {
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return EditorFileSystem::get_singleton();
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}
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EditorPaths *EditorInterface::get_editor_paths() const {
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return EditorPaths::get_singleton();
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}
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EditorResourcePreview *EditorInterface::get_resource_previewer() const {
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return EditorResourcePreview::get_singleton();
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}
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EditorSelection *EditorInterface::get_selection() const {
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return EditorNode::get_singleton()->get_editor_selection();
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}
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Ref<EditorSettings> EditorInterface::get_editor_settings() const {
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return EditorSettings::get_singleton();
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}
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TypedArray<Texture2D> EditorInterface::_make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size) {
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Vector<Ref<Mesh>> meshes;
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for (int i = 0; i < p_meshes.size(); i++) {
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meshes.push_back(p_meshes[i]);
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}
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Vector<Ref<Texture2D>> textures = make_mesh_previews(meshes, nullptr, p_preview_size);
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TypedArray<Texture2D> ret;
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for (int i = 0; i < textures.size(); i++) {
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ret.push_back(textures[i]);
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}
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return ret;
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}
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Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size) {
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int size = p_preview_size;
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RID scenario = RS::get_singleton()->scenario_create();
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RID viewport = RS::get_singleton()->viewport_create();
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RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ALWAYS);
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RS::get_singleton()->viewport_set_scenario(viewport, scenario);
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RS::get_singleton()->viewport_set_size(viewport, size, size);
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RS::get_singleton()->viewport_set_transparent_background(viewport, true);
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RS::get_singleton()->viewport_set_active(viewport, true);
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RID viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
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RID camera = RS::get_singleton()->camera_create();
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RS::get_singleton()->viewport_attach_camera(viewport, camera);
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RID light = RS::get_singleton()->directional_light_create();
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RID light_instance = RS::get_singleton()->instance_create2(light, scenario);
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RID light2 = RS::get_singleton()->directional_light_create();
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RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
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RID light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
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EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size());
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Vector<Ref<Texture2D>> textures;
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for (int i = 0; i < p_meshes.size(); i++) {
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Ref<Mesh> mesh = p_meshes[i];
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if (!mesh.is_valid()) {
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textures.push_back(Ref<Texture2D>());
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continue;
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}
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Transform3D mesh_xform;
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if (p_transforms != nullptr) {
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mesh_xform = (*p_transforms)[i];
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}
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RID inst = RS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
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RS::get_singleton()->instance_set_transform(inst, mesh_xform);
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AABB aabb = mesh->get_aabb();
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Vector3 ofs = aabb.get_center();
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aabb.position -= ofs;
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Transform3D xform;
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xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI / 6);
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xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI / 6) * xform.basis;
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AABB rot_aabb = xform.xform(aabb);
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float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
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if (m == 0) {
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textures.push_back(Ref<Texture2D>());
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continue;
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}
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xform.origin = -xform.basis.xform(ofs); //-ofs*m;
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xform.origin.z -= rot_aabb.size.z * 2;
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xform.invert();
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xform = mesh_xform * xform;
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RS::get_singleton()->camera_set_transform(camera, xform * Transform3D(Basis(), Vector3(0, 0, 3)));
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RS::get_singleton()->camera_set_orthogonal(camera, m * 2, 0.01, 1000.0);
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RS::get_singleton()->instance_set_transform(light_instance, xform * Transform3D().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
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RS::get_singleton()->instance_set_transform(light_instance2, xform * Transform3D().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
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ep.step(TTR("Thumbnail..."), i);
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DisplayServer::get_singleton()->process_events();
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Main::iteration();
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Main::iteration();
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Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
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ERR_CONTINUE(!img.is_valid() || img->is_empty());
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Ref<ImageTexture> it = ImageTexture::create_from_image(img);
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RS::get_singleton()->free(inst);
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textures.push_back(it);
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}
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RS::get_singleton()->free(viewport);
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RS::get_singleton()->free(light);
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RS::get_singleton()->free(light_instance);
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RS::get_singleton()->free(light2);
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RS::get_singleton()->free(light_instance2);
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RS::get_singleton()->free(camera);
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RS::get_singleton()->free(scenario);
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return textures;
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}
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void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) {
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EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true);
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}
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bool EditorInterface::is_plugin_enabled(const String &p_plugin) const {
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return EditorNode::get_singleton()->is_addon_plugin_enabled(p_plugin);
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}
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// Editor GUI.
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Ref<Theme> EditorInterface::get_editor_theme() const {
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return EditorNode::get_singleton()->get_editor_theme();
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}
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Control *EditorInterface::get_base_control() const {
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return EditorNode::get_singleton()->get_gui_base();
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}
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VBoxContainer *EditorInterface::get_editor_main_screen() const {
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return EditorNode::get_singleton()->get_main_screen_control();
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}
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ScriptEditor *EditorInterface::get_script_editor() const {
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return ScriptEditor::get_singleton();
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}
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SubViewport *EditorInterface::get_editor_viewport_2d() const {
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return EditorNode::get_singleton()->get_scene_root();
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}
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SubViewport *EditorInterface::get_editor_viewport_3d(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, static_cast<int>(Node3DEditor::VIEWPORTS_COUNT), nullptr);
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return Node3DEditor::get_singleton()->get_editor_viewport(p_idx)->get_viewport_node();
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}
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void EditorInterface::set_main_screen_editor(const String &p_name) {
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EditorNode::get_singleton()->select_editor_by_name(p_name);
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}
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void EditorInterface::set_distraction_free_mode(bool p_enter) {
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EditorNode::get_singleton()->set_distraction_free_mode(p_enter);
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}
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bool EditorInterface::is_distraction_free_mode_enabled() const {
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return EditorNode::get_singleton()->is_distraction_free_mode_enabled();
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}
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float EditorInterface::get_editor_scale() const {
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return EDSCALE;
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}
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void EditorInterface::popup_dialog(Window *p_dialog, const Rect2i &p_screen_rect) {
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p_dialog->popup_exclusive(EditorNode::get_singleton(), p_screen_rect);
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}
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void EditorInterface::popup_dialog_centered(Window *p_dialog, const Size2i &p_minsize) {
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p_dialog->popup_exclusive_centered(EditorNode::get_singleton(), p_minsize);
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}
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void EditorInterface::popup_dialog_centered_ratio(Window *p_dialog, float p_ratio) {
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p_dialog->popup_exclusive_centered_ratio(EditorNode::get_singleton(), p_ratio);
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}
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void EditorInterface::popup_dialog_centered_clamped(Window *p_dialog, const Size2i &p_size, float p_fallback_ratio) {
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p_dialog->popup_exclusive_centered_clamped(EditorNode::get_singleton(), p_size, p_fallback_ratio);
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}
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String EditorInterface::get_current_feature_profile() const {
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return EditorFeatureProfileManager::get_singleton()->get_current_profile_name();
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}
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void EditorInterface::set_current_feature_profile(const String &p_profile_name) {
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EditorFeatureProfileManager::get_singleton()->set_current_profile(p_profile_name, true);
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}
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// Editor docks.
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FileSystemDock *EditorInterface::get_file_system_dock() const {
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return FileSystemDock::get_singleton();
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}
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void EditorInterface::select_file(const String &p_file) {
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FileSystemDock::get_singleton()->select_file(p_file);
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}
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Vector<String> EditorInterface::get_selected_paths() const {
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return FileSystemDock::get_singleton()->get_selected_paths();
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}
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String EditorInterface::get_current_path() const {
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return FileSystemDock::get_singleton()->get_current_path();
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}
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String EditorInterface::get_current_directory() const {
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return FileSystemDock::get_singleton()->get_current_directory();
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}
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EditorInspector *EditorInterface::get_inspector() const {
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return InspectorDock::get_inspector_singleton();
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}
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// Object/Resource/Node editing.
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void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property, bool p_inspector_only) {
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EditorNode::get_singleton()->push_item(p_obj, p_for_property, p_inspector_only);
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}
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void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {
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EditorNode::get_singleton()->edit_resource(p_resource);
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}
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void EditorInterface::edit_node(Node *p_node) {
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EditorNode::get_singleton()->edit_node(p_node);
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}
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void EditorInterface::edit_script(const Ref<Script> &p_script, int p_line, int p_col, bool p_grab_focus) {
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ScriptEditor::get_singleton()->edit(p_script, p_line - 1, p_col - 1, p_grab_focus);
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}
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void EditorInterface::open_scene_from_path(const String &scene_path) {
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if (EditorNode::get_singleton()->is_changing_scene()) {
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return;
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}
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EditorNode::get_singleton()->open_request(scene_path);
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}
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void EditorInterface::reload_scene_from_path(const String &scene_path) {
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if (EditorNode::get_singleton()->is_changing_scene()) {
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return;
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}
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EditorNode::get_singleton()->reload_scene(scene_path);
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}
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Node *EditorInterface::get_edited_scene_root() const {
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return EditorNode::get_singleton()->get_edited_scene();
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}
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PackedStringArray EditorInterface::get_open_scenes() const {
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PackedStringArray ret;
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Vector<EditorData::EditedScene> scenes = EditorNode::get_editor_data().get_edited_scenes();
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int scns_amount = scenes.size();
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for (int idx_scn = 0; idx_scn < scns_amount; idx_scn++) {
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if (scenes[idx_scn].root == nullptr) {
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continue;
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}
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ret.push_back(scenes[idx_scn].root->get_scene_file_path());
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}
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return ret;
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}
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Error EditorInterface::save_scene() {
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if (!get_edited_scene_root()) {
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return ERR_CANT_CREATE;
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}
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if (get_edited_scene_root()->get_scene_file_path().is_empty()) {
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return ERR_CANT_CREATE;
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}
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save_scene_as(get_edited_scene_root()->get_scene_file_path());
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return OK;
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}
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void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview) {
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EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
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}
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void EditorInterface::mark_scene_as_unsaved() {
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EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(EditorNode::get_editor_data().get_current_edited_scene_history_id());
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}
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void EditorInterface::save_all_scenes() {
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EditorNode::get_singleton()->save_all_scenes();
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}
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// Scene playback.
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void EditorInterface::play_main_scene() {
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EditorRunBar::get_singleton()->play_main_scene();
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}
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void EditorInterface::play_current_scene() {
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EditorRunBar::get_singleton()->play_current_scene();
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}
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void EditorInterface::play_custom_scene(const String &scene_path) {
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EditorRunBar::get_singleton()->play_custom_scene(scene_path);
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}
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void EditorInterface::stop_playing_scene() {
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EditorRunBar::get_singleton()->stop_playing();
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}
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bool EditorInterface::is_playing_scene() const {
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return EditorRunBar::get_singleton()->is_playing();
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}
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String EditorInterface::get_playing_scene() const {
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return EditorRunBar::get_singleton()->get_playing_scene();
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}
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void EditorInterface::set_movie_maker_enabled(bool p_enabled) {
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EditorRunBar::get_singleton()->set_movie_maker_enabled(p_enabled);
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}
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bool EditorInterface::is_movie_maker_enabled() const {
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return EditorRunBar::get_singleton()->is_movie_maker_enabled();
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}
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// Base.
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void EditorInterface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("restart_editor", "save"), &EditorInterface::restart_editor, DEFVAL(true));
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// Editor tools.
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ClassDB::bind_method(D_METHOD("get_command_palette"), &EditorInterface::get_command_palette);
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ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system);
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ClassDB::bind_method(D_METHOD("get_editor_paths"), &EditorInterface::get_editor_paths);
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ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer);
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ClassDB::bind_method(D_METHOD("get_selection"), &EditorInterface::get_selection);
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ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings);
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ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews);
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ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled);
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ClassDB::bind_method(D_METHOD("is_plugin_enabled", "plugin"), &EditorInterface::is_plugin_enabled);
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// Editor GUI.
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ClassDB::bind_method(D_METHOD("get_editor_theme"), &EditorInterface::get_editor_theme);
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ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control);
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ClassDB::bind_method(D_METHOD("get_editor_main_screen"), &EditorInterface::get_editor_main_screen);
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ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor);
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ClassDB::bind_method(D_METHOD("get_editor_viewport_2d"), &EditorInterface::get_editor_viewport_2d);
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ClassDB::bind_method(D_METHOD("get_editor_viewport_3d", "idx"), &EditorInterface::get_editor_viewport_3d, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("set_main_screen_editor", "name"), &EditorInterface::set_main_screen_editor);
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ClassDB::bind_method(D_METHOD("set_distraction_free_mode", "enter"), &EditorInterface::set_distraction_free_mode);
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ClassDB::bind_method(D_METHOD("is_distraction_free_mode_enabled"), &EditorInterface::is_distraction_free_mode_enabled);
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ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale);
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ClassDB::bind_method(D_METHOD("popup_dialog", "dialog", "rect"), &EditorInterface::popup_dialog, DEFVAL(Rect2i()));
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ClassDB::bind_method(D_METHOD("popup_dialog_centered", "dialog", "minsize"), &EditorInterface::popup_dialog_centered, DEFVAL(Size2i()));
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ClassDB::bind_method(D_METHOD("popup_dialog_centered_ratio", "dialog", "ratio"), &EditorInterface::popup_dialog_centered_ratio, DEFVAL(0.8));
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ClassDB::bind_method(D_METHOD("popup_dialog_centered_clamped", "dialog", "minsize", "fallback_ratio"), &EditorInterface::popup_dialog_centered_clamped, DEFVAL(Size2i()), DEFVAL(0.75));
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ClassDB::bind_method(D_METHOD("get_current_feature_profile"), &EditorInterface::get_current_feature_profile);
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ClassDB::bind_method(D_METHOD("set_current_feature_profile", "profile_name"), &EditorInterface::set_current_feature_profile);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distraction_free_mode"), "set_distraction_free_mode", "is_distraction_free_mode_enabled");
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// Editor docks.
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ClassDB::bind_method(D_METHOD("get_file_system_dock"), &EditorInterface::get_file_system_dock);
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ClassDB::bind_method(D_METHOD("select_file", "file"), &EditorInterface::select_file);
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ClassDB::bind_method(D_METHOD("get_selected_paths"), &EditorInterface::get_selected_paths);
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ClassDB::bind_method(D_METHOD("get_current_path"), &EditorInterface::get_current_path);
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ClassDB::bind_method(D_METHOD("get_current_directory"), &EditorInterface::get_current_directory);
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ClassDB::bind_method(D_METHOD("get_inspector"), &EditorInterface::get_inspector);
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// Object/Resource/Node editing.
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ClassDB::bind_method(D_METHOD("inspect_object", "object", "for_property", "inspector_only"), &EditorInterface::inspect_object, DEFVAL(String()), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
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ClassDB::bind_method(D_METHOD("edit_node", "node"), &EditorInterface::edit_node);
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ClassDB::bind_method(D_METHOD("edit_script", "script", "line", "column", "grab_focus"), &EditorInterface::edit_script, DEFVAL(-1), DEFVAL(0), DEFVAL(true));
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ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
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ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
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ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
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|
ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
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ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
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|
ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
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|
ClassDB::bind_method(D_METHOD("save_all_scenes"), &EditorInterface::save_all_scenes);
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ClassDB::bind_method(D_METHOD("mark_scene_as_unsaved"), &EditorInterface::mark_scene_as_unsaved);
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|
// Scene playback.
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|
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|
ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
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|
ClassDB::bind_method(D_METHOD("play_current_scene"), &EditorInterface::play_current_scene);
|
|
ClassDB::bind_method(D_METHOD("play_custom_scene", "scene_filepath"), &EditorInterface::play_custom_scene);
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|
ClassDB::bind_method(D_METHOD("stop_playing_scene"), &EditorInterface::stop_playing_scene);
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|
ClassDB::bind_method(D_METHOD("is_playing_scene"), &EditorInterface::is_playing_scene);
|
|
ClassDB::bind_method(D_METHOD("get_playing_scene"), &EditorInterface::get_playing_scene);
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|
|
|
ClassDB::bind_method(D_METHOD("set_movie_maker_enabled", "enabled"), &EditorInterface::set_movie_maker_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_movie_maker_enabled"), &EditorInterface::is_movie_maker_enabled);
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|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_maker_enabled"), "set_movie_maker_enabled", "is_movie_maker_enabled");
|
|
}
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|
|
|
void EditorInterface::create() {
|
|
memnew(EditorInterface);
|
|
}
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|
|
|
void EditorInterface::free() {
|
|
ERR_FAIL_NULL(singleton);
|
|
memdelete(singleton);
|
|
}
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|
|
|
EditorInterface::EditorInterface() {
|
|
ERR_FAIL_COND(singleton != nullptr);
|
|
singleton = this;
|
|
}
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