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![]() We were accidentally stopping the recursion when matching in the case sensitive scenario. Took the opportunity to also rename the private method to follow the Core method naming more closely so it's easier to compare the implementations in the future. Also, the private method now uses `ReadOnlySpan<char>` to avoid allocating strings on each recursion. |
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GodotSharp | ||
runtime_interop.cpp | ||
runtime_interop.h |