godot/modules/mono/mono_gd
Raul Santos 5815d1c8c8
Improve handling of generic C# types
- Create CSharpScript for generic C# types.
  - `ScriptPathAttributeGenerator` registers the path for the generic type definition.
  - `ScriptManagerBridge` lookup uses the generic type definition that was registered by the generator.
  - Constructed generic types use a virtual `csharp://` path so they can be registered in the map and loaded as if there was a different file for each constructed type, even though they all share the same real path.
  - This allows getting the base type for a C# type that derives from a generic type.
- Shows base scripts in the _Add Node_ and _Create Resource_ dialogs even when they are generic types.
  - `get_global_class_name` implementation was moved to C# and now always returns the base type even if the script is not a global class (this behavior matches GDScript).
- Create `CSharpScript::TypeInfo` struct to hold all the type information about the C# type that corresponds to the `CSharpScript`, and use it as the parameter in `UpdateScriptClassInfo` to avoid adding more parameters.
2024-02-08 18:31:13 +01:00
..
gd_mono.cpp Merge pull request #87679 from raulsntos/dotnet/remove-unused 2024-01-30 17:48:07 +01:00
gd_mono.h [iOS] Fix dotnet export. 2023-11-16 15:05:44 +02:00
gd_mono_cache.cpp Improve handling of generic C# types 2024-02-08 18:31:13 +01:00
gd_mono_cache.h Improve handling of generic C# types 2024-02-08 18:31:13 +01:00