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This also tweaks EditorFileDialog to use the same shortcut, while making it select the path text after focusing (like in most file managers). Ctrl + L / Cmd + Shift + G can also now be used to focus on the property name in the project settings editor, as well in the Input Map, Autoload, Shader Globals and Global Groups tabs. |
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.. | ||
editor_bottom_panel.cpp | ||
editor_bottom_panel.h | ||
editor_dir_dialog.cpp | ||
editor_dir_dialog.h | ||
editor_file_dialog.cpp | ||
editor_file_dialog.h | ||
editor_object_selector.cpp | ||
editor_object_selector.h | ||
editor_run_bar.cpp | ||
editor_run_bar.h | ||
editor_scene_tabs.cpp | ||
editor_scene_tabs.h | ||
editor_spin_slider.cpp | ||
editor_spin_slider.h | ||
editor_title_bar.cpp | ||
editor_title_bar.h | ||
editor_toaster.cpp | ||
editor_toaster.h | ||
editor_validation_panel.cpp | ||
editor_validation_panel.h | ||
editor_zoom_widget.cpp | ||
editor_zoom_widget.h | ||
scene_tree_editor.cpp | ||
scene_tree_editor.h | ||
SCsub |