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![Rémi Verschelde](/assets/img/avatar_default.png)
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
13 lines
790 B
XML
13 lines
790 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TextServerFallback" inherits="TextServerExtension" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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A fallback implementation of Godot's text server, without support for BiDi and complex text layout.
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</brief_description>
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<description>
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A fallback implementation of Godot's text server. This fallback is faster than [TextServerAdvanced] for processing a lot of text, but it does not support BiDi and complex text layout.
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[b]Note:[/b] This text server is not part of official Godot binaries. If you want to use it, compile the engine with the option [code]module_text_server_fb_enabled=yes[/code].
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</description>
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<tutorials>
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</tutorials>
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</class>
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