Find a file
2023-03-20 08:08:59 -07:00
.github CI: Pin SCons to 4.4.0, the new 4.5.0 is broken 2023-03-06 08:42:51 +01:00
core Merge pull request #74727 from AThousandShips/project_settings 2023-03-15 15:59:10 +01:00
doc Add missing documentation for MultiplayerPeerExtension 2023-03-20 08:08:59 -07:00
drivers Fix Unix temp file creations when using is_backup_save_enabled. 2023-03-18 20:28:30 +02:00
editor Merge pull request #74684 from clayjohn/export-tex 2023-03-19 00:06:04 -07:00
main Merge pull request #74727 from AThousandShips/project_settings 2023-03-15 15:59:10 +01:00
misc Corrected capitalisation of macOS 2023-03-12 16:48:52 +00:00
modules Merge pull request #74149 from bruvzg/get_char 2023-03-16 13:07:11 +01:00
platform Merge pull request #74066 from m4gr3d/add_vulkan_version_filter_main 2023-03-16 13:08:09 +01:00
scene Add missing documentation for MultiplayerPeerExtension 2023-03-20 08:08:59 -07:00
servers Merge pull request #74861 from rburing/restore_trimesh_ccd 2023-03-17 10:56:44 +01:00
tests Merge pull request #73121 from Scony/add-initial-navi-tests 2023-03-16 10:46:34 -07:00
thirdparty Vulkan: Fix VMA build with GCC 13 2023-03-09 10:46:35 +01:00
.clang-format
.clang-tidy
.editorconfig Add GDScript .editorconfig rules 2023-01-10 12:25:35 -05:00
.git-blame-ignore-revs
.gitattributes
.gitignore Fix .gitignore ignores part of the committed repo. 2023-02-17 13:48:16 +01:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2023-02-24 14:46:21 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2023-02-24 14:46:21 +01:00
CHANGELOG.md Fix "Convert Full Project" button not translated 2023-03-02 16:19:30 +08:00
CONTRIBUTING.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
COPYRIGHT.txt meshoptimizer: Sync with upstream commit 4a287848f 2023-01-31 22:27:49 -08:00
DONORS.md Update AUTHORS and DONORS list 2023-02-24 14:46:21 +01:00
gles3_builders.py Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py Let VS solution name be overridden 2023-02-16 20:08:26 +01:00
platform_methods.py
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SConstruct Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW 2023-03-05 18:18:04 +01:00
version.py Bump version to 4.1-dev 2023-03-01 01:44:37 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs