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https://github.com/godotengine/godot
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419b342a9a
Make BC6 and BC7 CVTT faster while still having better quality than DXT5.
147 lines
6.7 KiB
C++
147 lines
6.7 KiB
C++
#pragma once
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#ifndef __CVTT_INDEXSELECTOR_H__
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#define __CVTT_INDEXSELECTOR_H__
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#include "ConvectionKernels_ParallelMath.h"
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namespace cvtt
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{
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namespace Internal
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{
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extern const ParallelMath::UInt16 g_weightReciprocals[17];
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template<int TVectorSize>
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class IndexSelector
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{
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public:
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typedef ParallelMath::Float MFloat;
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typedef ParallelMath::UInt16 MUInt16;
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typedef ParallelMath::UInt15 MUInt15;
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typedef ParallelMath::SInt16 MSInt16;
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typedef ParallelMath::AInt16 MAInt16;
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typedef ParallelMath::SInt32 MSInt32;
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typedef ParallelMath::UInt31 MUInt31;
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template<class TInterpolationEPType, class TColorEPType>
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void Init(const float *channelWeights, const TInterpolationEPType interpolationEndPoints[2][TVectorSize], const TColorEPType colorSpaceEndpoints[2][TVectorSize], int range)
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{
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// In BC6H, the interpolation endpoints are higher-precision than the endpoints in color space.
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// We need to select indexes using the color-space endpoints.
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m_isUniform = true;
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for (int ch = 1; ch < TVectorSize; ch++)
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{
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if (channelWeights[ch] != channelWeights[0])
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m_isUniform = false;
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}
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// To work with channel weights, we need something where:
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// pxDiff = px - ep[0]
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// epDiff = ep[1] - ep[0]
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//
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// weightedEPDiff = epDiff * channelWeights
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// normalizedWeightedAxis = weightedEPDiff / len(weightedEPDiff)
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// normalizedIndex = dot(pxDiff * channelWeights, normalizedWeightedAxis) / len(weightedEPDiff)
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// index = normalizedIndex * maxValue
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//
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// Equivalent to:
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// axis = channelWeights * maxValue * epDiff * channelWeights / lenSquared(epDiff * channelWeights)
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// index = dot(axis, pxDiff)
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for (int ep = 0; ep < 2; ep++)
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for (int ch = 0; ch < TVectorSize; ch++)
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m_endPoint[ep][ch] = ParallelMath::LosslessCast<MAInt16>::Cast(interpolationEndPoints[ep][ch]);
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m_range = range;
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m_maxValue = static_cast<float>(range - 1);
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MFloat epDiffWeighted[TVectorSize];
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for (int ch = 0; ch < TVectorSize; ch++)
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{
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m_origin[ch] = ParallelMath::ToFloat(colorSpaceEndpoints[0][ch]);
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MFloat opposingOriginCh = ParallelMath::ToFloat(colorSpaceEndpoints[1][ch]);
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epDiffWeighted[ch] = (opposingOriginCh - m_origin[ch]) * channelWeights[ch];
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}
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MFloat lenSquared = epDiffWeighted[0] * epDiffWeighted[0];
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for (int ch = 1; ch < TVectorSize; ch++)
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lenSquared = lenSquared + epDiffWeighted[ch] * epDiffWeighted[ch];
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ParallelMath::MakeSafeDenominator(lenSquared);
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MFloat maxValueDividedByLengthSquared = ParallelMath::MakeFloat(m_maxValue) / lenSquared;
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for (int ch = 0; ch < TVectorSize; ch++)
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m_axis[ch] = epDiffWeighted[ch] * channelWeights[ch] * maxValueDividedByLengthSquared;
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}
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template<bool TSigned>
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void Init(const float channelWeights[TVectorSize], const MUInt15 endPoints[2][TVectorSize], int range)
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{
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MAInt16 converted[2][TVectorSize];
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for (int epi = 0; epi < 2; epi++)
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for (int ch = 0; ch < TVectorSize; ch++)
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converted[epi][ch] = ParallelMath::LosslessCast<MAInt16>::Cast(endPoints[epi][ch]);
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Init<MUInt15, MUInt15>(channelWeights, endPoints, endPoints, range);
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}
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void ReconstructLDR_BC7(const MUInt15 &index, MUInt15* pixel, int numRealChannels)
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{
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MUInt15 weight = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(ParallelMath::CompactMultiply(g_weightReciprocals[m_range], index) + 256, 9));
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for (int ch = 0; ch < numRealChannels; ch++)
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{
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MUInt15 ep0f = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::CompactMultiply((ParallelMath::MakeUInt15(64) - weight), ParallelMath::LosslessCast<MUInt15>::Cast(m_endPoint[0][ch])));
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MUInt15 ep1f = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::CompactMultiply(weight, ParallelMath::LosslessCast<MUInt15>::Cast(m_endPoint[1][ch])));
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pixel[ch] = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(ep0f + ep1f + ParallelMath::MakeUInt15(32), 6));
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}
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}
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void ReconstructLDRPrecise(const MUInt15 &index, MUInt15* pixel, int numRealChannels)
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{
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MUInt15 weight = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(ParallelMath::CompactMultiply(g_weightReciprocals[m_range], index) + 64, 7));
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for (int ch = 0; ch < numRealChannels; ch++)
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{
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MUInt15 ep0f = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::CompactMultiply((ParallelMath::MakeUInt15(256) - weight), ParallelMath::LosslessCast<MUInt15>::Cast(m_endPoint[0][ch])));
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MUInt15 ep1f = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::CompactMultiply(weight, ParallelMath::LosslessCast<MUInt15>::Cast(m_endPoint[1][ch])));
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pixel[ch] = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(ep0f + ep1f + ParallelMath::MakeUInt15(128), 8));
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}
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}
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void ReconstructLDR_BC7(const MUInt15 &index, MUInt15* pixel)
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{
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ReconstructLDR_BC7(index, pixel, TVectorSize);
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}
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void ReconstructLDRPrecise(const MUInt15 &index, MUInt15* pixel)
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{
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ReconstructLDRPrecise(index, pixel, TVectorSize);
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}
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MUInt15 SelectIndexLDR(const MFloat* pixel, const ParallelMath::RoundTowardNearestForScope* rtn) const
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{
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MFloat dist = (pixel[0] - m_origin[0]) * m_axis[0];
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for (int ch = 1; ch < TVectorSize; ch++)
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dist = dist + (pixel[ch] - m_origin[ch]) * m_axis[ch];
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return ParallelMath::RoundAndConvertToU15(ParallelMath::Clamp(dist, 0.0f, m_maxValue), rtn);
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}
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protected:
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MAInt16 m_endPoint[2][TVectorSize];
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private:
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MFloat m_origin[TVectorSize];
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MFloat m_axis[TVectorSize];
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int m_range;
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float m_maxValue;
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bool m_isUniform;
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};
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}
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}
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#endif
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