godot/editor/plugins/tiles
2024-05-14 15:51:28 +02:00
..
atlas_merging_dialog.cpp Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
atlas_merging_dialog.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
SCsub
tile_atlas_view.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
tile_atlas_view.h Move 2D-only resources to their own folder 2024-02-26 05:22:45 -06:00
tile_data_editors.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
tile_data_editors.h Don't store values when loading them 2024-03-07 15:01:12 +01:00
tile_map_layer_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
tile_map_layer_editor.h Reuse single erase pattern in tile editor 2024-04-17 20:43:00 +02:00
tile_proxies_manager_dialog.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
tile_proxies_manager_dialog.h
tile_set_atlas_source_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
tile_set_atlas_source_editor.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
tile_set_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
tile_set_editor.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
tile_set_scenes_collection_source_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
tile_set_scenes_collection_source_editor.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
tiles_editor_plugin.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
tiles_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00