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![Trevor Davenport](/assets/img/avatar_default.png)
This prevents a crash that could occur when using the Node pointer would reference a Node which had been freed after node_removal.
145 lines
5 KiB
C++
145 lines
5 KiB
C++
/**************************************************************************/
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/* groups_editor.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GROUPS_EDITOR_H
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#define GROUPS_EDITOR_H
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#include "scene/gui/dialogs.h"
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class Button;
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class CheckBox;
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class CheckButton;
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class EditorValidationPanel;
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class Label;
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class LineEdit;
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class PopupMenu;
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class Tree;
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class TreeItem;
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class GroupsEditor : public VBoxContainer {
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GDCLASS(GroupsEditor, VBoxContainer);
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const String GLOBAL_GROUP_PREFIX = "global_group/";
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bool updating_tree = false;
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bool updating_groups = false;
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bool groups_dirty = false;
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bool update_groups_and_tree_queued = false;
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Node *node = nullptr;
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Node *scene_root_node = nullptr;
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SceneTree *scene_tree = nullptr;
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ConfirmationDialog *add_group_dialog = nullptr;
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LineEdit *add_group_name = nullptr;
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LineEdit *add_group_description = nullptr;
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CheckButton *global_group_button = nullptr;
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EditorValidationPanel *add_validation_panel = nullptr;
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ConfirmationDialog *rename_group_dialog = nullptr;
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LineEdit *rename_group = nullptr;
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CheckBox *rename_check_box = nullptr;
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EditorValidationPanel *rename_validation_panel = nullptr;
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ConfirmationDialog *remove_group_dialog = nullptr;
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CheckBox *remove_check_box = nullptr;
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Label *remove_label = nullptr;
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PopupMenu *menu = nullptr;
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LineEdit *filter = nullptr;
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Button *add = nullptr;
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Tree *tree = nullptr;
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HashMap<ObjectID, HashMap<StringName, bool>> scene_groups_cache;
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HashMap<StringName, bool> scene_groups_for_caching;
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HashMap<StringName, bool> scene_groups;
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HashMap<StringName, String> global_groups;
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void _update_scene_groups(const ObjectID &p_id);
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void _cache_scene_groups(const ObjectID &p_id);
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void _show_add_group_dialog();
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void _show_rename_group_dialog();
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void _show_remove_group_dialog();
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void _check_add();
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void _check_rename();
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void _validate_name(const String &p_name, EditorValidationPanel *p_validation_panel);
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void _update_tree();
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void _update_groups();
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void _load_scene_groups(Node *p_node);
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void _add_scene_group(const String &p_name);
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void _rename_scene_group(const String &p_old_name, const String &p_new_name);
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void _remove_scene_group(const String &p_name);
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bool _has_group(const String &p_name);
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void _set_group_checked(const String &p_name, bool p_checked);
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void _confirm_add();
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void _confirm_rename();
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void _confirm_delete();
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void _item_edited();
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void _item_mouse_selected(const Vector2 &p_pos, MouseButton p_mouse_button);
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void _modify_group(Object *p_item, int p_column, int p_id, MouseButton p_mouse_button);
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void _menu_id_pressed(int p_id);
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void _update_groups_and_tree();
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void _queue_update_groups_and_tree();
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void _groups_gui_input(Ref<InputEvent> p_event);
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void _node_removed(Node *p_node);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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enum ModifyButton {
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DELETE_GROUP,
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COPY_GROUP,
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RENAME_GROUP,
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CONVERT_GROUP,
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};
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void set_current(Node *p_node);
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GroupsEditor();
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~GroupsEditor();
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};
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#endif // GROUPS_EDITOR_H
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