mirror of
https://github.com/godotengine/godot
synced 2024-09-05 18:39:21 +00:00
75 lines
3.5 KiB
C++
75 lines
3.5 KiB
C++
/**************************************************************************/
|
|
/* editor_script.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "editor_script.h"
|
|
|
|
#include "editor/editor_interface.h"
|
|
#include "editor/editor_node.h"
|
|
#include "scene/main/node.h"
|
|
|
|
void EditorScript::add_root_node(Node *p_node) {
|
|
if (!EditorNode::get_singleton()) {
|
|
EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("Write your logic in the _run() method."));
|
|
return;
|
|
}
|
|
|
|
if (EditorNode::get_singleton()->get_edited_scene()) {
|
|
EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("There is an edited scene already."));
|
|
return;
|
|
}
|
|
|
|
//editor->set_edited_scene(p_node);
|
|
}
|
|
|
|
Node *EditorScript::get_scene() const {
|
|
if (!EditorNode::get_singleton()) {
|
|
EditorNode::add_io_error("EditorScript::get_scene: " + TTR("Write your logic in the _run() method."));
|
|
return nullptr;
|
|
}
|
|
|
|
return EditorNode::get_singleton()->get_edited_scene();
|
|
}
|
|
|
|
EditorInterface *EditorScript::get_editor_interface() const {
|
|
return EditorInterface::get_singleton();
|
|
}
|
|
|
|
void EditorScript::run() {
|
|
GDVIRTUAL_REQUIRED_CALL(_run);
|
|
}
|
|
|
|
void EditorScript::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("add_root_node", "node"), &EditorScript::add_root_node);
|
|
ClassDB::bind_method(D_METHOD("get_scene"), &EditorScript::get_scene);
|
|
ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorScript::get_editor_interface);
|
|
|
|
GDVIRTUAL_BIND(_run);
|
|
}
|