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godot/drivers/gles3
Rémi Verschelde 4ce3e169a9
Merge pull request #92388 from sunfl0w/fix-compatibility-albedo
Fix albedo value wraparound in Compatibility render mode
2024-06-14 10:19:21 +02:00
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effects [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
environment
shaders Merge pull request #92388 from sunfl0w/fix-compatibility-albedo 2024-06-14 10:19:21 +02:00
storage Ensure post processing happens when adjustments are enabled in the Compatibility renderer 2024-06-11 14:31:06 -07:00
rasterizer_canvas_gles3.cpp Fixes SDF Collision Enable/Disable 2024-04-22 20:27:56 -07:00
rasterizer_canvas_gles3.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
rasterizer_gles3.cpp Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable 2024-05-31 09:55:02 +02:00
rasterizer_gles3.h Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
rasterizer_scene_gles3.cpp Ensure post processing happens when adjustments are enabled in the Compatibility renderer 2024-06-11 14:31:06 -07:00
rasterizer_scene_gles3.h Fix LOD selection in compatibility backend and clean up LOD code 2024-05-23 11:30:22 -07:00
SCsub
shader_gles3.cpp clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
shader_gles3.h Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00