mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
94 lines
3.7 KiB
C++
94 lines
3.7 KiB
C++
/*************************************************************************/
|
|
/* audio_effect_compressor.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef AUDIOEFFECTCOMPRESSOR_H
|
|
#define AUDIOEFFECTCOMPRESSOR_H
|
|
|
|
#include "servers/audio/audio_effect.h"
|
|
|
|
class AudioEffectCompressor;
|
|
|
|
class AudioEffectCompressorInstance : public AudioEffectInstance {
|
|
GDCLASS(AudioEffectCompressorInstance, AudioEffectInstance);
|
|
friend class AudioEffectCompressor;
|
|
Ref<AudioEffectCompressor> base;
|
|
|
|
float rundb, averatio, runratio, runmax, maxover, gr_meter;
|
|
int current_channel;
|
|
|
|
public:
|
|
void set_current_channel(int p_channel) { current_channel = p_channel; }
|
|
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;
|
|
};
|
|
|
|
class AudioEffectCompressor : public AudioEffect {
|
|
GDCLASS(AudioEffectCompressor, AudioEffect);
|
|
|
|
friend class AudioEffectCompressorInstance;
|
|
float threshold;
|
|
float ratio;
|
|
float gain;
|
|
float attack_us;
|
|
float release_ms;
|
|
float mix;
|
|
StringName sidechain;
|
|
|
|
protected:
|
|
void _validate_property(PropertyInfo &property) const override;
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
Ref<AudioEffectInstance> instantiate() override;
|
|
|
|
void set_threshold(float p_threshold);
|
|
float get_threshold() const;
|
|
|
|
void set_ratio(float p_ratio);
|
|
float get_ratio() const;
|
|
|
|
void set_gain(float p_gain);
|
|
float get_gain() const;
|
|
|
|
void set_attack_us(float p_attack_us);
|
|
float get_attack_us() const;
|
|
|
|
void set_release_ms(float p_release_ms);
|
|
float get_release_ms() const;
|
|
|
|
void set_mix(float p_mix);
|
|
float get_mix() const;
|
|
|
|
void set_sidechain(const StringName &p_sidechain);
|
|
StringName get_sidechain() const;
|
|
|
|
AudioEffectCompressor();
|
|
};
|
|
|
|
#endif // AUDIOEFFECTCOMPRESSOR_H
|