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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
16 lines
731 B
XML
16 lines
731 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNodeConstant" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A [Transform3D] constant for use within the visual shader graph.
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</brief_description>
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<description>
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A constant [Transform3D], which can be used as an input node.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="constant" type="Transform3D" setter="set_constant" getter="get_constant" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
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A [Transform3D] constant which represents the state of this node.
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</member>
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</members>
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</class>
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