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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
16 lines
774 B
XML
16 lines
774 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTexture2DArray" inherits="VisualShaderNodeSample3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A 2D texture uniform array to be used within the visual shader graph.
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</brief_description>
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<description>
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Translated to [code]uniform sampler2DArray[/code] in the shader language.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="texture_array" type="Texture2DArray" setter="set_texture_array" getter="get_texture_array">
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A source texture array. Used if [member VisualShaderNodeSample3D.source] is set to [constant VisualShaderNodeSample3D.SOURCE_TEXTURE].
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</member>
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</members>
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</class>
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