mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
f7c611ab71
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
75 lines
4 KiB
XML
75 lines
4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="FontVariation" inherits="Font" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Variation of the [Font].
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</brief_description>
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<description>
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OpenType variations, simulated bold / slant, and additional font settings like OpenType features and extra spacing.
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To use simulated bold font variant:
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[codeblocks]
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[gdscript]
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var fv = FontVariation.new()
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fv.set_base_font(load("res://BarlowCondensed-Regular.ttf"))
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fv.set_variation_embolden(1.2);
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$"Label".set("custom_fonts/font", fv)
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$"Label".set("custom_fonts/font_size", 64)
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[/gdscript]
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[csharp]
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var fv = new FontVariation();
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fv.SetBaseFont(ResourceLoader.Load<FontFile>("res://BarlowCondensed-Regular.ttf"));
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fv.SetVariationEmbolden(1.2);
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GetNode("Label").Set("custom_fonts/font", fv);
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GetNode("Label").Set("custom_font_sizes/font_size", 64);
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[/csharp]
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[/codeblocks]
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="set_spacing">
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<return type="void" />
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<param index="0" name="spacing" type="int" enum="TextServer.SpacingType" />
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<param index="1" name="value" type="int" />
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<description>
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Sets the spacing for [code]type[/code] (see [enum TextServer.SpacingType]) to [param value] in pixels (not relative to the font size).
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</description>
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</method>
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</methods>
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<members>
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<member name="base_font" type="Font" setter="set_base_font" getter="get_base_font">
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Base font used to create a variation. If not set, default [Theme] font is used.
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</member>
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<member name="fallbacks" type="Font[]" setter="set_fallbacks" getter="get_fallbacks" default="[]">
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Array of fallback [Font]s. If not set [member base_font] fallback are ussed.
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</member>
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<member name="opentype_features" type="Dictionary" setter="set_opentype_features" getter="get_opentype_features" default="{}">
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A set of OpenType feature tags. More info: [url=https://docs.microsoft.com/en-us/typography/opentype/spec/featuretags]OpenType feature tags[/url].
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</member>
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<member name="spacing_bottom" type="int" setter="set_spacing" getter="get_spacing" default="0">
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Extra spacing at the bottom of the line in pixels.
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</member>
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<member name="spacing_glyph" type="int" setter="set_spacing" getter="get_spacing" default="0">
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Extra spacing between graphical glyphs
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</member>
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<member name="spacing_space" type="int" setter="set_spacing" getter="get_spacing" default="0">
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Extra width of the space glyphs.
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</member>
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<member name="spacing_top" type="int" setter="set_spacing" getter="get_spacing" default="0">
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Extra spacing at the top of the line in pixels.
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</member>
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<member name="variation_embolden" type="float" setter="set_variation_embolden" getter="get_variation_embolden" default="0.0">
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If is not equal to zero, emboldens the font outlines. Negative values reduce the outline thickness.
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[b]Note:[/b] Emboldened fonts might have self-intersecting outlines, which will prevent MSDF fonts and [TextMesh] from working correctly.
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</member>
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<member name="variation_face_index" type="int" setter="set_variation_face_index" getter="get_variation_face_index" default="0">
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Active face index in the TrueType / OpenType collection file.
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</member>
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<member name="variation_opentype" type="Dictionary" setter="set_variation_opentype" getter="get_variation_opentype" default="{}">
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Font OpenType variation coordinates. More info: [url=https://docs.microsoft.com/en-us/typography/opentype/spec/dvaraxisreg]OpenType variation tags[/url].
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</member>
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<member name="variation_transform" type="Transform2D" setter="set_variation_transform" getter="get_variation_transform" default="Transform2D(1, 0, 0, 1, 0, 0)">
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2D transform, applied to the font outlines, can be used for slanting, flipping and rotating glyphs.
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For example, to simulate italic typeface by slanting, apply the following transform [code]Transform2D(1.0, slant, 0.0, 1.0, 0.0, 0.0)[/code].
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</member>
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</members>
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</class>
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