mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
171 lines
7.5 KiB
XML
171 lines
7.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="EditorProperty" inherits="Container" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Custom control to edit properties for adding into the inspector.
|
|
</brief_description>
|
|
<description>
|
|
This control allows property editing for one or multiple properties into [EditorInspector]. It is added via [EditorInspectorPlugin].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="_set_read_only" qualifiers="virtual">
|
|
<return type="void" />
|
|
<param index="0" name="read_only" type="bool" />
|
|
<description>
|
|
Called when the read-only status of the property is changed. It may be used to change custom controls into a read-only or modifiable state.
|
|
</description>
|
|
</method>
|
|
<method name="_update_property" qualifiers="virtual">
|
|
<return type="void" />
|
|
<description>
|
|
When this virtual function is called, you must update your editor.
|
|
</description>
|
|
</method>
|
|
<method name="add_focusable">
|
|
<return type="void" />
|
|
<param index="0" name="control" type="Control" />
|
|
<description>
|
|
If any of the controls added can gain keyboard focus, add it here. This ensures that focus will be restored if the inspector is refreshed.
|
|
</description>
|
|
</method>
|
|
<method name="emit_changed">
|
|
<return type="void" />
|
|
<param index="0" name="property" type="StringName" />
|
|
<param index="1" name="value" type="Variant" />
|
|
<param index="2" name="field" type="StringName" default="&""" />
|
|
<param index="3" name="changing" type="bool" default="false" />
|
|
<description>
|
|
If one or several properties have changed, this must be called. [param field] is used in case your editor can modify fields separately (as an example, Vector3.x). The [param changing] argument avoids the editor requesting this property to be refreshed (leave as [code]false[/code] if unsure).
|
|
</description>
|
|
</method>
|
|
<method name="get_edited_object">
|
|
<return type="Object" />
|
|
<description>
|
|
Gets the edited object.
|
|
</description>
|
|
</method>
|
|
<method name="get_edited_property" qualifiers="const">
|
|
<return type="StringName" />
|
|
<description>
|
|
Gets the edited property. If your editor is for a single property (added via [method EditorInspectorPlugin._parse_property]), then this will return the property.
|
|
</description>
|
|
</method>
|
|
<method name="set_bottom_editor">
|
|
<return type="void" />
|
|
<param index="0" name="editor" type="Control" />
|
|
<description>
|
|
Puts the [param editor] control below the property label. The control must be previously added using [method Node.add_child].
|
|
</description>
|
|
</method>
|
|
<method name="update_property">
|
|
<return type="void" />
|
|
<description>
|
|
Forces refresh of the property display.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="checkable" type="bool" setter="set_checkable" getter="is_checkable" default="false">
|
|
Used by the inspector, set to [code]true[/code] when the property is checkable.
|
|
</member>
|
|
<member name="checked" type="bool" setter="set_checked" getter="is_checked" default="false">
|
|
Used by the inspector, set to [code]true[/code] when the property is checked.
|
|
</member>
|
|
<member name="deletable" type="bool" setter="set_deletable" getter="is_deletable" default="false">
|
|
Used by the inspector, set to [code]true[/code] when the property can be deleted by the user.
|
|
</member>
|
|
<member name="draw_warning" type="bool" setter="set_draw_warning" getter="is_draw_warning" default="false">
|
|
Used by the inspector, set to [code]true[/code] when the property is drawn with the editor theme's warning color. This is used for editable children's properties.
|
|
</member>
|
|
<member name="keying" type="bool" setter="set_keying" getter="is_keying" default="false">
|
|
Used by the inspector, set to [code]true[/code] when the property can add keys for animation.
|
|
</member>
|
|
<member name="label" type="String" setter="set_label" getter="get_label" default="""">
|
|
Set this property to change the label (if you want to show one).
|
|
</member>
|
|
<member name="read_only" type="bool" setter="set_read_only" getter="is_read_only" default="false">
|
|
Used by the inspector, set to [code]true[/code] when the property is read-only.
|
|
</member>
|
|
</members>
|
|
<signals>
|
|
<signal name="multiple_properties_changed">
|
|
<param index="0" name="properties" type="PackedStringArray" />
|
|
<param index="1" name="value" type="Array" />
|
|
<description>
|
|
Emit it if you want multiple properties modified at the same time. Do not use if added via [method EditorInspectorPlugin._parse_property].
|
|
</description>
|
|
</signal>
|
|
<signal name="object_id_selected">
|
|
<param index="0" name="property" type="StringName" />
|
|
<param index="1" name="id" type="int" />
|
|
<description>
|
|
Used by sub-inspectors. Emit it if what was selected was an Object ID.
|
|
</description>
|
|
</signal>
|
|
<signal name="property_can_revert_changed">
|
|
<param index="0" name="property" type="StringName" />
|
|
<param index="1" name="can_revert" type="bool" />
|
|
<description>
|
|
Emitted when the revertability (i.e., whether it has a non-default value and thus is displayed with a revert icon) of a property has changed.
|
|
</description>
|
|
</signal>
|
|
<signal name="property_changed">
|
|
<param index="0" name="property" type="StringName" />
|
|
<param index="1" name="value" type="Variant" />
|
|
<param index="2" name="field" type="StringName" />
|
|
<param index="3" name="changing" type="bool" />
|
|
<description>
|
|
Do not emit this manually, use the [method emit_changed] method instead.
|
|
</description>
|
|
</signal>
|
|
<signal name="property_checked">
|
|
<param index="0" name="property" type="StringName" />
|
|
<param index="1" name="checked" type="bool" />
|
|
<description>
|
|
Emitted when a property was checked. Used internally.
|
|
</description>
|
|
</signal>
|
|
<signal name="property_deleted">
|
|
<param index="0" name="property" type="StringName" />
|
|
<description>
|
|
Emitted when a property was deleted. Used internally.
|
|
</description>
|
|
</signal>
|
|
<signal name="property_keyed">
|
|
<param index="0" name="property" type="StringName" />
|
|
<description>
|
|
Emit it if you want to add this value as an animation key (check for keying being enabled first).
|
|
</description>
|
|
</signal>
|
|
<signal name="property_keyed_with_value">
|
|
<param index="0" name="property" type="StringName" />
|
|
<param index="1" name="value" type="Variant" />
|
|
<description>
|
|
Emit it if you want to key a property with a single value.
|
|
</description>
|
|
</signal>
|
|
<signal name="property_pinned">
|
|
<param index="0" name="property" type="StringName" />
|
|
<param index="1" name="pinned" type="bool" />
|
|
<description>
|
|
Emit it if you want to mark (or unmark) the value of a property for being saved regardless of being equal to the default value.
|
|
The default value is the one the property will get when the node is just instantiated and can come from an ancestor scene in the inheritance/instantiation chain, a script or a builtin class.
|
|
</description>
|
|
</signal>
|
|
<signal name="resource_selected">
|
|
<param index="0" name="path" type="String" />
|
|
<param index="1" name="resource" type="Resource" />
|
|
<description>
|
|
If you want a sub-resource to be edited, emit this signal with the resource.
|
|
</description>
|
|
</signal>
|
|
<signal name="selected">
|
|
<param index="0" name="path" type="String" />
|
|
<param index="1" name="focusable_idx" type="int" />
|
|
<description>
|
|
Emitted when selected. Used internally.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
</class>
|