mirror of
https://github.com/godotengine/godot
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f7c611ab71
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
86 lines
4.8 KiB
XML
86 lines
4.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorInspector" inherits="ScrollContainer" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A control used to edit properties of an object.
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</brief_description>
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<description>
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This is the control that implements property editing in the editor's Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used in the editor's Inspector dock, use [method EditorInterface.get_inspector].
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[EditorInspector] will show properties in the same order as the array returned by [method Object.get_property_list].
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If a property's name is path-like (i.e. if it contains forward slashes), [EditorInspector] will create nested sections for "directories" along the path. For example, if a property is named [code]highlighting/gdscript/node_path_color[/code], it will be shown as "Node Path Color" inside the "GDScript" section nested inside the "Highlighting" section.
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If a property has [constant PROPERTY_USAGE_GROUP] usage, it will group subsequent properties whose name starts with the property's hint string. The group ends when a property does not start with that hint string or when a new group starts. An empty group name effectively ends the current group. [EditorInspector] will create a top-level section for each group. For example, if a property with group usage is named [code]Collide With[/code] and its hint string is [code]collide_with_[/code], a subsequent [code]collide_with_area[/code] property will be shown as "Area" inside the "Collide With" section.
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If a property has [constant PROPERTY_USAGE_SUBGROUP] usage, a subgroup will be created in the same way as a group, and a second-level section will be created for each subgroup.
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[b]Note:[/b] Unlike sections created from path-like property names, [EditorInspector] won't capitalize the name for sections created from groups. So properties with group usage usually use capitalized names instead of snake_cased names.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_selected_path" qualifiers="const">
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<return type="String" />
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<description>
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Gets the path of the currently selected property.
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</description>
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</method>
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</methods>
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<members>
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<member name="horizontal_scroll_mode" type="int" setter="set_horizontal_scroll_mode" getter="get_horizontal_scroll_mode" overrides="ScrollContainer" enum="ScrollContainer.ScrollMode" default="0" />
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</members>
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<signals>
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<signal name="edited_object_changed">
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<description>
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Emitted when the object being edited by the inspector has changed.
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</description>
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</signal>
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<signal name="object_id_selected">
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<param index="0" name="id" type="int" />
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<description>
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Emitted when the Edit button of an [Object] has been pressed in the inspector. This is mainly used in the remote scene tree Inspector.
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</description>
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</signal>
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<signal name="property_deleted">
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<param index="0" name="property" type="String" />
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<description>
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Emitted when a property is removed from the inspector.
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</description>
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</signal>
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<signal name="property_edited">
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<param index="0" name="property" type="String" />
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<description>
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Emitted when a property is edited in the inspector.
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</description>
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</signal>
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<signal name="property_keyed">
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<param index="0" name="property" type="String" />
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<param index="1" name="value" type="Variant" />
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<param index="2" name="advance" type="bool" />
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<description>
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Emitted when a property is keyed in the inspector. Properties can be keyed by clicking the "key" icon next to a property when the Animation panel is toggled.
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</description>
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</signal>
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<signal name="property_selected">
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<param index="0" name="property" type="String" />
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<description>
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Emitted when a property is selected in the inspector.
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</description>
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</signal>
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<signal name="property_toggled">
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<param index="0" name="property" type="String" />
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<param index="1" name="checked" type="bool" />
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<description>
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Emitted when a boolean property is toggled in the inspector.
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[b]Note:[/b] This signal is never emitted if the internal [code]autoclear[/code] property enabled. Since this property is always enabled in the editor inspector, this signal is never emitted by the editor itself.
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</description>
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</signal>
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<signal name="resource_selected">
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<param index="0" name="resource" type="Resource" />
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<param index="1" name="path" type="String" />
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<description>
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Emitted when a resource is selected in the inspector.
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</description>
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</signal>
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<signal name="restart_requested">
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<description>
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Emitted when a property that requires a restart to be applied is edited in the inspector. This is only used in the Project Settings and Editor Settings.
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</description>
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</signal>
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</signals>
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</class>
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