godot/modules/noise/fastnoise_lite.cpp
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

500 lines
20 KiB
C++

/**************************************************************************/
/* fastnoise_lite.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "fastnoise_lite.h"
_FastNoiseLite::FractalType FastNoiseLite::_convert_domain_warp_fractal_type_enum(DomainWarpFractalType p_domain_warp_fractal_type) {
_FastNoiseLite::FractalType type;
switch (p_domain_warp_fractal_type) {
case DOMAIN_WARP_FRACTAL_NONE:
type = _FastNoiseLite::FractalType_None;
break;
case DOMAIN_WARP_FRACTAL_PROGRESSIVE:
type = _FastNoiseLite::FractalType_DomainWarpProgressive;
break;
case DOMAIN_WARP_FRACTAL_INDEPENDENT:
type = _FastNoiseLite::FractalType_DomainWarpIndependent;
break;
default:
type = _FastNoiseLite::FractalType_None;
}
return type;
}
FastNoiseLite::FastNoiseLite() {
_noise.SetNoiseType((_FastNoiseLite::NoiseType)noise_type);
_noise.SetSeed(seed);
_noise.SetFrequency(frequency);
_noise.SetFractalType((_FastNoiseLite::FractalType)fractal_type);
_noise.SetFractalOctaves(fractal_octaves);
_noise.SetFractalLacunarity(fractal_lacunarity);
_noise.SetFractalGain(fractal_gain);
_noise.SetFractalWeightedStrength(fractal_weighted_strength);
_noise.SetFractalPingPongStrength(fractal_ping_pong_strength);
_noise.SetCellularDistanceFunction((_FastNoiseLite::CellularDistanceFunction)cellular_distance_function);
_noise.SetCellularReturnType((_FastNoiseLite::CellularReturnType)cellular_return_type);
_noise.SetCellularJitter(cellular_jitter);
_domain_warp_noise.SetDomainWarpType((_FastNoiseLite::DomainWarpType)domain_warp_type);
_domain_warp_noise.SetSeed(seed);
_domain_warp_noise.SetDomainWarpAmp(domain_warp_amplitude);
_domain_warp_noise.SetFrequency(domain_warp_frequency);
_domain_warp_noise.SetFractalType(_convert_domain_warp_fractal_type_enum(domain_warp_fractal_type));
_domain_warp_noise.SetFractalOctaves(domain_warp_fractal_octaves);
_domain_warp_noise.SetFractalLacunarity(domain_warp_fractal_lacunarity);
_domain_warp_noise.SetFractalGain(domain_warp_fractal_gain);
}
FastNoiseLite::~FastNoiseLite() {
}
// General settings.
void FastNoiseLite::set_noise_type(NoiseType p_noise_type) {
noise_type = p_noise_type;
_noise.SetNoiseType((_FastNoiseLite::NoiseType)p_noise_type);
emit_changed();
notify_property_list_changed();
}
FastNoiseLite::NoiseType FastNoiseLite::get_noise_type() const {
return noise_type;
}
void FastNoiseLite::set_seed(int p_seed) {
seed = p_seed;
_noise.SetSeed(p_seed);
_domain_warp_noise.SetSeed(p_seed);
emit_changed();
}
int FastNoiseLite::get_seed() const {
return seed;
}
void FastNoiseLite::set_frequency(real_t p_freq) {
frequency = p_freq;
_noise.SetFrequency(p_freq);
emit_changed();
}
real_t FastNoiseLite::get_frequency() const {
return frequency;
}
void FastNoiseLite::set_offset(Vector3 p_offset) {
offset = p_offset;
emit_changed();
}
Vector3 FastNoiseLite::get_offset() const {
return offset;
}
// Fractal.
void FastNoiseLite::set_fractal_type(FractalType p_type) {
fractal_type = p_type;
_noise.SetFractalType((_FastNoiseLite::FractalType)p_type);
emit_changed();
notify_property_list_changed();
}
FastNoiseLite::FractalType FastNoiseLite::get_fractal_type() const {
return fractal_type;
}
void FastNoiseLite::set_fractal_octaves(int p_octaves) {
fractal_octaves = p_octaves;
_noise.SetFractalOctaves(p_octaves);
emit_changed();
}
int FastNoiseLite::get_fractal_octaves() const {
return fractal_octaves;
}
void FastNoiseLite::set_fractal_lacunarity(real_t p_lacunarity) {
fractal_lacunarity = p_lacunarity;
_noise.SetFractalLacunarity(p_lacunarity);
emit_changed();
}
real_t FastNoiseLite::get_fractal_lacunarity() const {
return fractal_lacunarity;
}
void FastNoiseLite::set_fractal_gain(real_t p_gain) {
fractal_gain = p_gain;
_noise.SetFractalGain(p_gain);
emit_changed();
}
real_t FastNoiseLite::get_fractal_gain() const {
return fractal_gain;
}
void FastNoiseLite::set_fractal_weighted_strength(real_t p_weighted_strength) {
fractal_weighted_strength = p_weighted_strength;
_noise.SetFractalWeightedStrength(p_weighted_strength);
emit_changed();
}
real_t FastNoiseLite::get_fractal_weighted_strength() const {
return fractal_weighted_strength;
}
void FastNoiseLite::set_fractal_ping_pong_strength(real_t p_ping_pong_strength) {
fractal_ping_pong_strength = p_ping_pong_strength;
_noise.SetFractalPingPongStrength(p_ping_pong_strength);
emit_changed();
}
real_t FastNoiseLite::get_fractal_ping_pong_strength() const {
return fractal_ping_pong_strength;
}
// Cellular.
void FastNoiseLite::set_cellular_distance_function(CellularDistanceFunction p_func) {
cellular_distance_function = p_func;
_noise.SetCellularDistanceFunction((_FastNoiseLite::CellularDistanceFunction)p_func);
emit_changed();
}
FastNoiseLite::CellularDistanceFunction FastNoiseLite::get_cellular_distance_function() const {
return cellular_distance_function;
}
void FastNoiseLite::set_cellular_jitter(real_t p_jitter) {
cellular_jitter = p_jitter;
_noise.SetCellularJitter(p_jitter);
emit_changed();
}
real_t FastNoiseLite::get_cellular_jitter() const {
return cellular_jitter;
}
void FastNoiseLite::set_cellular_return_type(CellularReturnType p_ret) {
cellular_return_type = p_ret;
_noise.SetCellularReturnType((_FastNoiseLite::CellularReturnType)p_ret);
emit_changed();
}
FastNoiseLite::CellularReturnType FastNoiseLite::get_cellular_return_type() const {
return cellular_return_type;
}
// Domain warp specific.
void FastNoiseLite::set_domain_warp_enabled(bool p_enabled) {
if (domain_warp_enabled != p_enabled) {
domain_warp_enabled = p_enabled;
emit_changed();
notify_property_list_changed();
}
}
bool FastNoiseLite::is_domain_warp_enabled() const {
return domain_warp_enabled;
}
void FastNoiseLite::set_domain_warp_type(DomainWarpType p_domain_warp_type) {
domain_warp_type = p_domain_warp_type;
_domain_warp_noise.SetDomainWarpType((_FastNoiseLite::DomainWarpType)p_domain_warp_type);
emit_changed();
}
FastNoiseLite::DomainWarpType FastNoiseLite::get_domain_warp_type() const {
return domain_warp_type;
}
void FastNoiseLite::set_domain_warp_amplitude(real_t p_amplitude) {
domain_warp_amplitude = p_amplitude;
_domain_warp_noise.SetDomainWarpAmp(p_amplitude);
emit_changed();
}
real_t FastNoiseLite::get_domain_warp_amplitude() const {
return domain_warp_amplitude;
}
void FastNoiseLite::set_domain_warp_frequency(real_t p_frequency) {
domain_warp_frequency = p_frequency;
_domain_warp_noise.SetFrequency(p_frequency);
emit_changed();
}
real_t FastNoiseLite::get_domain_warp_frequency() const {
return domain_warp_frequency;
}
void FastNoiseLite::set_domain_warp_fractal_type(DomainWarpFractalType p_domain_warp_fractal_type) {
domain_warp_fractal_type = p_domain_warp_fractal_type;
_domain_warp_noise.SetFractalType(_convert_domain_warp_fractal_type_enum(p_domain_warp_fractal_type));
emit_changed();
}
FastNoiseLite::DomainWarpFractalType FastNoiseLite::get_domain_warp_fractal_type() const {
return domain_warp_fractal_type;
}
void FastNoiseLite::set_domain_warp_fractal_octaves(int p_octaves) {
domain_warp_fractal_octaves = p_octaves;
_domain_warp_noise.SetFractalOctaves(p_octaves);
emit_changed();
}
int FastNoiseLite::get_domain_warp_fractal_octaves() const {
return domain_warp_fractal_octaves;
}
void FastNoiseLite::set_domain_warp_fractal_lacunarity(real_t p_lacunarity) {
domain_warp_fractal_lacunarity = p_lacunarity;
_domain_warp_noise.SetFractalLacunarity(p_lacunarity);
emit_changed();
}
real_t FastNoiseLite::get_domain_warp_fractal_lacunarity() const {
return domain_warp_fractal_lacunarity;
}
void FastNoiseLite::set_domain_warp_fractal_gain(real_t p_gain) {
domain_warp_fractal_gain = p_gain;
_domain_warp_noise.SetFractalGain(p_gain);
emit_changed();
}
real_t FastNoiseLite::get_domain_warp_fractal_gain() const {
return domain_warp_fractal_gain;
}
// Noise interface functions.
real_t FastNoiseLite::get_noise_1d(real_t p_x) const {
p_x += offset.x;
if (domain_warp_enabled) {
// Needed since DomainWarp expects a reference.
real_t y_dummy = 0;
_domain_warp_noise.DomainWarp(p_x, y_dummy);
}
return get_noise_2d(p_x, 0.0);
}
real_t FastNoiseLite::get_noise_2dv(Vector2 p_v) const {
return get_noise_2d(p_v.x, p_v.y);
}
real_t FastNoiseLite::get_noise_2d(real_t p_x, real_t p_y) const {
p_x += offset.x;
p_y += offset.y;
if (domain_warp_enabled) {
_domain_warp_noise.DomainWarp(p_x, p_y);
}
return _noise.GetNoise(p_x, p_y);
}
real_t FastNoiseLite::get_noise_3dv(Vector3 p_v) const {
return get_noise_3d(p_v.x, p_v.y, p_v.z);
}
real_t FastNoiseLite::get_noise_3d(real_t p_x, real_t p_y, real_t p_z) const {
p_x += offset.x;
p_y += offset.y;
p_z += offset.z;
if (domain_warp_enabled) {
_domain_warp_noise.DomainWarp(p_x, p_y, p_z);
}
return _noise.GetNoise(p_x, p_y, p_z);
}
void FastNoiseLite::_changed() {
emit_changed();
}
void FastNoiseLite::_bind_methods() {
// General settings.
ClassDB::bind_method(D_METHOD("set_noise_type", "type"), &FastNoiseLite::set_noise_type);
ClassDB::bind_method(D_METHOD("get_noise_type"), &FastNoiseLite::get_noise_type);
ClassDB::bind_method(D_METHOD("set_seed", "seed"), &FastNoiseLite::set_seed);
ClassDB::bind_method(D_METHOD("get_seed"), &FastNoiseLite::get_seed);
ClassDB::bind_method(D_METHOD("set_frequency", "freq"), &FastNoiseLite::set_frequency);
ClassDB::bind_method(D_METHOD("get_frequency"), &FastNoiseLite::get_frequency);
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &FastNoiseLite::set_offset);
ClassDB::bind_method(D_METHOD("get_offset"), &FastNoiseLite::get_offset);
// Fractal.
ClassDB::bind_method(D_METHOD("set_fractal_type", "type"), &FastNoiseLite::set_fractal_type);
ClassDB::bind_method(D_METHOD("get_fractal_type"), &FastNoiseLite::get_fractal_type);
ClassDB::bind_method(D_METHOD("set_fractal_octaves", "octave_count"), &FastNoiseLite::set_fractal_octaves);
ClassDB::bind_method(D_METHOD("get_fractal_octaves"), &FastNoiseLite::get_fractal_octaves);
ClassDB::bind_method(D_METHOD("set_fractal_lacunarity", "lacunarity"), &FastNoiseLite::set_fractal_lacunarity);
ClassDB::bind_method(D_METHOD("get_fractal_lacunarity"), &FastNoiseLite::get_fractal_lacunarity);
ClassDB::bind_method(D_METHOD("set_fractal_gain", "gain"), &FastNoiseLite::set_fractal_gain);
ClassDB::bind_method(D_METHOD("get_fractal_gain"), &FastNoiseLite::get_fractal_gain);
ClassDB::bind_method(D_METHOD("set_fractal_weighted_strength", "weighted_strength"), &FastNoiseLite::set_fractal_weighted_strength);
ClassDB::bind_method(D_METHOD("get_fractal_weighted_strength"), &FastNoiseLite::get_fractal_weighted_strength);
ClassDB::bind_method(D_METHOD("set_fractal_ping_pong_strength", "ping_pong_strength"), &FastNoiseLite::set_fractal_ping_pong_strength);
ClassDB::bind_method(D_METHOD("get_fractal_ping_pong_strength"), &FastNoiseLite::get_fractal_ping_pong_strength);
// Cellular.
ClassDB::bind_method(D_METHOD("set_cellular_distance_function", "func"), &FastNoiseLite::set_cellular_distance_function);
ClassDB::bind_method(D_METHOD("get_cellular_distance_function"), &FastNoiseLite::get_cellular_distance_function);
ClassDB::bind_method(D_METHOD("set_cellular_jitter", "jitter"), &FastNoiseLite::set_cellular_jitter);
ClassDB::bind_method(D_METHOD("get_cellular_jitter"), &FastNoiseLite::get_cellular_jitter);
ClassDB::bind_method(D_METHOD("set_cellular_return_type", "ret"), &FastNoiseLite::set_cellular_return_type);
ClassDB::bind_method(D_METHOD("get_cellular_return_type"), &FastNoiseLite::get_cellular_return_type);
// Domain warp.
ClassDB::bind_method(D_METHOD("set_domain_warp_enabled", "domain_warp_enabled"), &FastNoiseLite::set_domain_warp_enabled);
ClassDB::bind_method(D_METHOD("is_domain_warp_enabled"), &FastNoiseLite::is_domain_warp_enabled);
ClassDB::bind_method(D_METHOD("set_domain_warp_type", "domain_warp_type"), &FastNoiseLite::set_domain_warp_type);
ClassDB::bind_method(D_METHOD("get_domain_warp_type"), &FastNoiseLite::get_domain_warp_type);
ClassDB::bind_method(D_METHOD("set_domain_warp_amplitude", "domain_warp_amplitude"), &FastNoiseLite::set_domain_warp_amplitude);
ClassDB::bind_method(D_METHOD("get_domain_warp_amplitude"), &FastNoiseLite::get_domain_warp_amplitude);
ClassDB::bind_method(D_METHOD("set_domain_warp_frequency", "domain_warp_frequency"), &FastNoiseLite::set_domain_warp_frequency);
ClassDB::bind_method(D_METHOD("get_domain_warp_frequency"), &FastNoiseLite::get_domain_warp_frequency);
ClassDB::bind_method(D_METHOD("set_domain_warp_fractal_type", "domain_warp_fractal_type"), &FastNoiseLite::set_domain_warp_fractal_type);
ClassDB::bind_method(D_METHOD("get_domain_warp_fractal_type"), &FastNoiseLite::get_domain_warp_fractal_type);
ClassDB::bind_method(D_METHOD("set_domain_warp_fractal_octaves", "domain_warp_octave_count"), &FastNoiseLite::set_domain_warp_fractal_octaves);
ClassDB::bind_method(D_METHOD("get_domain_warp_fractal_octaves"), &FastNoiseLite::get_domain_warp_fractal_octaves);
ClassDB::bind_method(D_METHOD("set_domain_warp_fractal_lacunarity", "domain_warp_lacunarity"), &FastNoiseLite::set_domain_warp_fractal_lacunarity);
ClassDB::bind_method(D_METHOD("get_domain_warp_fractal_lacunarity"), &FastNoiseLite::get_domain_warp_fractal_lacunarity);
ClassDB::bind_method(D_METHOD("set_domain_warp_fractal_gain", "domain_warp_gain"), &FastNoiseLite::set_domain_warp_fractal_gain);
ClassDB::bind_method(D_METHOD("get_domain_warp_fractal_gain"), &FastNoiseLite::get_domain_warp_fractal_gain);
ClassDB::bind_method(D_METHOD("_changed"), &FastNoiseLite::_changed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "noise_type", PROPERTY_HINT_ENUM, "Simplex,Simplex Smooth,Cellular,Perlin,Value Cubic,Value"), "set_noise_type", "get_noise_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frequency", PROPERTY_HINT_RANGE, ".001,1"), "set_frequency", "get_frequency");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "offset", PROPERTY_HINT_RANGE, "-999999999,999999999,0.01"), "set_offset", "get_offset");
ADD_GROUP("Fractal", "fractal_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fractal_type", PROPERTY_HINT_ENUM, "None,FBM,Ridged,Ping-Pong"), "set_fractal_type", "get_fractal_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fractal_octaves", PROPERTY_HINT_RANGE, "1,10,1"), "set_fractal_octaves", "get_fractal_octaves");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fractal_lacunarity"), "set_fractal_lacunarity", "get_fractal_lacunarity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fractal_gain"), "set_fractal_gain", "get_fractal_gain");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fractal_weighted_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_fractal_weighted_strength", "get_fractal_weighted_strength");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fractal_ping_pong_strength"), "set_fractal_ping_pong_strength", "get_fractal_ping_pong_strength");
ADD_GROUP("Cellular", "cellular_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cellular_distance_function", PROPERTY_HINT_ENUM, "Euclidean,Euclidean Squared,Manhattan,Hybrid"), "set_cellular_distance_function", "get_cellular_distance_function");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cellular_jitter"), "set_cellular_jitter", "get_cellular_jitter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cellular_return_type", PROPERTY_HINT_ENUM, "Cell Value,Distance,Distance2,Distance2Add,Distance2Sub,Distance2Mul,Distance2Div"), "set_cellular_return_type", "get_cellular_return_type");
ADD_GROUP("Domain Warp", "domain_warp_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "domain_warp_enabled"), "set_domain_warp_enabled", "is_domain_warp_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "domain_warp_type", PROPERTY_HINT_ENUM, "Simplex,Simplex Reduced,Basic Grid"), "set_domain_warp_type", "get_domain_warp_type");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "domain_warp_amplitude"), "set_domain_warp_amplitude", "get_domain_warp_amplitude");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "domain_warp_frequency"), "set_domain_warp_frequency", "get_domain_warp_frequency");
ADD_PROPERTY(PropertyInfo(Variant::INT, "domain_warp_fractal_type", PROPERTY_HINT_ENUM, "None,Progressive,Independent"), "set_domain_warp_fractal_type", "get_domain_warp_fractal_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "domain_warp_fractal_octaves", PROPERTY_HINT_RANGE, "1,10,1"), "set_domain_warp_fractal_octaves", "get_domain_warp_fractal_octaves");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "domain_warp_fractal_lacunarity"), "set_domain_warp_fractal_lacunarity", "get_domain_warp_fractal_lacunarity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "domain_warp_fractal_gain"), "set_domain_warp_fractal_gain", "get_domain_warp_fractal_gain");
BIND_ENUM_CONSTANT(TYPE_VALUE);
BIND_ENUM_CONSTANT(TYPE_VALUE_CUBIC);
BIND_ENUM_CONSTANT(TYPE_PERLIN);
BIND_ENUM_CONSTANT(TYPE_CELLULAR);
BIND_ENUM_CONSTANT(TYPE_SIMPLEX);
BIND_ENUM_CONSTANT(TYPE_SIMPLEX_SMOOTH);
BIND_ENUM_CONSTANT(FRACTAL_NONE);
BIND_ENUM_CONSTANT(FRACTAL_FBM);
BIND_ENUM_CONSTANT(FRACTAL_RIDGED);
BIND_ENUM_CONSTANT(FRACTAL_PING_PONG);
BIND_ENUM_CONSTANT(DISTANCE_EUCLIDEAN);
BIND_ENUM_CONSTANT(DISTANCE_EUCLIDEAN_SQUARED);
BIND_ENUM_CONSTANT(DISTANCE_MANHATTAN);
BIND_ENUM_CONSTANT(DISTANCE_HYBRID);
BIND_ENUM_CONSTANT(RETURN_CELL_VALUE);
BIND_ENUM_CONSTANT(RETURN_DISTANCE);
BIND_ENUM_CONSTANT(RETURN_DISTANCE2);
BIND_ENUM_CONSTANT(RETURN_DISTANCE2_ADD);
BIND_ENUM_CONSTANT(RETURN_DISTANCE2_SUB);
BIND_ENUM_CONSTANT(RETURN_DISTANCE2_MUL);
BIND_ENUM_CONSTANT(RETURN_DISTANCE2_DIV);
BIND_ENUM_CONSTANT(DOMAIN_WARP_SIMPLEX);
BIND_ENUM_CONSTANT(DOMAIN_WARP_SIMPLEX_REDUCED);
BIND_ENUM_CONSTANT(DOMAIN_WARP_BASIC_GRID);
BIND_ENUM_CONSTANT(DOMAIN_WARP_FRACTAL_NONE);
BIND_ENUM_CONSTANT(DOMAIN_WARP_FRACTAL_PROGRESSIVE);
BIND_ENUM_CONSTANT(DOMAIN_WARP_FRACTAL_INDEPENDENT);
}
void FastNoiseLite::_validate_property(PropertyInfo &p_property) const {
if (p_property.name.begins_with("cellular") && get_noise_type() != TYPE_CELLULAR) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
return;
}
if (p_property.name != "fractal_type" && p_property.name.begins_with("fractal") && get_fractal_type() == FRACTAL_NONE) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
return;
}
if (p_property.name == "fractal_ping_pong_strength" && get_fractal_type() != FRACTAL_PING_PONG) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
return;
}
if (p_property.name != "domain_warp_enabled" && p_property.name.begins_with("domain_warp") && !domain_warp_enabled) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
return;
}
}