godot/editor/shader_globals_editor.cpp
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

497 lines
15 KiB
C++

/**************************************************************************/
/* shader_globals_editor.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "shader_globals_editor.h"
#include "core/config/project_settings.h"
#include "editor/editor_node.h"
#include "editor/editor_undo_redo_manager.h"
#include "servers/rendering/shader_language.h"
static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
"bool",
"bvec2",
"bvec3",
"bvec4",
"int",
"ivec2",
"ivec3",
"ivec4",
"rect2i",
"uint",
"uvec2",
"uvec3",
"uvec4",
"float",
"vec2",
"vec3",
"vec4",
"color",
"rect2",
"mat2",
"mat3",
"mat4",
"transform_2d",
"transform",
"sampler2D",
"sampler2DArray",
"sampler3D",
"samplerCube",
};
class ShaderGlobalsEditorInterface : public Object {
GDCLASS(ShaderGlobalsEditorInterface, Object)
void _set_var(const StringName &p_name, const Variant &p_value, const Variant &p_prev_value) {
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Set Shader Global Variable"));
undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_set", p_name, p_value);
undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_set", p_name, p_prev_value);
RS::GlobalShaderParameterType type = RS::get_singleton()->global_shader_parameter_get_type(p_name);
Dictionary gv;
gv["type"] = global_var_type_names[type];
if (type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
Ref<Resource> res = p_value;
if (res.is_valid()) {
gv["value"] = res->get_path();
} else {
gv["value"] = "";
}
} else {
gv["value"] = p_value;
}
String path = "shader_globals/" + String(p_name);
undo_redo->add_do_property(ProjectSettings::get_singleton(), path, gv);
undo_redo->add_undo_property(ProjectSettings::get_singleton(), path, GLOBAL_GET(path));
undo_redo->add_do_method(this, "_var_changed");
undo_redo->add_undo_method(this, "_var_changed");
block_update = true;
undo_redo->commit_action();
block_update = false;
}
void _var_changed() {
emit_signal(SNAME("var_changed"));
}
protected:
static void _bind_methods() {
ClassDB::bind_method("_set_var", &ShaderGlobalsEditorInterface::_set_var);
ClassDB::bind_method("_var_changed", &ShaderGlobalsEditorInterface::_var_changed);
ADD_SIGNAL(MethodInfo("var_changed"));
}
bool _set(const StringName &p_name, const Variant &p_value) {
Variant existing = RS::get_singleton()->global_shader_parameter_get(p_name);
if (existing.get_type() == Variant::NIL) {
return false;
}
call_deferred("_set_var", p_name, p_value, existing);
return true;
}
bool _get(const StringName &p_name, Variant &r_ret) const {
r_ret = RS::get_singleton()->global_shader_parameter_get(p_name);
return r_ret.get_type() != Variant::NIL;
}
void _get_property_list(List<PropertyInfo> *p_list) const {
Vector<StringName> variables;
variables = RS::get_singleton()->global_shader_parameter_get_list();
for (int i = 0; i < variables.size(); i++) {
PropertyInfo pinfo;
pinfo.name = variables[i];
switch (RS::get_singleton()->global_shader_parameter_get_type(variables[i])) {
case RS::GLOBAL_VAR_TYPE_BOOL: {
pinfo.type = Variant::BOOL;
} break;
case RS::GLOBAL_VAR_TYPE_BVEC2: {
pinfo.type = Variant::INT;
pinfo.hint = PROPERTY_HINT_FLAGS;
pinfo.hint_string = "x,y";
} break;
case RS::GLOBAL_VAR_TYPE_BVEC3: {
pinfo.type = Variant::INT;
pinfo.hint = PROPERTY_HINT_FLAGS;
pinfo.hint_string = "x,y,z";
} break;
case RS::GLOBAL_VAR_TYPE_BVEC4: {
pinfo.type = Variant::INT;
pinfo.hint = PROPERTY_HINT_FLAGS;
pinfo.hint_string = "x,y,z,w";
} break;
case RS::GLOBAL_VAR_TYPE_INT: {
pinfo.type = Variant::INT;
} break;
case RS::GLOBAL_VAR_TYPE_IVEC2: {
pinfo.type = Variant::VECTOR2I;
} break;
case RS::GLOBAL_VAR_TYPE_IVEC3: {
pinfo.type = Variant::VECTOR3I;
} break;
case RS::GLOBAL_VAR_TYPE_IVEC4: {
pinfo.type = Variant::VECTOR4I;
} break;
case RS::GLOBAL_VAR_TYPE_RECT2I: {
pinfo.type = Variant::RECT2I;
} break;
case RS::GLOBAL_VAR_TYPE_UINT: {
pinfo.type = Variant::INT;
} break;
case RS::GLOBAL_VAR_TYPE_UVEC2: {
pinfo.type = Variant::VECTOR2I;
} break;
case RS::GLOBAL_VAR_TYPE_UVEC3: {
pinfo.type = Variant::VECTOR3I;
} break;
case RS::GLOBAL_VAR_TYPE_UVEC4: {
pinfo.type = Variant::VECTOR4I;
} break;
case RS::GLOBAL_VAR_TYPE_FLOAT: {
pinfo.type = Variant::FLOAT;
} break;
case RS::GLOBAL_VAR_TYPE_VEC2: {
pinfo.type = Variant::VECTOR2;
} break;
case RS::GLOBAL_VAR_TYPE_VEC3: {
pinfo.type = Variant::VECTOR3;
} break;
case RS::GLOBAL_VAR_TYPE_VEC4: {
pinfo.type = Variant::VECTOR4;
} break;
case RS::GLOBAL_VAR_TYPE_RECT2: {
pinfo.type = Variant::RECT2;
} break;
case RS::GLOBAL_VAR_TYPE_COLOR: {
pinfo.type = Variant::COLOR;
} break;
case RS::GLOBAL_VAR_TYPE_MAT2: {
pinfo.type = Variant::PACKED_INT32_ARRAY;
} break;
case RS::GLOBAL_VAR_TYPE_MAT3: {
pinfo.type = Variant::BASIS;
} break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
pinfo.type = Variant::TRANSFORM2D;
} break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
pinfo.type = Variant::TRANSFORM3D;
} break;
case RS::GLOBAL_VAR_TYPE_MAT4: {
pinfo.type = Variant::PROJECTION;
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
pinfo.type = Variant::OBJECT;
pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
pinfo.hint_string = "Texture2D";
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
pinfo.type = Variant::OBJECT;
pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
pinfo.hint_string = "Texture2DArray";
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
pinfo.type = Variant::OBJECT;
pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
pinfo.hint_string = "Texture3D";
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
pinfo.type = Variant::OBJECT;
pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
pinfo.hint_string = "Cubemap";
} break;
default: {
} break;
}
p_list->push_back(pinfo);
}
}
public:
bool block_update = false;
ShaderGlobalsEditorInterface() {
}
};
static Variant create_var(RS::GlobalShaderParameterType p_type) {
switch (p_type) {
case RS::GLOBAL_VAR_TYPE_BOOL: {
return false;
}
case RS::GLOBAL_VAR_TYPE_BVEC2: {
return 0; //bits
}
case RS::GLOBAL_VAR_TYPE_BVEC3: {
return 0; //bits
}
case RS::GLOBAL_VAR_TYPE_BVEC4: {
return 0; //bits
}
case RS::GLOBAL_VAR_TYPE_INT: {
return 0; //bits
}
case RS::GLOBAL_VAR_TYPE_IVEC2: {
return Vector2i();
}
case RS::GLOBAL_VAR_TYPE_IVEC3: {
return Vector3i();
}
case RS::GLOBAL_VAR_TYPE_IVEC4: {
Vector<int> v4;
v4.resize(4);
v4.write[0] = 0;
v4.write[1] = 0;
v4.write[2] = 0;
v4.write[3] = 0;
return v4;
}
case RS::GLOBAL_VAR_TYPE_RECT2I: {
return Rect2i();
}
case RS::GLOBAL_VAR_TYPE_UINT: {
return 0;
}
case RS::GLOBAL_VAR_TYPE_UVEC2: {
return Vector2i();
}
case RS::GLOBAL_VAR_TYPE_UVEC3: {
return Vector3i();
}
case RS::GLOBAL_VAR_TYPE_UVEC4: {
Vector<int> v4;
v4.resize(4);
v4.write[0] = 0;
v4.write[1] = 0;
v4.write[2] = 0;
v4.write[3] = 0;
return v4;
}
case RS::GLOBAL_VAR_TYPE_FLOAT: {
return 0.0;
}
case RS::GLOBAL_VAR_TYPE_VEC2: {
return Vector2();
}
case RS::GLOBAL_VAR_TYPE_VEC3: {
return Vector3();
}
case RS::GLOBAL_VAR_TYPE_VEC4: {
return Quaternion();
}
case RS::GLOBAL_VAR_TYPE_RECT2: {
return Rect2();
}
case RS::GLOBAL_VAR_TYPE_COLOR: {
return Color();
}
case RS::GLOBAL_VAR_TYPE_MAT2: {
Vector<real_t> xform;
xform.resize(4);
xform.write[0] = 1;
xform.write[1] = 0;
xform.write[2] = 0;
xform.write[3] = 1;
return xform;
}
case RS::GLOBAL_VAR_TYPE_MAT3: {
return Basis();
}
case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
return Transform2D();
}
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
return Transform3D();
}
case RS::GLOBAL_VAR_TYPE_MAT4: {
Vector<real_t> xform;
xform.resize(16);
xform.write[0] = 1;
xform.write[1] = 0;
xform.write[2] = 0;
xform.write[3] = 0;
xform.write[4] = 0;
xform.write[5] = 1;
xform.write[6] = 0;
xform.write[7] = 0;
xform.write[8] = 0;
xform.write[9] = 0;
xform.write[10] = 1;
xform.write[11] = 0;
xform.write[12] = 0;
xform.write[13] = 0;
xform.write[14] = 0;
xform.write[15] = 1;
return xform;
}
case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
return "";
}
case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
return "";
}
case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
return "";
}
case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
return "";
}
default: {
return Variant();
}
}
}
void ShaderGlobalsEditor::_variable_added() {
String var = variable_name->get_text().strip_edges();
if (var.is_empty() || !var.is_valid_identifier()) {
EditorNode::get_singleton()->show_warning(TTR("Please specify a valid shader uniform identifier name."));
return;
}
if (RenderingServer::get_singleton()->global_shader_parameter_get(var).get_type() != Variant::NIL) {
EditorNode::get_singleton()->show_warning(vformat(TTR("Global shader parameter '%s' already exists'"), var));
return;
}
List<String> keywords;
ShaderLanguage::get_keyword_list(&keywords);
if (keywords.find(var) != nullptr || var == "script") {
EditorNode::get_singleton()->show_warning(vformat(TTR("Name '%s' is a reserved shader language keyword."), var));
return;
}
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_singleton()->get_undo_redo();
Variant value = create_var(RS::GlobalShaderParameterType(variable_type->get_selected()));
undo_redo->create_action(TTR("Add Shader Global Parameter"));
undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_add", var, RS::GlobalShaderParameterType(variable_type->get_selected()), value);
undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_remove", var);
Dictionary gv;
gv["type"] = global_var_type_names[variable_type->get_selected()];
gv["value"] = value;
undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + var, gv);
undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + var, Variant());
undo_redo->add_do_method(this, "_changed");
undo_redo->add_undo_method(this, "_changed");
undo_redo->commit_action();
}
void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) {
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(TTR("Add Shader Global Parameter"));
undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_remove", p_variable);
undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_add", p_variable, RS::get_singleton()->global_shader_parameter_get_type(p_variable), RS::get_singleton()->global_shader_parameter_get(p_variable));
undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, Variant());
undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, GLOBAL_GET("shader_globals/" + p_variable));
undo_redo->add_do_method(this, "_changed");
undo_redo->add_undo_method(this, "_changed");
undo_redo->commit_action();
}
void ShaderGlobalsEditor::_changed() {
emit_signal(SNAME("globals_changed"));
if (!interface->block_update) {
interface->notify_property_list_changed();
}
}
void ShaderGlobalsEditor::_bind_methods() {
ClassDB::bind_method("_changed", &ShaderGlobalsEditor::_changed);
ADD_SIGNAL(MethodInfo("globals_changed"));
}
void ShaderGlobalsEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_visible_in_tree()) {
inspector->edit(interface);
}
} break;
case NOTIFICATION_PREDELETE: {
inspector->edit(nullptr);
} break;
}
}
ShaderGlobalsEditor::ShaderGlobalsEditor() {
HBoxContainer *add_menu_hb = memnew(HBoxContainer);
add_child(add_menu_hb);
add_menu_hb->add_child(memnew(Label(TTR("Name:"))));
variable_name = memnew(LineEdit);
variable_name->set_h_size_flags(SIZE_EXPAND_FILL);
add_menu_hb->add_child(variable_name);
add_menu_hb->add_child(memnew(Label(TTR("Type:"))));
variable_type = memnew(OptionButton);
variable_type->set_h_size_flags(SIZE_EXPAND_FILL);
add_menu_hb->add_child(variable_type);
for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
variable_type->add_item(global_var_type_names[i]);
}
variable_add = memnew(Button(TTR("Add")));
add_menu_hb->add_child(variable_add);
variable_add->connect("pressed", callable_mp(this, &ShaderGlobalsEditor::_variable_added));
inspector = memnew(EditorInspector);
inspector->set_v_size_flags(SIZE_EXPAND_FILL);
add_child(inspector);
inspector->set_use_wide_editors(true);
inspector->set_property_name_style(EditorPropertyNameProcessor::STYLE_RAW);
inspector->set_use_deletable_properties(true);
inspector->connect("property_deleted", callable_mp(this, &ShaderGlobalsEditor::_variable_deleted), CONNECT_DEFERRED);
interface = memnew(ShaderGlobalsEditorInterface);
interface->connect("var_changed", callable_mp(this, &ShaderGlobalsEditor::_changed));
}
ShaderGlobalsEditor::~ShaderGlobalsEditor() {
memdelete(interface);
}