godot/editor/project_settings_editor.cpp
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

742 lines
28 KiB
C++

/**************************************************************************/
/* project_settings_editor.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "project_settings_editor.h"
#include "core/config/project_settings.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/check_button.h"
#include "servers/movie_writer/movie_writer.h"
ProjectSettingsEditor *ProjectSettingsEditor::singleton = nullptr;
void ProjectSettingsEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) {
localization_editor->connect_filesystem_dock_signals(p_fs_dock);
}
void ProjectSettingsEditor::popup_project_settings() {
// Restore valid window bounds or pop up at default size.
Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "project_settings", Rect2());
if (saved_size != Rect2()) {
popup(saved_size);
} else {
popup_centered_clamped(Size2(900, 700) * EDSCALE, 0.8);
}
_add_feature_overrides();
general_settings_inspector->update_category_list();
set_process_shortcut_input(true);
localization_editor->update_translations();
autoload_settings->update_autoload();
plugin_settings->update_plugins();
import_defaults_editor->clear();
}
void ProjectSettingsEditor::queue_save() {
EditorNode::get_singleton()->notify_settings_changed();
timer->start();
}
void ProjectSettingsEditor::set_plugins_page() {
tab_container->set_current_tab(tab_container->get_tab_idx_from_control(plugin_settings));
}
void ProjectSettingsEditor::set_general_page(const String &p_category) {
tab_container->set_current_tab(tab_container->get_tab_idx_from_control(general_editor));
general_settings_inspector->set_current_section(p_category);
}
void ProjectSettingsEditor::update_plugins() {
plugin_settings->update_plugins();
}
void ProjectSettingsEditor::_setting_edited(const String &p_name) {
queue_save();
}
void ProjectSettingsEditor::_update_advanced(bool p_is_advanced) {
custom_properties->set_visible(p_is_advanced);
}
void ProjectSettingsEditor::_advanced_toggled(bool p_button_pressed) {
EditorSettings::get_singleton()->set_project_metadata("project_settings", "advanced_mode", p_button_pressed);
_update_advanced(p_button_pressed);
general_settings_inspector->set_restrict_to_basic_settings(!p_button_pressed);
}
void ProjectSettingsEditor::_setting_selected(const String &p_path) {
if (p_path.is_empty()) {
return;
}
property_box->set_text(general_settings_inspector->get_current_section() + "/" + p_path);
_update_property_box(); // set_text doesn't trigger text_changed
}
void ProjectSettingsEditor::_add_setting() {
String setting = _get_setting_name();
// Initialize the property with the default value for the given type.
Callable::CallError ce;
Variant value;
Variant::construct(Variant::Type(type_box->get_selected_id()), value, nullptr, 0, ce);
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Project Setting"));
undo_redo->add_do_property(ps, setting, value);
undo_redo->add_undo_property(ps, setting, ps->has_setting(setting) ? ps->get(setting) : Variant());
undo_redo->add_do_method(general_settings_inspector, "update_category_list");
undo_redo->add_undo_method(general_settings_inspector, "update_category_list");
undo_redo->add_do_method(this, "queue_save");
undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
general_settings_inspector->set_current_section(setting.get_slice("/", 1));
add_button->release_focus();
}
void ProjectSettingsEditor::_delete_setting() {
String setting = _get_setting_name();
Variant value = ps->get(setting);
int order = ps->get_order(setting);
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Delete Item"));
undo_redo->add_do_method(ps, "clear", setting);
undo_redo->add_undo_method(ps, "set", setting, value);
undo_redo->add_undo_method(ps, "set_order", setting, order);
undo_redo->add_do_method(general_settings_inspector, "update_category_list");
undo_redo->add_undo_method(general_settings_inspector, "update_category_list");
undo_redo->add_do_method(this, "queue_save");
undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
property_box->clear();
del_button->release_focus();
}
void ProjectSettingsEditor::_property_box_changed(const String &p_text) {
_update_property_box();
}
void ProjectSettingsEditor::_feature_selected(int p_index) {
Vector<String> t = property_box->get_text().strip_edges().split(".", true, 1);
const String feature = p_index ? "." + feature_box->get_item_text(p_index) : "";
property_box->set_text(t[0] + feature);
_update_property_box();
}
void ProjectSettingsEditor::_update_property_box() {
const String setting = _get_setting_name();
const Vector<String> t = setting.split(".", true, 1);
const String name = t[0];
const String feature = (t.size() == 2) ? t[1] : "";
bool feature_invalid = (t.size() == 2) && (t[1].is_empty());
add_button->set_disabled(true);
del_button->set_disabled(true);
if (!feature.is_empty()) {
feature_invalid = true;
for (int i = 1; i < feature_box->get_item_count(); i++) {
if (feature == feature_box->get_item_text(i)) {
feature_invalid = false;
feature_box->select(i);
break;
}
}
}
if (feature.is_empty() || feature_invalid) {
feature_box->select(0);
}
if (property_box->get_text().is_empty()) {
return;
}
if (ps->has_setting(setting)) {
del_button->set_disabled(ps->is_builtin_setting(setting));
_select_type(ps->get_setting(setting).get_type());
} else {
if (ps->has_setting(name)) {
_select_type(ps->get_setting(name).get_type());
} else {
type_box->select(0);
}
if (feature_invalid) {
return;
}
const Vector<String> names = name.split("/");
for (int i = 0; i < names.size(); i++) {
if (!names[i].is_valid_identifier()) {
return;
}
}
add_button->set_disabled(false);
}
}
void ProjectSettingsEditor::_select_type(Variant::Type p_type) {
type_box->select(type_box->get_item_index(p_type));
}
void ProjectSettingsEditor::shortcut_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
const Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_pressed()) {
bool handled = false;
if (ED_IS_SHORTCUT("ui_undo", p_event)) {
String action = undo_redo->get_current_action_name();
if (!action.is_empty()) {
EditorNode::get_log()->add_message("Undo: " + action, EditorLog::MSG_TYPE_EDITOR);
}
undo_redo->undo();
handled = true;
}
if (ED_IS_SHORTCUT("ui_redo", p_event)) {
undo_redo->redo();
String action = undo_redo->get_current_action_name();
if (!action.is_empty()) {
EditorNode::get_log()->add_message("Redo: " + action, EditorLog::MSG_TYPE_EDITOR);
}
handled = true;
}
if (k->is_match(InputEventKey::create_reference(KeyModifierMask::CMD_OR_CTRL | Key::F))) {
search_box->grab_focus();
search_box->select_all();
handled = true;
}
if (handled) {
set_input_as_handled();
}
}
}
String ProjectSettingsEditor::_get_setting_name() const {
String name = property_box->get_text().strip_edges();
if (!name.contains("/")) {
name = "global/" + name;
}
return name;
}
void ProjectSettingsEditor::_add_feature_overrides() {
HashSet<String> presets;
presets.insert("bptc");
presets.insert("s3tc");
presets.insert("etc");
presets.insert("etc2");
presets.insert("editor");
presets.insert("template_debug");
presets.insert("template_release");
presets.insert("debug");
presets.insert("release");
presets.insert("template");
presets.insert("double");
presets.insert("single");
presets.insert("32");
presets.insert("64");
presets.insert("movie");
EditorExport *ee = EditorExport::get_singleton();
for (int i = 0; i < ee->get_export_platform_count(); i++) {
List<String> p;
ee->get_export_platform(i)->get_platform_features(&p);
for (const String &E : p) {
presets.insert(E);
}
}
for (int i = 0; i < ee->get_export_preset_count(); i++) {
List<String> p;
ee->get_export_preset(i)->get_platform()->get_preset_features(ee->get_export_preset(i), &p);
for (const String &E : p) {
presets.insert(E);
}
String custom = ee->get_export_preset(i)->get_custom_features();
Vector<String> custom_list = custom.split(",");
for (int j = 0; j < custom_list.size(); j++) {
String f = custom_list[j].strip_edges();
if (!f.is_empty()) {
presets.insert(f);
}
}
}
feature_box->clear();
feature_box->add_item(TTR("(All)"), 0); // So it is always on top.
int id = 1;
for (const String &E : presets) {
feature_box->add_item(E, id++);
}
}
void ProjectSettingsEditor::_editor_restart() {
ProjectSettings::get_singleton()->save();
EditorNode::get_singleton()->save_all_scenes();
EditorNode::get_singleton()->restart_editor();
}
void ProjectSettingsEditor::_editor_restart_request() {
restart_container->show();
}
void ProjectSettingsEditor::_editor_restart_close() {
restart_container->hide();
}
void ProjectSettingsEditor::_action_added(const String &p_name) {
String name = "input/" + p_name;
ERR_FAIL_COND_MSG(ProjectSettings::get_singleton()->has_setting(name),
"An action with this name already exists.");
Dictionary action;
action["events"] = Array();
action["deadzone"] = 0.5f;
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Input Action"));
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", name);
undo_redo->add_do_method(this, "_update_action_map_editor");
undo_redo->add_undo_method(this, "_update_action_map_editor");
undo_redo->add_do_method(this, "queue_save");
undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
}
void ProjectSettingsEditor::_action_edited(const String &p_name, const Dictionary &p_action) {
const String property_name = "input/" + p_name;
Dictionary old_val = GLOBAL_GET(property_name);
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (old_val["deadzone"] != p_action["deadzone"]) {
// Deadzone Changed
undo_redo->create_action(TTR("Change Action deadzone"));
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
} else {
// Events changed
int act_event_count = ((Array)p_action["events"]).size();
int old_event_count = ((Array)old_val["events"]).size();
if (act_event_count == old_event_count) {
undo_redo->create_action(TTR("Edit Input Action Event"));
} else if (act_event_count > old_event_count) {
undo_redo->create_action(TTR("Add Input Action Event"));
} else {
undo_redo->create_action(TTR("Remove Input Action Event"));
}
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
}
undo_redo->add_do_method(this, "_update_action_map_editor");
undo_redo->add_undo_method(this, "_update_action_map_editor");
undo_redo->add_do_method(this, "queue_save");
undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
}
void ProjectSettingsEditor::_action_removed(const String &p_name) {
const String property_name = "input/" + p_name;
Dictionary old_val = GLOBAL_GET(property_name);
int order = ProjectSettings::get_singleton()->get_order(property_name);
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Erase Input Action"));
undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", property_name);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", property_name, order);
undo_redo->add_do_method(this, "_update_action_map_editor");
undo_redo->add_undo_method(this, "_update_action_map_editor");
undo_redo->add_do_method(this, "queue_save");
undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
}
void ProjectSettingsEditor::_action_renamed(const String &p_old_name, const String &p_new_name) {
const String old_property_name = "input/" + p_old_name;
const String new_property_name = "input/" + p_new_name;
ERR_FAIL_COND_MSG(ProjectSettings::get_singleton()->has_setting(new_property_name),
"An action with this name already exists.");
int order = ProjectSettings::get_singleton()->get_order(old_property_name);
Dictionary action = GLOBAL_GET(old_property_name);
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Rename Input Action Event"));
// Do: clear old, set new
undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", old_property_name);
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", new_property_name, action);
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", new_property_name, order);
// Undo: clear new, set old
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", new_property_name);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", old_property_name, action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", old_property_name, order);
undo_redo->add_do_method(this, "_update_action_map_editor");
undo_redo->add_undo_method(this, "_update_action_map_editor");
undo_redo->add_do_method(this, "queue_save");
undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
}
void ProjectSettingsEditor::_action_reordered(const String &p_action_name, const String &p_relative_to, bool p_before) {
const String action_name = "input/" + p_action_name;
const String target_name = "input/" + p_relative_to;
// It is much easier to rebuild the custom "input" properties rather than messing around with the "order" values of them.
Variant action_value = ps->get(action_name);
Variant target_value = ps->get(target_name);
List<PropertyInfo> props;
HashMap<String, Variant> action_values;
ProjectSettings::get_singleton()->get_property_list(&props);
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Update Input Action Order"));
for (const PropertyInfo &prop : props) {
// Skip builtins and non-inputs
if (ProjectSettings::get_singleton()->is_builtin_setting(prop.name) || !prop.name.begins_with("input/")) {
continue;
}
action_values.insert(prop.name, ps->get(prop.name));
undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", prop.name);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", prop.name);
}
for (const KeyValue<String, Variant> &E : action_values) {
String name = E.key;
const Variant &value = E.value;
if (name == target_name) {
if (p_before) {
// Insert before target
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
} else {
// Insert after target
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
}
} else if (name != action_name) {
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, value);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", name, value);
}
}
undo_redo->add_do_method(this, "_update_action_map_editor");
undo_redo->add_undo_method(this, "_update_action_map_editor");
undo_redo->add_do_method(this, "queue_save");
undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
}
void ProjectSettingsEditor::_update_action_map_editor() {
Vector<ActionMapEditor::ActionInfo> actions;
List<PropertyInfo> props;
ProjectSettings::get_singleton()->get_property_list(&props);
const Ref<Texture2D> builtin_icon = get_theme_icon(SNAME("PinPressed"), SNAME("EditorIcons"));
for (const PropertyInfo &E : props) {
const String property_name = E.name;
if (!property_name.begins_with("input/")) {
continue;
}
// Strip the "input/" from the left.
String display_name = property_name.substr(String("input/").size() - 1);
Dictionary action = GLOBAL_GET(property_name);
ActionMapEditor::ActionInfo action_info;
action_info.action = action;
action_info.editable = true;
action_info.name = display_name;
const bool is_builtin_input = ProjectSettings::get_singleton()->get_input_presets().find(property_name) != nullptr;
if (is_builtin_input) {
action_info.editable = false;
action_info.icon = builtin_icon;
}
actions.push_back(action_info);
}
action_map_editor->update_action_list(actions);
}
void ProjectSettingsEditor::_update_theme() {
search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
restart_close_button->set_icon(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
restart_container->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
restart_icon->set_texture(get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
restart_label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
type_box->clear();
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
if (i == Variant::NIL || i == Variant::OBJECT || i == Variant::CALLABLE || i == Variant::SIGNAL || i == Variant::RID) {
// These types can't be serialized properly, so skip them.
continue;
}
String type = Variant::get_type_name(Variant::Type(i));
type_box->add_icon_item(get_theme_icon(type, SNAME("EditorIcons")), type, i);
}
}
void ProjectSettingsEditor::_input_filter_focused() {
set_close_on_escape(false);
}
void ProjectSettingsEditor::_input_filter_unfocused() {
set_close_on_escape(true);
}
void ProjectSettingsEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible()) {
EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "project_settings", Rect2(get_position(), get_size()));
}
} break;
case NOTIFICATION_ENTER_TREE: {
general_settings_inspector->edit(ps);
_update_action_map_editor();
_update_theme();
} break;
case NOTIFICATION_THEME_CHANGED: {
_update_theme();
} break;
}
}
void ProjectSettingsEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("queue_save"), &ProjectSettingsEditor::queue_save);
ClassDB::bind_method(D_METHOD("_update_action_map_editor"), &ProjectSettingsEditor::_update_action_map_editor);
}
ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
singleton = this;
set_title(TTR("Project Settings (project.godot)"));
ps = ProjectSettings::get_singleton();
data = p_data;
tab_container = memnew(TabContainer);
tab_container->set_use_hidden_tabs_for_min_size(true);
tab_container->set_theme_type_variation("TabContainerOdd");
add_child(tab_container);
general_editor = memnew(VBoxContainer);
general_editor->set_name(TTR("General"));
general_editor->set_alignment(BoxContainer::ALIGNMENT_BEGIN);
general_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tab_container->add_child(general_editor);
HBoxContainer *search_bar = memnew(HBoxContainer);
general_editor->add_child(search_bar);
search_box = memnew(LineEdit);
search_box->set_placeholder(TTR("Filter Settings"));
search_box->set_clear_button_enabled(true);
search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
search_bar->add_child(search_box);
advanced = memnew(CheckButton);
advanced->set_text(TTR("Advanced Settings"));
advanced->connect("toggled", callable_mp(this, &ProjectSettingsEditor::_advanced_toggled));
search_bar->add_child(advanced);
custom_properties = memnew(HBoxContainer);
general_editor->add_child(custom_properties);
property_box = memnew(LineEdit);
property_box->set_placeholder(TTR("Select a Setting or Type its Name"));
property_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
property_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_property_box_changed));
custom_properties->add_child(property_box);
feature_box = memnew(OptionButton);
feature_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
feature_box->connect("item_selected", callable_mp(this, &ProjectSettingsEditor::_feature_selected));
custom_properties->add_child(feature_box);
type_box = memnew(OptionButton);
type_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
custom_properties->add_child(type_box);
add_button = memnew(Button);
add_button->set_text(TTR("Add"));
add_button->set_disabled(true);
add_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_add_setting));
custom_properties->add_child(add_button);
del_button = memnew(Button);
del_button->set_text(TTR("Delete"));
del_button->set_disabled(true);
del_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_delete_setting));
custom_properties->add_child(del_button);
general_settings_inspector = memnew(SectionedInspector);
general_settings_inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL);
general_settings_inspector->register_search_box(search_box);
general_settings_inspector->get_inspector()->set_use_filter(true);
general_settings_inspector->get_inspector()->connect("property_selected", callable_mp(this, &ProjectSettingsEditor::_setting_selected));
general_settings_inspector->get_inspector()->connect("property_edited", callable_mp(this, &ProjectSettingsEditor::_setting_edited));
general_settings_inspector->get_inspector()->connect("restart_requested", callable_mp(this, &ProjectSettingsEditor::_editor_restart_request));
general_editor->add_child(general_settings_inspector);
restart_container = memnew(PanelContainer);
general_editor->add_child(restart_container);
HBoxContainer *restart_hb = memnew(HBoxContainer);
restart_container->hide();
restart_container->add_child(restart_hb);
restart_icon = memnew(TextureRect);
restart_icon->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
restart_hb->add_child(restart_icon);
restart_label = memnew(Label);
restart_label->set_text(TTR("Changed settings will be applied to the editor after restarting."));
restart_hb->add_child(restart_label);
restart_hb->add_spacer();
Button *restart_button = memnew(Button);
restart_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_editor_restart));
restart_hb->add_child(restart_button);
restart_button->set_text(TTR("Save & Restart"));
restart_close_button = memnew(Button);
restart_close_button->set_flat(true);
restart_close_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_editor_restart_close));
restart_hb->add_child(restart_close_button);
action_map_editor = memnew(ActionMapEditor);
action_map_editor->set_name(TTR("Input Map"));
action_map_editor->connect("action_added", callable_mp(this, &ProjectSettingsEditor::_action_added));
action_map_editor->connect("action_edited", callable_mp(this, &ProjectSettingsEditor::_action_edited));
action_map_editor->connect("action_removed", callable_mp(this, &ProjectSettingsEditor::_action_removed));
action_map_editor->connect("action_renamed", callable_mp(this, &ProjectSettingsEditor::_action_renamed));
action_map_editor->connect("action_reordered", callable_mp(this, &ProjectSettingsEditor::_action_reordered));
action_map_editor->connect(SNAME("filter_focused"), callable_mp(this, &ProjectSettingsEditor::_input_filter_focused));
action_map_editor->connect(SNAME("filter_unfocused"), callable_mp(this, &ProjectSettingsEditor::_input_filter_unfocused));
tab_container->add_child(action_map_editor);
localization_editor = memnew(LocalizationEditor);
localization_editor->set_name(TTR("Localization"));
localization_editor->connect("localization_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
tab_container->add_child(localization_editor);
autoload_settings = memnew(EditorAutoloadSettings);
autoload_settings->set_name(TTR("Autoload"));
autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
tab_container->add_child(autoload_settings);
shaders_global_shader_uniforms_editor = memnew(ShaderGlobalsEditor);
shaders_global_shader_uniforms_editor->set_name(TTR("Shader Globals"));
shaders_global_shader_uniforms_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
tab_container->add_child(shaders_global_shader_uniforms_editor);
plugin_settings = memnew(EditorPluginSettings);
plugin_settings->set_name(TTR("Plugins"));
tab_container->add_child(plugin_settings);
timer = memnew(Timer);
timer->set_wait_time(1.5);
timer->connect("timeout", callable_mp(ps, &ProjectSettings::save));
timer->set_one_shot(true);
add_child(timer);
set_ok_button_text(TTR("Close"));
set_hide_on_ok(true);
bool use_advanced = EditorSettings::get_singleton()->get_project_metadata("project_settings", "advanced_mode", false);
if (use_advanced) {
advanced->set_pressed(true);
}
_update_advanced(use_advanced);
general_settings_inspector->set_restrict_to_basic_settings(!use_advanced);
import_defaults_editor = memnew(ImportDefaultsEditor);
import_defaults_editor->set_name(TTR("Import Defaults"));
tab_container->add_child(import_defaults_editor);
import_defaults_editor->connect("project_settings_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
MovieWriter::set_extensions_hint(); // ensure extensions are properly displayed.
}