godot/editor/project_converter_3_to_4.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

100 lines
5.6 KiB
C++

/**************************************************************************/
/* project_converter_3_to_4.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PROJECT_CONVERTER_3_TO_4_H
#define PROJECT_CONVERTER_3_TO_4_H
#include "core/io/file_access.h"
#include "core/object/ref_counted.h"
#include "core/string/ustring.h"
#include "core/templates/local_vector.h"
class RegEx;
class ProjectConverter3To4 {
public:
class RegExContainer;
private:
uint64_t maximum_file_size;
uint64_t maximum_line_length;
void rename_colors(Vector<String> &lines, const RegExContainer &reg_container);
Vector<String> check_for_rename_colors(Vector<String> &lines, const RegExContainer &reg_container);
void rename_classes(Vector<String> &lines, const RegExContainer &reg_container);
Vector<String> check_for_rename_classes(Vector<String> &lines, const RegExContainer &reg_container);
void rename_gdscript_functions(Vector<String> &lines, const RegExContainer &reg_container, bool builtin);
Vector<String> check_for_rename_gdscript_functions(Vector<String> &lines, const RegExContainer &reg_container, bool builtin);
void process_gdscript_line(String &line, const RegExContainer &reg_container, bool builtin);
void rename_csharp_functions(Vector<String> &lines, const RegExContainer &reg_container);
Vector<String> check_for_rename_csharp_functions(Vector<String> &lines, const RegExContainer &reg_container);
void process_csharp_line(String &line, const RegExContainer &reg_container);
void rename_csharp_attributes(Vector<String> &lines, const RegExContainer &reg_container);
Vector<String> check_for_rename_csharp_attributes(Vector<String> &lines, const RegExContainer &reg_container);
void rename_gdscript_keywords(Vector<String> &lines, const RegExContainer &reg_container);
Vector<String> check_for_rename_gdscript_keywords(Vector<String> &lines, const RegExContainer &reg_container);
void custom_rename(Vector<String> &lines, String from, String to);
Vector<String> check_for_custom_rename(Vector<String> &lines, String from, String to);
void rename_common(const char *array[][2], LocalVector<RegEx *> &cached_regexes, Vector<String> &lines);
Vector<String> check_for_rename_common(const char *array[][2], LocalVector<RegEx *> &cached_regexes, Vector<String> &lines);
Vector<String> check_for_files();
Vector<String> parse_arguments(const String &line);
int get_end_parenthesis(const String &line) const;
String connect_arguments(const Vector<String> &line, int from, int to = -1) const;
String get_starting_space(const String &line) const;
String get_object_of_execution(const String &line) const;
String line_formatter(int current_line, String from, String to, String line);
String simple_line_formatter(int current_line, String old_line, String line);
String collect_string_from_vector(Vector<String> &vector);
bool test_single_array(const char *array[][2], bool ignore_second_check = false);
bool test_conversion_gdscript_builtin(String name, String expected, void (ProjectConverter3To4::*func)(Vector<String> &, const RegExContainer &, bool), String what, const RegExContainer &reg_container, bool builtin);
bool test_conversion_with_regex(String name, String expected, void (ProjectConverter3To4::*func)(Vector<String> &, const RegExContainer &), String what, const RegExContainer &reg_container);
bool test_conversion_basic(String name, String expected, const char *array[][2], LocalVector<RegEx *> &regex_cache, String what);
bool test_array_names();
bool test_conversion(RegExContainer &reg_container);
public:
ProjectConverter3To4(int, int);
int validate_conversion();
int convert();
};
#endif // PROJECT_CONVERTER_3_TO_4_H