godot/editor/editor_plugin.cpp
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

986 lines
40 KiB
C++

/**************************************************************************/
/* editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_plugin.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_settings.h"
#include "editor/editor_translation_parser.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/export/editor_export.h"
#include "editor/filesystem_dock.h"
#include "editor/import/editor_import_plugin.h"
#include "editor/import/resource_importer_scene.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/project_settings_editor.h"
#include "editor/scene_tree_dock.h"
#include "main/main.h"
#include "scene/3d/camera_3d.h"
#include "scene/gui/popup_menu.h"
#include "servers/rendering_server.h"
TypedArray<Texture2D> EditorInterface::_make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size) {
Vector<Ref<Mesh>> meshes;
for (int i = 0; i < p_meshes.size(); i++) {
meshes.push_back(p_meshes[i]);
}
Vector<Ref<Texture2D>> textures = make_mesh_previews(meshes, nullptr, p_preview_size);
TypedArray<Texture2D> ret;
for (int i = 0; i < textures.size(); i++) {
ret.push_back(textures[i]);
}
return ret;
}
Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size) {
int size = p_preview_size;
RID scenario = RS::get_singleton()->scenario_create();
RID viewport = RS::get_singleton()->viewport_create();
RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ALWAYS);
RS::get_singleton()->viewport_set_scenario(viewport, scenario);
RS::get_singleton()->viewport_set_size(viewport, size, size);
RS::get_singleton()->viewport_set_transparent_background(viewport, true);
RS::get_singleton()->viewport_set_active(viewport, true);
RID viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
RID camera = RS::get_singleton()->camera_create();
RS::get_singleton()->viewport_attach_camera(viewport, camera);
RID light = RS::get_singleton()->directional_light_create();
RID light_instance = RS::get_singleton()->instance_create2(light, scenario);
RID light2 = RS::get_singleton()->directional_light_create();
RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
RID light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size());
Vector<Ref<Texture2D>> textures;
for (int i = 0; i < p_meshes.size(); i++) {
Ref<Mesh> mesh = p_meshes[i];
if (!mesh.is_valid()) {
textures.push_back(Ref<Texture2D>());
continue;
}
Transform3D mesh_xform;
if (p_transforms != nullptr) {
mesh_xform = (*p_transforms)[i];
}
RID inst = RS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
RS::get_singleton()->instance_set_transform(inst, mesh_xform);
AABB aabb = mesh->get_aabb();
Vector3 ofs = aabb.get_center();
aabb.position -= ofs;
Transform3D xform;
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI / 6);
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI / 6) * xform.basis;
AABB rot_aabb = xform.xform(aabb);
float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
if (m == 0) {
textures.push_back(Ref<Texture2D>());
continue;
}
xform.origin = -xform.basis.xform(ofs); //-ofs*m;
xform.origin.z -= rot_aabb.size.z * 2;
xform.invert();
xform = mesh_xform * xform;
RS::get_singleton()->camera_set_transform(camera, xform * Transform3D(Basis(), Vector3(0, 0, 3)));
RS::get_singleton()->camera_set_orthogonal(camera, m * 2, 0.01, 1000.0);
RS::get_singleton()->instance_set_transform(light_instance, xform * Transform3D().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
RS::get_singleton()->instance_set_transform(light_instance2, xform * Transform3D().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
ep.step(TTR("Thumbnail..."), i);
Main::iteration();
Main::iteration();
Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
ERR_CONTINUE(!img.is_valid() || img->is_empty());
Ref<ImageTexture> it = ImageTexture::create_from_image(img);
RS::get_singleton()->free(inst);
textures.push_back(it);
}
RS::get_singleton()->free(viewport);
RS::get_singleton()->free(light);
RS::get_singleton()->free(light_instance);
RS::get_singleton()->free(light2);
RS::get_singleton()->free(light_instance2);
RS::get_singleton()->free(camera);
RS::get_singleton()->free(scenario);
return textures;
}
void EditorInterface::set_main_screen_editor(const String &p_name) {
EditorNode::get_singleton()->select_editor_by_name(p_name);
}
VBoxContainer *EditorInterface::get_editor_main_screen() {
return EditorNode::get_singleton()->get_main_screen_control();
}
void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {
EditorNode::get_singleton()->edit_resource(p_resource);
}
void EditorInterface::edit_node(Node *p_node) {
EditorNode::get_singleton()->edit_node(p_node);
}
void EditorInterface::edit_script(const Ref<Script> &p_script, int p_line, int p_col, bool p_grab_focus) {
ScriptEditor::get_singleton()->edit(p_script, p_line, p_col, p_grab_focus);
}
void EditorInterface::open_scene_from_path(const String &scene_path) {
if (EditorNode::get_singleton()->is_changing_scene()) {
return;
}
EditorNode::get_singleton()->open_request(scene_path);
}
void EditorInterface::reload_scene_from_path(const String &scene_path) {
if (EditorNode::get_singleton()->is_changing_scene()) {
return;
}
EditorNode::get_singleton()->reload_scene(scene_path);
}
void EditorInterface::play_main_scene() {
EditorNode::get_singleton()->run_play();
}
void EditorInterface::play_current_scene() {
EditorNode::get_singleton()->run_play_current();
}
void EditorInterface::play_custom_scene(const String &scene_path) {
EditorNode::get_singleton()->run_play_custom(scene_path);
}
void EditorInterface::stop_playing_scene() {
EditorNode::get_singleton()->run_stop();
}
bool EditorInterface::is_playing_scene() const {
return EditorNode::get_singleton()->is_run_playing();
}
String EditorInterface::get_playing_scene() const {
return EditorNode::get_singleton()->get_run_playing_scene();
}
Node *EditorInterface::get_edited_scene_root() {
return EditorNode::get_singleton()->get_edited_scene();
}
PackedStringArray EditorInterface::get_open_scenes() const {
PackedStringArray ret;
Vector<EditorData::EditedScene> scenes = EditorNode::get_editor_data().get_edited_scenes();
int scns_amount = scenes.size();
for (int idx_scn = 0; idx_scn < scns_amount; idx_scn++) {
if (scenes[idx_scn].root == nullptr) {
continue;
}
ret.push_back(scenes[idx_scn].root->get_scene_file_path());
}
return ret;
}
ScriptEditor *EditorInterface::get_script_editor() {
return ScriptEditor::get_singleton();
}
void EditorInterface::select_file(const String &p_file) {
FileSystemDock::get_singleton()->select_file(p_file);
}
Vector<String> EditorInterface::get_selected_paths() const {
return FileSystemDock::get_singleton()->get_selected_paths();
}
String EditorInterface::get_current_path() const {
return FileSystemDock::get_singleton()->get_current_path();
}
String EditorInterface::get_current_directory() const {
return FileSystemDock::get_singleton()->get_current_directory();
}
void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property, bool p_inspector_only) {
EditorNode::get_singleton()->push_item(p_obj, p_for_property, p_inspector_only);
}
EditorFileSystem *EditorInterface::get_resource_file_system() {
return EditorFileSystem::get_singleton();
}
FileSystemDock *EditorInterface::get_file_system_dock() {
return FileSystemDock::get_singleton();
}
EditorSelection *EditorInterface::get_selection() {
return EditorNode::get_singleton()->get_editor_selection();
}
Ref<EditorSettings> EditorInterface::get_editor_settings() {
return EditorSettings::get_singleton();
}
EditorPaths *EditorInterface::get_editor_paths() {
return EditorPaths::get_singleton();
}
EditorResourcePreview *EditorInterface::get_resource_previewer() {
return EditorResourcePreview::get_singleton();
}
Control *EditorInterface::get_base_control() {
return EditorNode::get_singleton()->get_gui_base();
}
float EditorInterface::get_editor_scale() const {
return EDSCALE;
}
void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) {
EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true);
}
bool EditorInterface::is_plugin_enabled(const String &p_plugin) const {
return EditorNode::get_singleton()->is_addon_plugin_enabled(p_plugin);
}
void EditorInterface::set_movie_maker_enabled(bool p_enabled) {
EditorNode::get_singleton()->set_movie_maker_enabled(p_enabled);
}
bool EditorInterface::is_movie_maker_enabled() const {
return EditorNode::get_singleton()->is_movie_maker_enabled();
}
EditorInspector *EditorInterface::get_inspector() const {
return InspectorDock::get_inspector_singleton();
}
Error EditorInterface::save_scene() {
if (!get_edited_scene_root()) {
return ERR_CANT_CREATE;
}
if (get_edited_scene_root()->get_scene_file_path().is_empty()) {
return ERR_CANT_CREATE;
}
save_scene_as(get_edited_scene_root()->get_scene_file_path());
return OK;
}
void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview) {
EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
}
void EditorInterface::set_distraction_free_mode(bool p_enter) {
EditorNode::get_singleton()->set_distraction_free_mode(p_enter);
}
void EditorInterface::restart_editor(bool p_save) {
if (p_save) {
EditorNode::get_singleton()->save_all_scenes();
}
EditorNode::get_singleton()->restart_editor();
}
bool EditorInterface::is_distraction_free_mode_enabled() const {
return EditorNode::get_singleton()->is_distraction_free_mode_enabled();
}
EditorCommandPalette *EditorInterface::get_command_palette() const {
return EditorCommandPalette::get_singleton();
}
EditorInterface *EditorInterface::singleton = nullptr;
void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("inspect_object", "object", "for_property", "inspector_only"), &EditorInterface::inspect_object, DEFVAL(String()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_selection"), &EditorInterface::get_selection);
ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings);
ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor);
ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control);
ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale);
ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
ClassDB::bind_method(D_METHOD("edit_node", "node"), &EditorInterface::edit_node);
ClassDB::bind_method(D_METHOD("edit_script", "script", "line", "column", "grab_focus"), &EditorInterface::edit_script, DEFVAL(-1), DEFVAL(0), DEFVAL(true));
ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
ClassDB::bind_method(D_METHOD("play_current_scene"), &EditorInterface::play_current_scene);
ClassDB::bind_method(D_METHOD("play_custom_scene", "scene_filepath"), &EditorInterface::play_custom_scene);
ClassDB::bind_method(D_METHOD("stop_playing_scene"), &EditorInterface::stop_playing_scene);
ClassDB::bind_method(D_METHOD("is_playing_scene"), &EditorInterface::is_playing_scene);
ClassDB::bind_method(D_METHOD("get_playing_scene"), &EditorInterface::get_playing_scene);
ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer);
ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system);
ClassDB::bind_method(D_METHOD("get_editor_main_screen"), &EditorInterface::get_editor_main_screen);
ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews);
ClassDB::bind_method(D_METHOD("select_file", "file"), &EditorInterface::select_file);
ClassDB::bind_method(D_METHOD("get_selected_paths"), &EditorInterface::get_selected_paths);
ClassDB::bind_method(D_METHOD("get_current_path"), &EditorInterface::get_current_path);
ClassDB::bind_method(D_METHOD("get_current_directory"), &EditorInterface::get_current_directory);
ClassDB::bind_method(D_METHOD("get_file_system_dock"), &EditorInterface::get_file_system_dock);
ClassDB::bind_method(D_METHOD("get_editor_paths"), &EditorInterface::get_editor_paths);
ClassDB::bind_method(D_METHOD("get_command_palette"), &EditorInterface::get_command_palette);
ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled);
ClassDB::bind_method(D_METHOD("is_plugin_enabled", "plugin"), &EditorInterface::is_plugin_enabled);
ClassDB::bind_method(D_METHOD("set_movie_maker_enabled", "enabled"), &EditorInterface::set_movie_maker_enabled);
ClassDB::bind_method(D_METHOD("is_movie_maker_enabled"), &EditorInterface::is_movie_maker_enabled);
ClassDB::bind_method(D_METHOD("get_inspector"), &EditorInterface::get_inspector);
ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
ClassDB::bind_method(D_METHOD("restart_editor", "save"), &EditorInterface::restart_editor, DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_main_screen_editor", "name"), &EditorInterface::set_main_screen_editor);
ClassDB::bind_method(D_METHOD("set_distraction_free_mode", "enter"), &EditorInterface::set_distraction_free_mode);
ClassDB::bind_method(D_METHOD("is_distraction_free_mode_enabled"), &EditorInterface::is_distraction_free_mode_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distraction_free_mode"), "set_distraction_free_mode", "is_distraction_free_mode_enabled");
}
EditorInterface::EditorInterface() {
singleton = this;
}
///////////////////////////////////////////
void EditorPlugin::add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon) {
EditorNode::get_editor_data().add_custom_type(p_type, p_base, p_script, p_icon);
}
void EditorPlugin::remove_custom_type(const String &p_type) {
EditorNode::get_editor_data().remove_custom_type(p_type);
}
void EditorPlugin::add_autoload_singleton(const String &p_name, const String &p_path) {
EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_add(p_name, p_path);
}
void EditorPlugin::remove_autoload_singleton(const String &p_name) {
EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_remove(p_name);
}
Button *EditorPlugin::add_control_to_bottom_panel(Control *p_control, const String &p_title) {
ERR_FAIL_NULL_V(p_control, nullptr);
return EditorNode::get_singleton()->add_bottom_panel_item(p_title, p_control);
}
void EditorPlugin::add_control_to_dock(DockSlot p_slot, Control *p_control) {
ERR_FAIL_NULL(p_control);
EditorNode::get_singleton()->add_control_to_dock(EditorNode::DockSlot(p_slot), p_control);
}
void EditorPlugin::remove_control_from_docks(Control *p_control) {
ERR_FAIL_NULL(p_control);
EditorNode::get_singleton()->remove_control_from_dock(p_control);
}
void EditorPlugin::remove_control_from_bottom_panel(Control *p_control) {
ERR_FAIL_NULL(p_control);
EditorNode::get_singleton()->remove_bottom_panel_item(p_control);
}
void EditorPlugin::add_control_to_container(CustomControlContainer p_location, Control *p_control) {
ERR_FAIL_NULL(p_control);
switch (p_location) {
case CONTAINER_TOOLBAR: {
EditorNode::get_menu_hb()->add_child(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_MENU: {
Node3DEditor::get_singleton()->add_control_to_menu_panel(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_SIDE_LEFT: {
Node3DEditor::get_singleton()->add_control_to_left_panel(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT: {
Node3DEditor::get_singleton()->add_control_to_right_panel(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_BOTTOM: {
Node3DEditor::get_singleton()->get_shader_split()->add_child(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_MENU: {
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_SIDE_LEFT: {
CanvasItemEditor::get_singleton()->add_control_to_left_panel(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_SIDE_RIGHT: {
CanvasItemEditor::get_singleton()->add_control_to_right_panel(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_BOTTOM: {
CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(p_control);
} break;
case CONTAINER_INSPECTOR_BOTTOM: {
InspectorDock::get_singleton()->get_addon_area()->add_child(p_control);
} break;
case CONTAINER_PROJECT_SETTING_TAB_LEFT: {
ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control);
ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 0);
} break;
case CONTAINER_PROJECT_SETTING_TAB_RIGHT: {
ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control);
ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 1);
} break;
}
}
void EditorPlugin::remove_control_from_container(CustomControlContainer p_location, Control *p_control) {
ERR_FAIL_NULL(p_control);
switch (p_location) {
case CONTAINER_TOOLBAR: {
EditorNode::get_menu_hb()->remove_child(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_MENU: {
Node3DEditor::get_singleton()->remove_control_from_menu_panel(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_SIDE_LEFT: {
Node3DEditor::get_singleton()->remove_control_from_left_panel(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT: {
Node3DEditor::get_singleton()->remove_control_from_right_panel(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_BOTTOM: {
Node3DEditor::get_singleton()->get_shader_split()->remove_child(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_MENU: {
CanvasItemEditor::get_singleton()->remove_control_from_menu_panel(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_SIDE_LEFT: {
CanvasItemEditor::get_singleton()->remove_control_from_left_panel(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_SIDE_RIGHT: {
CanvasItemEditor::get_singleton()->remove_control_from_right_panel(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_BOTTOM: {
CanvasItemEditor::get_singleton()->get_bottom_split()->remove_child(p_control);
} break;
case CONTAINER_INSPECTOR_BOTTOM: {
InspectorDock::get_singleton()->get_addon_area()->remove_child(p_control);
} break;
case CONTAINER_PROJECT_SETTING_TAB_LEFT:
case CONTAINER_PROJECT_SETTING_TAB_RIGHT: {
ProjectSettingsEditor::get_singleton()->get_tabs()->remove_child(p_control);
} break;
}
}
void EditorPlugin::add_tool_menu_item(const String &p_name, const Callable &p_callable) {
EditorNode::get_singleton()->add_tool_menu_item(p_name, p_callable);
}
void EditorPlugin::add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu) {
ERR_FAIL_NULL(p_submenu);
EditorNode::get_singleton()->add_tool_submenu_item(p_name, p_submenu);
}
void EditorPlugin::remove_tool_menu_item(const String &p_name) {
EditorNode::get_singleton()->remove_tool_menu_item(p_name);
}
PopupMenu *EditorPlugin::get_export_as_menu() {
return EditorNode::get_singleton()->get_export_as_menu();
}
void EditorPlugin::set_input_event_forwarding_always_enabled() {
input_event_forwarding_always_enabled = true;
EditorPluginList *always_input_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_input_forwarding();
always_input_forwarding_list->add_plugin(this);
}
void EditorPlugin::set_force_draw_over_forwarding_enabled() {
force_draw_over_forwarding_enabled = true;
EditorPluginList *always_draw_over_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_over();
always_draw_over_forwarding_list->add_plugin(this);
}
void EditorPlugin::notify_scene_changed(const Node *scn_root) {
emit_signal(SNAME("scene_changed"), scn_root);
}
void EditorPlugin::notify_main_screen_changed(const String &screen_name) {
if (screen_name == last_main_screen_name) {
return;
}
emit_signal(SNAME("main_screen_changed"), screen_name);
last_main_screen_name = screen_name;
}
void EditorPlugin::notify_scene_closed(const String &scene_filepath) {
emit_signal(SNAME("scene_closed"), scene_filepath);
}
void EditorPlugin::notify_resource_saved(const Ref<Resource> &p_resource) {
emit_signal(SNAME("resource_saved"), p_resource);
}
bool EditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
bool success = false;
GDVIRTUAL_CALL(_forward_canvas_gui_input, p_event, success);
return success;
}
void EditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) {
GDVIRTUAL_CALL(_forward_canvas_draw_over_viewport, p_overlay);
}
void EditorPlugin::forward_canvas_force_draw_over_viewport(Control *p_overlay) {
GDVIRTUAL_CALL(_forward_canvas_force_draw_over_viewport, p_overlay);
}
// Updates the overlays of the 2D viewport or, if in 3D mode, of every 3D viewport.
int EditorPlugin::update_overlays() const {
if (Node3DEditor::get_singleton()->is_visible()) {
int count = 0;
for (uint32_t i = 0; i < Node3DEditor::VIEWPORTS_COUNT; i++) {
Node3DEditorViewport *vp = Node3DEditor::get_singleton()->get_editor_viewport(i);
if (vp->is_visible()) {
vp->update_surface();
count++;
}
}
return count;
} else {
// This will update the normal viewport itself as well
CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw();
return 1;
}
}
EditorPlugin::AfterGUIInput EditorPlugin::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
int success = EditorPlugin::AFTER_GUI_INPUT_PASS;
GDVIRTUAL_CALL(_forward_3d_gui_input, p_camera, p_event, success);
return static_cast<EditorPlugin::AfterGUIInput>(success);
}
void EditorPlugin::forward_3d_draw_over_viewport(Control *p_overlay) {
GDVIRTUAL_CALL(_forward_3d_draw_over_viewport, p_overlay);
}
void EditorPlugin::forward_3d_force_draw_over_viewport(Control *p_overlay) {
GDVIRTUAL_CALL(_forward_3d_force_draw_over_viewport, p_overlay);
}
String EditorPlugin::get_name() const {
String name;
GDVIRTUAL_CALL(_get_plugin_name, name);
return name;
}
const Ref<Texture2D> EditorPlugin::get_icon() const {
Ref<Texture2D> icon;
GDVIRTUAL_CALL(_get_plugin_icon, icon);
return icon;
}
bool EditorPlugin::has_main_screen() const {
bool success = false;
GDVIRTUAL_CALL(_has_main_screen, success);
return success;
}
void EditorPlugin::make_visible(bool p_visible) {
GDVIRTUAL_CALL(_make_visible, p_visible);
}
void EditorPlugin::edit(Object *p_object) {
if (p_object->is_class("Resource")) {
GDVIRTUAL_CALL(_edit, Ref<Resource>(Object::cast_to<Resource>(p_object)));
} else {
GDVIRTUAL_CALL(_edit, p_object);
}
}
bool EditorPlugin::handles(Object *p_object) const {
bool success = false;
GDVIRTUAL_CALL(_handles, p_object, success);
return success;
}
Dictionary EditorPlugin::get_state() const {
Dictionary state;
GDVIRTUAL_CALL(_get_state, state);
return state;
}
void EditorPlugin::set_state(const Dictionary &p_state) {
GDVIRTUAL_CALL(_set_state, p_state);
}
void EditorPlugin::clear() {
GDVIRTUAL_CALL(_clear);
}
// if editor references external resources/scenes, save them
void EditorPlugin::save_external_data() {
GDVIRTUAL_CALL(_save_external_data);
}
// if changes are pending in editor, apply them
void EditorPlugin::apply_changes() {
GDVIRTUAL_CALL(_apply_changes);
}
void EditorPlugin::get_breakpoints(List<String> *p_breakpoints) {
PackedStringArray arr;
if (GDVIRTUAL_CALL(_get_breakpoints, arr)) {
for (int i = 0; i < arr.size(); i++) {
p_breakpoints->push_back(arr[i]);
}
}
}
bool EditorPlugin::get_remove_list(List<Node *> *p_list) {
return false;
}
void EditorPlugin::restore_global_state() {}
void EditorPlugin::save_global_state() {}
void EditorPlugin::add_undo_redo_inspector_hook_callback(Callable p_callable) {
EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(p_callable);
}
void EditorPlugin::remove_undo_redo_inspector_hook_callback(Callable p_callable) {
EditorNode::get_singleton()->get_editor_data().remove_undo_redo_inspector_hook_callback(p_callable);
}
void EditorPlugin::add_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser) {
ERR_FAIL_COND(!p_parser.is_valid());
EditorTranslationParser::get_singleton()->add_parser(p_parser, EditorTranslationParser::CUSTOM);
}
void EditorPlugin::remove_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser) {
ERR_FAIL_COND(!p_parser.is_valid());
EditorTranslationParser::get_singleton()->remove_parser(p_parser, EditorTranslationParser::CUSTOM);
}
void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin> &p_importer, bool p_first_priority) {
ERR_FAIL_COND(!p_importer.is_valid());
ResourceFormatImporter::get_singleton()->add_importer(p_importer, p_first_priority);
EditorFileSystem::get_singleton()->call_deferred(SNAME("scan"));
}
void EditorPlugin::remove_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
ERR_FAIL_COND(!p_importer.is_valid());
ResourceFormatImporter::get_singleton()->remove_importer(p_importer);
EditorFileSystem::get_singleton()->call_deferred(SNAME("scan"));
}
void EditorPlugin::add_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
ERR_FAIL_COND(!p_exporter.is_valid());
EditorExport::get_singleton()->add_export_plugin(p_exporter);
}
void EditorPlugin::remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
ERR_FAIL_COND(!p_exporter.is_valid());
EditorExport::get_singleton()->remove_export_plugin(p_exporter);
}
void EditorPlugin::add_node_3d_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin) {
ERR_FAIL_COND(!p_gizmo_plugin.is_valid());
Node3DEditor::get_singleton()->add_gizmo_plugin(p_gizmo_plugin);
}
void EditorPlugin::remove_node_3d_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin) {
ERR_FAIL_COND(!p_gizmo_plugin.is_valid());
Node3DEditor::get_singleton()->remove_gizmo_plugin(p_gizmo_plugin);
}
void EditorPlugin::add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
ERR_FAIL_COND(!p_plugin.is_valid());
EditorInspector::add_inspector_plugin(p_plugin);
}
void EditorPlugin::remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
ERR_FAIL_COND(!p_plugin.is_valid());
EditorInspector::remove_inspector_plugin(p_plugin);
}
void EditorPlugin::add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer, bool p_first_priority) {
ERR_FAIL_COND(!p_importer.is_valid());
ResourceImporterScene::add_importer(p_importer, p_first_priority);
}
void EditorPlugin::remove_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer) {
ERR_FAIL_COND(!p_importer.is_valid());
ResourceImporterScene::remove_importer(p_importer);
}
void EditorPlugin::add_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority) {
ResourceImporterScene::add_post_importer_plugin(p_plugin, p_first_priority);
}
void EditorPlugin::remove_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) {
ResourceImporterScene::remove_post_importer_plugin(p_plugin);
}
int find(const PackedStringArray &a, const String &v) {
const String *r = a.ptr();
for (int j = 0; j < a.size(); ++j) {
if (r[j] == v) {
return j;
}
}
return -1;
}
void EditorPlugin::enable_plugin() {
// Called when the plugin gets enabled in project settings, after it's added to the tree.
// You can implement it to register autoloads.
GDVIRTUAL_CALL(_enable_plugin);
}
void EditorPlugin::disable_plugin() {
// Last function called when the plugin gets disabled in project settings.
// Implement it to cleanup things from the project, such as unregister autoloads.
GDVIRTUAL_CALL(_disable_plugin);
}
void EditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
GDVIRTUAL_CALL(_set_window_layout, p_layout);
}
void EditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
GDVIRTUAL_CALL(_get_window_layout, p_layout);
}
bool EditorPlugin::build() {
bool success = true;
GDVIRTUAL_CALL(_build, success);
return success;
}
void EditorPlugin::queue_save_layout() {
EditorNode::get_singleton()->save_layout();
}
void EditorPlugin::make_bottom_panel_item_visible(Control *p_item) {
EditorNode::get_singleton()->make_bottom_panel_item_visible(p_item);
}
void EditorPlugin::hide_bottom_panel() {
EditorNode::get_singleton()->hide_bottom_panel();
}
EditorInterface *EditorPlugin::get_editor_interface() {
return EditorInterface::get_singleton();
}
ScriptCreateDialog *EditorPlugin::get_script_create_dialog() {
return SceneTreeDock::get_singleton()->get_script_create_dialog();
}
void EditorPlugin::add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) {
EditorDebuggerNode::get_singleton()->add_debugger_plugin(p_plugin);
}
void EditorPlugin::remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) {
EditorDebuggerNode::get_singleton()->remove_debugger_plugin(p_plugin);
}
void EditorPlugin::_editor_project_settings_changed() {
emit_signal(SNAME("project_settings_changed"));
}
void EditorPlugin::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed));
} break;
case NOTIFICATION_EXIT_TREE: {
EditorNode::get_singleton()->disconnect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed));
} break;
}
}
void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_control_to_container", "container", "control"), &EditorPlugin::add_control_to_container);
ClassDB::bind_method(D_METHOD("add_control_to_bottom_panel", "control", "title"), &EditorPlugin::add_control_to_bottom_panel);
ClassDB::bind_method(D_METHOD("add_control_to_dock", "slot", "control"), &EditorPlugin::add_control_to_dock);
ClassDB::bind_method(D_METHOD("remove_control_from_docks", "control"), &EditorPlugin::remove_control_from_docks);
ClassDB::bind_method(D_METHOD("remove_control_from_bottom_panel", "control"), &EditorPlugin::remove_control_from_bottom_panel);
ClassDB::bind_method(D_METHOD("remove_control_from_container", "container", "control"), &EditorPlugin::remove_control_from_container);
ClassDB::bind_method(D_METHOD("add_tool_menu_item", "name", "callable"), &EditorPlugin::add_tool_menu_item);
ClassDB::bind_method(D_METHOD("add_tool_submenu_item", "name", "submenu"), &EditorPlugin::add_tool_submenu_item);
ClassDB::bind_method(D_METHOD("remove_tool_menu_item", "name"), &EditorPlugin::remove_tool_menu_item);
ClassDB::bind_method(D_METHOD("get_export_as_menu"), &EditorPlugin::get_export_as_menu);
ClassDB::bind_method(D_METHOD("add_custom_type", "type", "base", "script", "icon"), &EditorPlugin::add_custom_type);
ClassDB::bind_method(D_METHOD("remove_custom_type", "type"), &EditorPlugin::remove_custom_type);
ClassDB::bind_method(D_METHOD("add_autoload_singleton", "name", "path"), &EditorPlugin::add_autoload_singleton);
ClassDB::bind_method(D_METHOD("remove_autoload_singleton", "name"), &EditorPlugin::remove_autoload_singleton);
ClassDB::bind_method(D_METHOD("update_overlays"), &EditorPlugin::update_overlays);
ClassDB::bind_method(D_METHOD("make_bottom_panel_item_visible", "item"), &EditorPlugin::make_bottom_panel_item_visible);
ClassDB::bind_method(D_METHOD("hide_bottom_panel"), &EditorPlugin::hide_bottom_panel);
ClassDB::bind_method(D_METHOD("get_undo_redo"), &EditorPlugin::get_undo_redo);
ClassDB::bind_method(D_METHOD("add_undo_redo_inspector_hook_callback", "callable"), &EditorPlugin::add_undo_redo_inspector_hook_callback);
ClassDB::bind_method(D_METHOD("remove_undo_redo_inspector_hook_callback", "callable"), &EditorPlugin::remove_undo_redo_inspector_hook_callback);
ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout);
ClassDB::bind_method(D_METHOD("add_translation_parser_plugin", "parser"), &EditorPlugin::add_translation_parser_plugin);
ClassDB::bind_method(D_METHOD("remove_translation_parser_plugin", "parser"), &EditorPlugin::remove_translation_parser_plugin);
ClassDB::bind_method(D_METHOD("add_import_plugin", "importer", "first_priority"), &EditorPlugin::add_import_plugin, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_import_plugin", "importer"), &EditorPlugin::remove_import_plugin);
ClassDB::bind_method(D_METHOD("add_scene_format_importer_plugin", "scene_format_importer", "first_priority"), &EditorPlugin::add_scene_format_importer_plugin, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_scene_format_importer_plugin", "scene_format_importer"), &EditorPlugin::remove_scene_format_importer_plugin);
ClassDB::bind_method(D_METHOD("add_scene_post_import_plugin", "scene_import_plugin", "first_priority"), &EditorPlugin::add_scene_post_import_plugin, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_scene_post_import_plugin", "scene_import_plugin"), &EditorPlugin::remove_scene_post_import_plugin);
ClassDB::bind_method(D_METHOD("add_export_plugin", "plugin"), &EditorPlugin::add_export_plugin);
ClassDB::bind_method(D_METHOD("remove_export_plugin", "plugin"), &EditorPlugin::remove_export_plugin);
ClassDB::bind_method(D_METHOD("add_node_3d_gizmo_plugin", "plugin"), &EditorPlugin::add_node_3d_gizmo_plugin);
ClassDB::bind_method(D_METHOD("remove_node_3d_gizmo_plugin", "plugin"), &EditorPlugin::remove_node_3d_gizmo_plugin);
ClassDB::bind_method(D_METHOD("add_inspector_plugin", "plugin"), &EditorPlugin::add_inspector_plugin);
ClassDB::bind_method(D_METHOD("remove_inspector_plugin", "plugin"), &EditorPlugin::remove_inspector_plugin);
ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled);
ClassDB::bind_method(D_METHOD("set_force_draw_over_forwarding_enabled"), &EditorPlugin::set_force_draw_over_forwarding_enabled);
ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorPlugin::get_editor_interface);
ClassDB::bind_method(D_METHOD("get_script_create_dialog"), &EditorPlugin::get_script_create_dialog);
ClassDB::bind_method(D_METHOD("add_debugger_plugin", "script"), &EditorPlugin::add_debugger_plugin);
ClassDB::bind_method(D_METHOD("remove_debugger_plugin", "script"), &EditorPlugin::remove_debugger_plugin);
GDVIRTUAL_BIND(_forward_canvas_gui_input, "event");
GDVIRTUAL_BIND(_forward_canvas_draw_over_viewport, "viewport_control");
GDVIRTUAL_BIND(_forward_canvas_force_draw_over_viewport, "viewport_control");
GDVIRTUAL_BIND(_forward_3d_gui_input, "viewport_camera", "event");
GDVIRTUAL_BIND(_forward_3d_draw_over_viewport, "viewport_control");
GDVIRTUAL_BIND(_forward_3d_force_draw_over_viewport, "viewport_control");
GDVIRTUAL_BIND(_get_plugin_name);
GDVIRTUAL_BIND(_get_plugin_icon);
GDVIRTUAL_BIND(_has_main_screen);
GDVIRTUAL_BIND(_make_visible, "visible");
GDVIRTUAL_BIND(_edit, "object");
GDVIRTUAL_BIND(_handles, "object");
GDVIRTUAL_BIND(_get_state);
GDVIRTUAL_BIND(_set_state, "state");
GDVIRTUAL_BIND(_clear);
GDVIRTUAL_BIND(_save_external_data);
GDVIRTUAL_BIND(_apply_changes);
GDVIRTUAL_BIND(_get_breakpoints);
GDVIRTUAL_BIND(_set_window_layout, "configuration");
GDVIRTUAL_BIND(_get_window_layout, "configuration");
GDVIRTUAL_BIND(_build);
GDVIRTUAL_BIND(_enable_plugin);
GDVIRTUAL_BIND(_disable_plugin);
ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath")));
ADD_SIGNAL(MethodInfo("main_screen_changed", PropertyInfo(Variant::STRING, "screen_name")));
ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
ADD_SIGNAL(MethodInfo("project_settings_changed"));
BIND_ENUM_CONSTANT(CONTAINER_TOOLBAR);
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_MENU);
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_SIDE_LEFT);
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT);
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_BOTTOM);
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_MENU);
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_LEFT);
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_RIGHT);
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_BOTTOM);
BIND_ENUM_CONSTANT(CONTAINER_INSPECTOR_BOTTOM);
BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_LEFT);
BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_RIGHT);
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UL);
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BL);
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UR);
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BR);
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UL);
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BL);
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UR);
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BR);
BIND_ENUM_CONSTANT(DOCK_SLOT_MAX);
BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_PASS);
BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_STOP);
BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_CUSTOM);
}
Ref<EditorUndoRedoManager> EditorPlugin::get_undo_redo() {
return EditorNode::get_undo_redo();
}
EditorPluginCreateFunc EditorPlugins::creation_funcs[MAX_CREATE_FUNCS];
int EditorPlugins::creation_func_count = 0;