godot/editor/editor_properties_array_dict.h
Yuri Sizov 4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00

216 lines
7.4 KiB
C++

/**************************************************************************/
/* editor_properties_array_dict.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_PROPERTIES_ARRAY_DICT_H
#define EDITOR_PROPERTIES_ARRAY_DICT_H
#include "editor/editor_inspector.h"
#include "editor/editor_locale_dialog.h"
#include "editor/filesystem_dock.h"
class Button;
class EditorSpinSlider;
class EditorPropertyArrayObject : public RefCounted {
GDCLASS(EditorPropertyArrayObject, RefCounted);
Variant array;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
public:
void set_array(const Variant &p_array);
Variant get_array();
EditorPropertyArrayObject();
};
class EditorPropertyDictionaryObject : public RefCounted {
GDCLASS(EditorPropertyDictionaryObject, RefCounted);
Variant new_item_key;
Variant new_item_value;
Dictionary dict;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
public:
void set_dict(const Dictionary &p_dict);
Dictionary get_dict();
void set_new_item_key(const Variant &p_new_item);
Variant get_new_item_key();
void set_new_item_value(const Variant &p_new_item);
Variant get_new_item_value();
EditorPropertyDictionaryObject();
};
class EditorPropertyArray : public EditorProperty {
GDCLASS(EditorPropertyArray, EditorProperty);
PopupMenu *change_type = nullptr;
int page_length = 20;
int page_index = 0;
int changing_type_index;
Button *edit = nullptr;
MarginContainer *container = nullptr;
VBoxContainer *property_vbox = nullptr;
EditorSpinSlider *size_slider = nullptr;
Button *button_add_item = nullptr;
EditorPaginator *paginator = nullptr;
Variant::Type array_type;
Variant::Type subtype;
PropertyHint subtype_hint;
String subtype_hint_string;
int reorder_from_index = -1;
int reorder_to_index = -1;
float reorder_mouse_y_delta = 0.0f;
HBoxContainer *reorder_selected_element_hbox = nullptr;
Button *reorder_selected_button = nullptr;
void initialize_array(Variant &p_array);
void _page_changed(int p_page);
void _reorder_button_gui_input(const Ref<InputEvent> &p_event);
void _reorder_button_down(int p_index);
void _reorder_button_up();
protected:
Ref<EditorPropertyArrayObject> object;
bool updating = false;
bool dropping = false;
static void _bind_methods();
void _notification(int p_what);
virtual void _add_element();
virtual void _length_changed(double p_page);
virtual void _edit_pressed();
virtual void _property_changed(const String &p_property, Variant p_value, const String &p_name = "", bool p_changing = false);
virtual void _change_type(Object *p_button, int p_index);
virtual void _change_type_menu(int p_index);
virtual void _object_id_selected(const StringName &p_property, ObjectID p_id);
virtual void _remove_pressed(int p_index);
virtual void _button_draw();
virtual bool _is_drop_valid(const Dictionary &p_drag_data) const;
virtual bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
virtual void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
public:
void setup(Variant::Type p_array_type, const String &p_hint_string = "");
virtual void update_property() override;
EditorPropertyArray();
};
class EditorPropertyDictionary : public EditorProperty {
GDCLASS(EditorPropertyDictionary, EditorProperty);
PopupMenu *change_type = nullptr;
bool updating = false;
Ref<EditorPropertyDictionaryObject> object;
int page_length = 20;
int page_index = 0;
int changing_type_index;
Button *edit = nullptr;
MarginContainer *container = nullptr;
VBoxContainer *property_vbox = nullptr;
EditorSpinSlider *size_sliderv = nullptr;
Button *button_add_item = nullptr;
EditorPaginator *paginator = nullptr;
PropertyHint property_hint;
void _page_changed(int p_page);
void _edit_pressed();
void _property_changed(const String &p_property, Variant p_value, const String &p_name = "", bool p_changing = false);
void _change_type(Object *p_button, int p_index);
void _change_type_menu(int p_index);
void _add_key_value();
void _object_id_selected(const StringName &p_property, ObjectID p_id);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void setup(PropertyHint p_hint);
virtual void update_property() override;
EditorPropertyDictionary();
};
class EditorPropertyLocalizableString : public EditorProperty {
GDCLASS(EditorPropertyLocalizableString, EditorProperty);
EditorLocaleDialog *locale_select = nullptr;
bool updating;
Ref<EditorPropertyDictionaryObject> object;
int page_length = 20;
int page_index = 0;
Button *edit = nullptr;
MarginContainer *container = nullptr;
VBoxContainer *property_vbox = nullptr;
EditorSpinSlider *size_slider = nullptr;
Button *button_add_item = nullptr;
EditorPaginator *paginator = nullptr;
void _page_changed(int p_page);
void _edit_pressed();
void _remove_item(Object *p_button, int p_index);
void _property_changed(const String &p_property, Variant p_value, const String &p_name = "", bool p_changing = false);
void _add_locale_popup();
void _add_locale(const String &p_locale);
void _object_id_selected(const StringName &p_property, ObjectID p_id);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
virtual void update_property() override;
EditorPropertyLocalizableString();
};
#endif // EDITOR_PROPERTIES_ARRAY_DICT_H