godot/scene
Juan Linietsky 4a24ba6e77 -Fixes to undo redo to avoid crash, closes #24251
-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer
-Added missing emit_changed whe modifying keys to Animation
-Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references
-Changed AnimationEditor to update the current track when keys are edited
-Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated)
-Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.
2019-02-14 10:22:34 -03:00
..
2d Fix typos with codespell 2019-02-13 09:23:29 +01:00
3d Fix typos with codespell 2019-02-13 09:23:29 +01:00
animation -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
audio Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
gui Merge pull request #25422 from azagaya/optionbutton 2019-02-13 20:31:53 +01:00
main Fix typos with codespell 2019-02-13 09:23:29 +01:00
resources -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
register_scene_types.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
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