mirror of
https://github.com/godotengine/godot
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1c1524a651
Can't stop, won't stop, they said, huh?
57 lines
2.4 KiB
XML
57 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeVectorOp" inherits="VisualShaderNodeVectorBase" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A vector operator to be used within the visual shader graph.
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</brief_description>
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<description>
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A visual shader node for use of vector operators. Operates on vector [code]a[/code] and vector [code]b[/code].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeVectorOp.Operator" default="0">
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The operator to be used. See [enum Operator] for options.
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</member>
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</members>
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<constants>
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<constant name="OP_ADD" value="0" enum="Operator">
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Adds two vectors.
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</constant>
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<constant name="OP_SUB" value="1" enum="Operator">
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Subtracts a vector from a vector.
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</constant>
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<constant name="OP_MUL" value="2" enum="Operator">
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Multiplies two vectors.
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</constant>
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<constant name="OP_DIV" value="3" enum="Operator">
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Divides vector by vector.
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</constant>
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<constant name="OP_MOD" value="4" enum="Operator">
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Returns the remainder of the two vectors.
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</constant>
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<constant name="OP_POW" value="5" enum="Operator">
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Returns the value of the first parameter raised to the power of the second, for each component of the vectors.
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</constant>
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<constant name="OP_MAX" value="6" enum="Operator">
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Returns the greater of two values, for each component of the vectors.
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</constant>
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<constant name="OP_MIN" value="7" enum="Operator">
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Returns the lesser of two values, for each component of the vectors.
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</constant>
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<constant name="OP_CROSS" value="8" enum="Operator">
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Calculates the cross product of two vectors.
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</constant>
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<constant name="OP_ATAN2" value="9" enum="Operator">
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Returns the arc-tangent of the parameters.
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</constant>
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<constant name="OP_REFLECT" value="10" enum="Operator">
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Returns the vector that points in the direction of reflection. [code]a[/code] is incident vector and [code]b[/code] is the normal vector.
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</constant>
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<constant name="OP_STEP" value="11" enum="Operator">
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Vector step operator. Returns [code]0.0[/code] if [code]a[/code] is smaller than [code]b[/code] and [code]1.0[/code] otherwise.
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</constant>
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<constant name="OP_ENUM_SIZE" value="12" enum="Operator">
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Represents the size of the [enum Operator] enum.
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</constant>
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</constants>
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</class>
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