godot/doc/classes/VisualShaderNodeVectorOp.xml
Rémi Verschelde 1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorOp" inherits="VisualShaderNodeVectorBase" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A vector operator to be used within the visual shader graph.
</brief_description>
<description>
A visual shader node for use of vector operators. Operates on vector [code]a[/code] and vector [code]b[/code].
</description>
<tutorials>
</tutorials>
<members>
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeVectorOp.Operator" default="0">
The operator to be used. See [enum Operator] for options.
</member>
</members>
<constants>
<constant name="OP_ADD" value="0" enum="Operator">
Adds two vectors.
</constant>
<constant name="OP_SUB" value="1" enum="Operator">
Subtracts a vector from a vector.
</constant>
<constant name="OP_MUL" value="2" enum="Operator">
Multiplies two vectors.
</constant>
<constant name="OP_DIV" value="3" enum="Operator">
Divides vector by vector.
</constant>
<constant name="OP_MOD" value="4" enum="Operator">
Returns the remainder of the two vectors.
</constant>
<constant name="OP_POW" value="5" enum="Operator">
Returns the value of the first parameter raised to the power of the second, for each component of the vectors.
</constant>
<constant name="OP_MAX" value="6" enum="Operator">
Returns the greater of two values, for each component of the vectors.
</constant>
<constant name="OP_MIN" value="7" enum="Operator">
Returns the lesser of two values, for each component of the vectors.
</constant>
<constant name="OP_CROSS" value="8" enum="Operator">
Calculates the cross product of two vectors.
</constant>
<constant name="OP_ATAN2" value="9" enum="Operator">
Returns the arc-tangent of the parameters.
</constant>
<constant name="OP_REFLECT" value="10" enum="Operator">
Returns the vector that points in the direction of reflection. [code]a[/code] is incident vector and [code]b[/code] is the normal vector.
</constant>
<constant name="OP_STEP" value="11" enum="Operator">
Vector step operator. Returns [code]0.0[/code] if [code]a[/code] is smaller than [code]b[/code] and [code]1.0[/code] otherwise.
</constant>
<constant name="OP_ENUM_SIZE" value="12" enum="Operator">
Represents the size of the [enum Operator] enum.
</constant>
</constants>
</class>