godot/doc/classes/Button.xml
Yuri Sizov 1522762dc9 Make icons of scripted and custom classes fit the editor UI
Also:
- Add an option to limit the icon size in PopupMenu.
This is similar to how this works in Tree and TreeItem.
- Add the same option to TabBar.
- Add a theme constant for Tree, PopupMenu, Button, and
TabBar to apply this limit on the control level.

Co-authored-by: Daylily-Zeleen <daylily-zeleen@foxmail.com>
2023-03-31 21:39:02 +02:00

148 lines
9.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Button" inherits="BaseButton" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Standard themed Button.
</brief_description>
<description>
Button is the standard themed button. It can contain text and an icon, and will display them according to the current [Theme].
[b]Example of creating a button and assigning an action when pressed by code:[/b]
[codeblocks]
[gdscript]
func _ready():
var button = Button.new()
button.text = "Click me"
button.pressed.connect(self._button_pressed)
add_child(button)
func _button_pressed():
print("Hello world!")
[/gdscript]
[csharp]
public override void _Ready()
{
var button = new Button();
button.Text = "Click me";
button.Pressed += ButtonPressed;
AddChild(button);
}
private void ButtonPressed()
{
GD.Print("Hello world!");
}
[/csharp]
[/codeblocks]
Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code.
See also [BaseButton] which contains common properties and methods associated with this node.
[b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions, as [TouchScreenButton] supports multitouch.
</description>
<tutorials>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
</tutorials>
<members>
<member name="alignment" type="int" setter="set_text_alignment" getter="get_text_alignment" enum="HorizontalAlignment" default="1">
Text alignment policy for the button's text, use one of the [enum HorizontalAlignment] constants.
</member>
<member name="clip_text" type="bool" setter="set_clip_text" getter="get_clip_text" default="false">
When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text.
</member>
<member name="expand_icon" type="bool" setter="set_expand_icon" getter="is_expand_icon" default="false">
When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect. See also [theme_item icon_max_width].
</member>
<member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
Flat buttons don't display decoration.
</member>
<member name="icon" type="Texture2D" setter="set_button_icon" getter="get_button_icon">
Button's icon, if text is present the icon will be placed before the text.
To edit margin and spacing of the icon, use [theme_item h_separation] theme property and [code]content_margin_*[/code] properties of the used [StyleBox]es.
</member>
<member name="icon_alignment" type="int" setter="set_icon_alignment" getter="get_icon_alignment" enum="HorizontalAlignment" default="0">
Specifies if the icon should be aligned to the left, right, or center of a button. Uses the same [enum HorizontalAlignment] constants as the text alignment. If centered, text will draw on top of the icon.
</member>
<member name="language" type="String" setter="set_language" getter="get_language" default="&quot;&quot;">
Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
</member>
<member name="text" type="String" setter="set_text" getter="get_text" default="&quot;&quot;">
The button's text that will be displayed inside the button's area.
</member>
<member name="text_direction" type="int" setter="set_text_direction" getter="get_text_direction" enum="Control.TextDirection" default="0">
Base text writing direction.
</member>
<member name="text_overrun_behavior" type="int" setter="set_text_overrun_behavior" getter="get_text_overrun_behavior" enum="TextServer.OverrunBehavior" default="0">
Sets the clipping behavior when the text exceeds the node's bounding rectangle. See [enum TextServer.OverrunBehavior] for a description of all modes.
</member>
</members>
<theme_items>
<theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Default text [Color] of the [Button].
</theme_item>
<theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Text [Color] used when the [Button] is disabled.
</theme_item>
<theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] used when the [Button] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
</theme_item>
<theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] used when the [Button] is being hovered.
</theme_item>
<theme_item name="font_hover_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Text [Color] used when the [Button] is being hovered and pressed.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the [Button].
</theme_item>
<theme_item name="font_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Text [Color] used when the [Button] is being pressed.
</theme_item>
<theme_item name="icon_disabled_color" data_type="color" type="Color" default="Color(1, 1, 1, 0.4)">
Icon modulate [Color] used when the [Button] is disabled.
</theme_item>
<theme_item name="icon_focus_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Icon modulate [Color] used when the [Button] is focused. Only replaces the normal modulate color of the button. Disabled, hovered, and pressed states take precedence over this color.
</theme_item>
<theme_item name="icon_hover_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Icon modulate [Color] used when the [Button] is being hovered.
</theme_item>
<theme_item name="icon_hover_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Icon modulate [Color] used when the [Button] is being hovered and pressed.
</theme_item>
<theme_item name="icon_normal_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Default icon modulate [Color] of the [Button].
</theme_item>
<theme_item name="icon_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Icon modulate [Color] used when the [Button] is being pressed.
</theme_item>
<theme_item name="h_separation" data_type="constant" type="int" default="2">
The horizontal space between [Button]'s icon and text. Negative values will be treated as [code]0[/code] when used.
</theme_item>
<theme_item name="icon_max_width" data_type="constant" type="int" default="0">
The maximum allowed width of the [Button]'s icon. This limit is applied on top of the default size of the icon, or its expanded size if [member expand_icon] is [code]true[/code]. The height is adjusted according to the icon's ratio.
</theme_item>
<theme_item name="outline_size" data_type="constant" type="int" default="0">
The size of the text outline.
[b]Note:[/b] If using a font with [member FontFile.multichannel_signed_distance_field] enabled, its [member FontFile.msdf_pixel_range] must be set to at least [i]twice[/i] the value of [theme_item outline_size] for outline rendering to look correct. Otherwise, the outline may appear to be cut off earlier than intended.
</theme_item>
<theme_item name="font" data_type="font" type="Font">
[Font] of the [Button]'s text.
</theme_item>
<theme_item name="font_size" data_type="font_size" type="int">
Font size of the [Button]'s text.
</theme_item>
<theme_item name="disabled" data_type="style" type="StyleBox">
[StyleBox] used when the [Button] is disabled.
</theme_item>
<theme_item name="focus" data_type="style" type="StyleBox">
[StyleBox] used when the [Button] is focused. The [code]focus[/code] [StyleBox] is displayed [i]over[/i] the base [StyleBox], so a partially transparent [StyleBox] should be used to ensure the base [StyleBox] remains visible. A [StyleBox] that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a [StyleBoxEmpty] resource. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons.
</theme_item>
<theme_item name="hover" data_type="style" type="StyleBox">
[StyleBox] used when the [Button] is being hovered.
</theme_item>
<theme_item name="normal" data_type="style" type="StyleBox">
Default [StyleBox] for the [Button].
</theme_item>
<theme_item name="pressed" data_type="style" type="StyleBox">
[StyleBox] used when the [Button] is being pressed.
</theme_item>
</theme_items>
</class>