godot/doc/classes/TextureLayeredRD.xml
clayjohn c6316bff65 Avoid saving the texture_rd_rid property of TextureRD resources
RIDs do not persist between runs, so they should not be saved
2024-01-24 10:34:51 -08:00

17 lines
754 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="TextureLayeredRD" inherits="TextureLayered" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Abstract base class for layered texture RD types.
</brief_description>
<description>
Base class for [Texture2DArrayRD], [TextureCubemapRD] and [TextureCubemapArrayRD]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types.
</description>
<tutorials>
</tutorials>
<members>
<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid">
The RID of the texture object created on the [RenderingDevice].
</member>
</members>
</class>