godot/doc/classes/VisualShaderNodeSample3D.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

28 lines
1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeSample3D" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A base node for nodes which samples 3D textures in the visual shader graph.
</brief_description>
<description>
A virtual class, use the descendants instead.
</description>
<tutorials>
</tutorials>
<members>
<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeSample3D.Source" default="0">
An input source type.
</member>
</members>
<constants>
<constant name="SOURCE_TEXTURE" value="0" enum="Source">
Creates internal uniform and provides a way to assign it within node.
</constant>
<constant name="SOURCE_PORT" value="1" enum="Source">
Use the uniform texture from sampler port.
</constant>
<constant name="SOURCE_MAX" value="2" enum="Source">
Represents the size of the [enum Source] enum.
</constant>
</constants>
</class>