mirror of
https://github.com/godotengine/godot
synced 2024-09-05 06:58:29 +00:00
50 lines
1.1 KiB
Python
50 lines
1.1 KiB
Python
#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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env_vorbis = env_modules.Clone()
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# Thirdparty source files
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if env['builtin_libvorbis']:
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thirdparty_dir = "#thirdparty/libvorbis/"
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thirdparty_sources = [
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#"analysis.c",
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#"barkmel.c",
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"bitrate.c",
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"block.c",
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"codebook.c",
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"envelope.c",
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"floor0.c",
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"floor1.c",
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"info.c",
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"lookup.c",
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"lpc.c",
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"lsp.c",
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"mapping0.c",
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"mdct.c",
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"psy.c",
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#"psytune.c",
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"registry.c",
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"res0.c",
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"sharedbook.c",
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"smallft.c",
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"synthesis.c",
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#"tone.c",
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#"vorbisenc.c",
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"vorbisfile.c",
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"window.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_vorbis.add_source_files(env.modules_sources, thirdparty_sources)
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env_vorbis.Append(CPPPATH=[thirdparty_dir])
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# also requires libogg
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if env['builtin_libogg']:
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env_vorbis.Append(CPPPATH=["#thirdparty/libogg"])
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# Godot source files
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env_vorbis.add_source_files(env.modules_sources, "*.cpp")
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