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Juan Linietsky 435bedd9ef Merge pull request #10116 from neikeq/prop_method_ambiguities
Renames properties and methods to avoid ambiguities
2017-08-05 17:55:43 -03:00
core renamed node path, closes #5691 2017-08-05 09:13:59 -03:00
doc Docs: fix method/type renames, fill some blanks 2017-08-02 14:47:34 +07:00
drivers remove meaningless print line from editor console 2017-08-02 13:27:01 +07:00
editor Full GLTF 2.0 Specification support! cheers! 2017-08-03 19:42:32 -03:00
main Revert "Tweak command-line arguments to make them more UNIX-like" 2017-08-02 15:39:04 -03:00
misc Added some missing icons, fixed some ui icons 2017-07-12 14:11:56 -05:00
modules renamed node path, closes #5691 2017-08-05 09:13:59 -03:00
platform Merge pull request #9976 from ISylvox/update-gradle-android-master 2017-08-04 09:45:19 +02:00
scene Merge pull request #10116 from neikeq/prop_method_ambiguities 2017-08-05 17:55:43 -03:00
servers Added ARVRAnchor support and a few small enhancements 2017-08-03 18:58:05 +10:00
thirdparty -Added GLTF scene support (still missing animations and .glb extension) 2017-08-02 15:43:49 -03:00
.clang-format
.editorconfig
.gitattributes
.gitignore Add options for more human-friendly build output 2017-07-11 19:46:23 +02:00
.travis.yml make use of 2 cores in Travis CI 2017-07-21 01:01:44 +02:00
AUTHORS.md
CONTRIBUTING.md
COPYRIGHT.txt Bring back the UWP exporter 2017-07-12 16:31:48 -03:00
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
methods.py -Added GLTF scene support (still missing animations and .glb extension) 2017-08-02 15:43:49 -03:00
README.md Changed badge to use HTTPS 2017-07-14 16:10:55 -04:00
SConstruct Fix scons failing when not building sources 2017-08-03 11:53:16 -03:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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