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![Mel Collins](/assets/img/avatar_default.png)
This adds a new enum `KeyLocation` and associated property `InputEventKey.location`, which indicates the left/right location of key events which may come from one of two physical keys, eg. Shift, Ctrl. It also adds simulation of missing Shift KEYUP events for Windows. When multiple Shifts are held down at the same time, Windows natively only sends a KEYUP for the last one to be released.
56 lines
2.8 KiB
C++
56 lines
2.8 KiB
C++
/**************************************************************************/
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/* key_mapping_macos.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef KEY_MAPPING_MACOS_H
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#define KEY_MAPPING_MACOS_H
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#include "core/os/keyboard.h"
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class KeyMappingMacOS {
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KeyMappingMacOS() {}
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static bool is_numpad_key(unsigned int p_key);
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public:
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static void initialize();
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// Mappings input.
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static Key translate_key(unsigned int p_key);
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static unsigned int unmap_key(Key p_key);
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static Key remap_key(unsigned int p_key, unsigned int p_state, bool p_unicode);
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static KeyLocation translate_location(unsigned int p_key);
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// Mapping for menu shortcuts.
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static String keycode_get_native_string(Key p_keycode);
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static unsigned int keycode_get_native_mask(Key p_keycode);
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};
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#endif // KEY_MAPPING_MACOS_H
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