godot/platform/macos/godot_window.mm
2023-06-09 08:03:13 +03:00

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/**************************************************************************/
/* godot_window.mm */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "godot_window.h"
#include "display_server_macos.h"
@implementation GodotWindow
- (id)init {
self = [super init];
window_id = DisplayServer::INVALID_WINDOW_ID;
anim_duration = -1.0f;
return self;
}
- (void)setAnimDuration:(NSTimeInterval)duration {
anim_duration = duration;
}
- (NSTimeInterval)animationResizeTime:(NSRect)newFrame {
if (anim_duration > 0) {
return anim_duration;
} else {
return [super animationResizeTime:newFrame];
}
}
- (void)setWindowID:(DisplayServerMacOS::WindowID)wid {
window_id = wid;
}
- (BOOL)canBecomeKeyWindow {
// Required for NSWindowStyleMaskBorderless windows.
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
return YES;
}
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
return !wd.no_focus;
}
- (BOOL)canBecomeMainWindow {
// Required for NSWindowStyleMaskBorderless windows.
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
return YES;
}
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
return !wd.no_focus && !wd.is_popup;
}
@end