godot/platform/linuxbsd/wayland/egl_manager_wayland_gles.h
Riteo d3279fa552 Wayland: Add support for OpenGL ES driver
Everything was already there, we just had to wire it up in the display
server.
2024-05-03 05:17:13 +02:00

53 lines
2.9 KiB
C++

/**************************************************************************/
/* egl_manager_wayland_gles.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/
#ifndef EGL_MANAGER_WAYLAND_GLES_H
#define EGL_MANAGER_WAYLAND_GLES_H
#ifdef WAYLAND_ENABLED
#ifdef EGL_ENABLED
#ifdef GLES3_ENABLED
#include "drivers/egl/egl_manager.h"
class EGLManagerWaylandGLES : public EGLManager {
public:
virtual const char *_get_platform_extension_name() const override;
virtual EGLenum _get_platform_extension_enum() const override;
virtual EGLenum _get_platform_api_enum() const override;
virtual Vector<EGLAttrib> _get_platform_display_attributes() const override;
virtual Vector<EGLint> _get_platform_context_attribs() const override;
};
#endif // GLES3_ENABLED
#endif // EGL_ENABLED
#endif // WAYLAND_ENABLED
#endif // EGL_MANAGER_WAYLAND_GLES_H